2331 Commits

Author SHA1 Message Date
Ali El Gariani
ead18cac0b fog and shroud tiles are defined by the terrainWML instead of game_config 2007-07-27 15:39:59 +00:00
Ali El Gariani
a39da0175c fixed a glitch with the undo of recruit or recall on high places.
add an empty attack icon in attack dialog when needed (this also
remove an error message, bug #9570)
2007-07-27 14:54:56 +00:00
Gunter Labes
3606e40491 revised maps 2007-07-27 13:57:06 +00:00
Patrick Parker
e8fe8b6b5f team colors:
allow color ranges to be defined on-the-fly (like color palettes)
 
now [side] colour=<string> is valid (previously only int)
2007-07-27 04:42:47 +00:00
Patrick Parker
c491f73077 the countdown timer alert can now start sounding while dialogs are open
added a mechanism for generic monitoring of events::pump()
2007-07-27 02:02:17 +00:00
uso
10386174d9 add a tooltip with the experience modifier for the units XP display 2007-07-27 00:51:11 +00:00
Eric S. Raymond
1d851b3a26 I listed the wrong bug in the previous commit;
it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Mark de Wever
a81f6c719b the random start ToD option is now properly saved and loaded...
...when use map default is used (bug #9532). There are only some gui
behaviour problems left but at least things are now consistent.

If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.

Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Nils Kneuper
4ff8d908d5 added my .desktop change to the changelog 2007-07-26 13:31:43 +00:00
Gunter Labes
a57bb456d3 Add an additional line below the minimap...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Gunter Labes
f82931d9e6 Show the (possibly bogus) GPV and fog settings of games...
...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
5341a4b2da Reverting Sapient's 2007-07-26T04:20:29Z!patrick_x99@hotmail.com -- it broke the editor build. 2007-07-26 10:48:56 +00:00
Patrick Parker
209a15ae5e the MP countdown timer alert can now start sounding while dialogs are open 2007-07-26 04:20:29 +00:00
Patrick Parker
5cc4bd41e1 wire in the new timer sound and get rid of some of the sound glitches.
note: there is still one glitch, the timer sound will not start
playing while in a dialog (but now it will continue playing if a
dialog is opened).
2007-07-26 02:25:59 +00:00
David Philippi
c5d6b5a3c8 danish translation update 2007-07-26 00:16:01 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Gunter Labes
62070fab14 add changelog entries for patch #777 2007-07-25 18:26:07 +00:00
Patrick Parker
b6f0a4f54f rewrote the config merge routine (should improve parse time slightly) 2007-07-25 00:08:15 +00:00
Patrick Parker
4cbe69fb85 FR #9558 Need "base_type" tag and derivation in [unit] declarations 2007-07-24 05:45:50 +00:00
Nobuhito Okada
76c8e25326 updated Japanese translation 2007-07-23 17:34:09 +00:00
David Philippi
4a096b964d swedish translation update 2007-07-23 12:12:20 +00:00
Mark de Wever
fefcc7d001 unit descriptions are no longer evaluated for the recruitment checksum
...and thus avoiding an OOS error when different languages are used. 

The change is incompatible with older trunk versions fixes (bug #9472).
Updated the players_changelog wasn't updated with the 1.3.6 release.
2007-07-22 12:47:38 +00:00
Bruno Wolff III
a50b76a942 changelog update for 2007-07-21T19:25:38Z!bruno@wolff.to. 2007-07-21 19:30:40 +00:00
Nils Kneuper
ae3d23de25 bumped version to 1.3.6 2007-07-21 18:58:54 +00:00
Benoît Timbert
c86bb34888 Put amlas first in the order of unit permanent modifiers 2007-07-21 18:46:00 +00:00
Benoît Timbert
fd0d82864f Changed the order of which the unit permanent modifiers are evaluated
From: objects then traits then amlas

To: traits then amlas then objects
2007-07-21 18:13:21 +00:00
Mark de Wever
6bffa4fd81 the unit name generation could with different locales call get_random()...
...a different number of times. This lead to different names and traits. 
Changed to call random a fixed number of times which fixes the traits.
The names are still wrong and still cause OOS errors but these should
not be fatal (Fixes bug #9472 partly)
2007-07-21 14:55:13 +00:00
Eric S. Raymond
96ebb99459 Updated from me. 2007-07-21 13:06:08 +00:00
Mark de Wever
8cfe03e99b Changed the unit description code to no longer use SDL_GetTicks()...
...but to use get_random() the former is not MP safe and causes a lot
of OOS errors.
2007-07-21 11:55:23 +00:00
David Philippi
16c093897c danish translation update 2007-07-21 11:39:26 +00:00
Benoît Timbert
708ce71f99 Fix the per level [effect] description autogeneration for level 0 units 2007-07-21 11:07:31 +00:00
Nils Kneuper
92d745ac8e updated German translation 2007-07-21 11:00:32 +00:00
Benoît Timbert
c71acc4c1c French translation update 2007-07-21 09:22:50 +00:00
Mark de Wever
7ba43be3f8 updated the changelogs 2007-07-21 09:07:44 +00:00
Nils Kneuper
f07294eb31 updated changelog 2007-07-21 09:00:55 +00:00
Mark de Wever
0123ade850 Fixed a typo which caused bug #9532:
the random starting ToD was not properly saved and loaded
2007-07-21 08:54:20 +00:00
Nils Kneuper
9350ddc453 after release version bumping/server update 2007-07-20 18:45:27 +00:00
Nils Kneuper
255d93dd64 bumped version to 1.3.5,
getting ready for when to release (will wesbot trigger?)
2007-07-20 15:05:58 +00:00
Lari Nieminen
1d30b62010 Updated changelog and did a tiny little fix to one frame. 2007-07-20 14:33:29 +00:00
Gunter Labes
219d6c12a0 * add the 'quick' trait back to the Clasher line 2007-07-20 02:37:56 +00:00
Ali El Gariani
666ad8a602 some little changes that nobody reported
* new checkbox for the "delay transition update" option

* now scroll to the selected leader in status table
2007-07-20 01:28:18 +00:00
Ali El Gariani
49bbb2020a update both changelogs 2007-07-20 01:20:00 +00:00
Nobuhito Okada
a040d43cb1 updated Japanese translation 2007-07-19 21:16:41 +00:00
Mark de Wever
790f0aa799 Updated the changelogs. 2007-07-19 18:46:54 +00:00
Gunter Labes
a8a896c907 map update 2007-07-19 17:33:20 +00:00
Benoît Timbert
33cbfe8aa7 Sapient had a better idea for the per level bonus, thus :
- reverted my previous *_per_level implementation

- implement the new times= [effect] key to apply an effect more than once.

The default is to apply the effect once

The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Benoît Timbert
1a8d02e68d [effect] can add a per_level bonus
(ie a bonus that is equal to value*level) for movement & HP

new key for movement : increase_per_level

new keys for HP : increase_per_level & increase_total_per_level

(this also add two translatable strings)

Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.
2007-07-18 19:06:54 +00:00