Commit Graph

19641 Commits

Author SHA1 Message Date
Nils Kneuper
25753a2dcd updated German translation 2007-09-18 09:16:21 +00:00
Lari Nieminen
0b9c59dacd Updated changelog(s). 2007-09-18 08:45:35 +00:00
Lari Nieminen
92eac45d0f Placed two windmills on 2p Hamlets
(with a corresponding map update from doc paterson).
2007-09-18 07:57:52 +00:00
Eric S. Raymond
f1469ed9a5 Address bug #8979. 2007-09-18 03:40:49 +00:00
Patrick Parker
e70a1ead25 add a tool to upcovert v1.3-1.3.7 replay savefiles...
...to be v1.3.8 compatible with regard to random traits.
2007-09-18 02:03:32 +00:00
Eric S. Raymond
9c0b77e660 Address bug #8632. Solaris has unsetenv(), so no need to condition it out. 2007-09-18 00:40:40 +00:00
Eric S. Raymond
7d08663795 Fix up some obsolete unit animations in Liberty. 2007-09-18 00:16:49 +00:00
Nils Kneuper
8a8149d2b3 really the last update before going to bed...
something went wrong with my last update so not the latest version was
used (probably i was just too tired to do everything correctly...)
2007-09-18 00:12:37 +00:00
Nils Kneuper
1508f9fc40 updated German translation 2007-09-18 00:10:10 +00:00
Nils Kneuper
79c8cf2f28 updated Czech manpages and manual file 2007-09-18 00:06:00 +00:00
Nils Kneuper
6f494ed6a3 updated Czech translation 2007-09-18 00:00:09 +00:00
Nils Kneuper
a463d48801 only assign loyal trait by hand,
the rest is now automatically generated (yes, it really does work) all
other units (Bjarn and Brena) do get all traits by hand since they
make sense...
2007-09-17 23:55:34 +00:00
Eric S. Raymond
97a605f616 Asciidoc doesn't have a macro for IRC URLs. 2007-09-17 23:48:37 +00:00
Nils Kneuper
616017c7a8 oops, one dummy unit i had in my rep made it's way in... 2007-09-17 23:41:56 +00:00
Patrick Parker
ec9a77bced fix the bug with spawned units not getting traits
fix the horrible indentation in unit.cpp
2007-09-17 23:37:10 +00:00
Nils Kneuper
7a29b49153 updated German translation 2007-09-17 23:36:44 +00:00
Eric S. Raymond
3fe97653e9 Revise early portions of the new manual, improving content and usage. 2007-09-17 23:07:57 +00:00
Nils Kneuper
e132dceb21 a german string found its way into the screenshot... 2007-09-17 23:04:55 +00:00
Nils Kneuper
6a856aba8c pot-update (hopefully the last before I can release tomorrow...) 2007-09-17 23:03:26 +00:00
Nils Kneuper
3007caface some big fat manual update
adding some images from the ingame help and copying over text from the
ingame help (the part about traits and such) directly update the
respective translation files, since this happens anyway when I build
the manual file...
2007-09-17 22:54:16 +00:00
Nils Kneuper
ade1830ae1 some little improvements from the manual.txt 2007-09-17 22:22:27 +00:00
Eric S. Raymond
055006339d Update the changelogs to reflect the state of tSG. 2007-09-17 22:13:25 +00:00
Nils Kneuper
eff12ab1a9 updated screenshots 2007-09-17 21:53:44 +00:00
Eric S. Raymond
6199ef796a Balance tweaks for "Into The Depths".
Give the player more time, and open some chokepoints in the map;
otherwise, a stream of low-level monsters like zombies can hold up the
player indefinitely even with one bad guy dying every turn.

Also, shorten the time limits on "Return To Kerlath".
2007-09-17 21:14:27 +00:00
Jan Rietema
0356663c47 Added some dialogue to explain ghost behaviour. 2007-09-17 19:23:13 +00:00
Lari Nieminen
b3707841bb Add a CLEAR_FOG macro...
...for temporarily (for the duration of an event) clearing fog from
specific locations. Requires a helper unit, so also added a separate
dir for these kind of fake units in the units directory.
2007-09-17 17:00:56 +00:00
Jan Rietema
cbb91e9552 Fixed some dialogue problems
(spelling and otherwise), cleaned up a lot of obsolete comments,
adjusted monster AI for difficulty.
2007-09-17 16:48:25 +00:00
Nils Kneuper
47d5ea0e68 updated manpages
changed makefile to automatically generate html pages when updating
the po files for manual
2007-09-17 16:24:44 +00:00
Jan Rietema
ee4e8d9d6b Show pinnacle rock in the intro dialogue of Across the Harsh Sands
(also some balancing to ghost spawns).
2007-09-17 16:13:06 +00:00
Nils Kneuper
5d5cd8eb7c updated German translation 2007-09-17 16:12:21 +00:00
Ali El Gariani
a1ab7f7c2c Optimize unit moves in shroud/fog:
Remove a redundant shroud/fog clearing, which can be very expensive if
you have a lot of units (here ~15 units = ~500 ms)
2007-09-17 15:55:37 +00:00
Lari Nieminen
b3606b9ab6 Added a HIGHLIGHT_UNIT macro for flashing units
...in the same way HIGHLIGHT_IMAGE does. Not to generally be used in mainline.
2007-09-17 15:27:59 +00:00
Ali El Gariani
da800ee43c Update map-labels after a WML "remove_shroud" or "place_shroud" 2007-09-17 15:23:00 +00:00
Lari Nieminen
6705e850fc Little fixes to the last scenarios of the bandit branch. 2007-09-17 14:32:42 +00:00
Jan Rietema
e47babe337 Fixed and adjusted Lost Soul spawning in Across the Harsh Sands
(plus some small adjustments).
2007-09-17 14:11:00 +00:00
David Philippi
ba97eddf72 font update 2007-09-17 14:03:56 +00:00
Jan Rietema
b757303732 Fix for the grassland-to-water transition next to desert road.
Fixed the missing transitions for desert crater and rubble.

Removed desert plants overlay from desert crater and rubble.
2007-09-17 13:43:43 +00:00
David Philippi
6bc7ab2f1e danish translation update 2007-09-17 13:10:18 +00:00
David Philippi
716e502e2a hungarian translation update 2007-09-17 13:04:07 +00:00
Lari Nieminen
a4e7f0bac8 Rather use the wose crush icon for the Eyestalk melee attack. 2007-09-17 13:00:30 +00:00
Ali El Gariani
4eca25ad8b Tiny simplification of the last commmit 2007-09-17 11:57:31 +00:00
Ali El Gariani
a1dbd3a166 [[Help and UI tweaks]]
* Various improvements of the help system (race subsections, list of units
  having an ability, loading speed...)

* Add an "Animate Map" option in advanced preferences, to switch flag and
  terrain animation off

* Small optimizations of fog or shroud and delay between AI turns.
2007-09-17 11:38:03 +00:00
Ali El Gariani
288001b625 Optimize the fogging of the minimap:
The darkening of a fogged mini-tile was done in real-time for each one
and take ~80% of the rendering time. So, now use a small cache (few
8x8 tiles) for the fogged version (like we already do for the unfogged
one).

Much faster but probably noticable only on big map and/or slow CPU.
2007-09-17 11:33:52 +00:00
Jan Rietema
d487834ecd Added a macro for layering rules for specific three-way junctions of terrains
...(TERRAIN_ADJACENT_3_DIFFERENT).

Applied this rule to fix desert road-water-desert village glitch.
2007-09-17 10:36:16 +00:00
Nils Kneuper
c871e19386 updated Polish translation 2007-09-17 10:17:33 +00:00
Lari Nieminen
50e5a16b04 MEDIUM -> NORMAL in UtBS. 2007-09-17 09:45:32 +00:00
Lari Nieminen
92ec3fbf4d MEDIUM -> NORMAL in HttT. 2007-09-17 09:43:12 +00:00
Lari Nieminen
648fc79fdb MEDIUM -> NORMAL in TRoW. 2007-09-17 09:41:29 +00:00
Lari Nieminen
c087decc42 Made all keeps be called "Keep", all castles be called "Castle"...
...and all roads be called "Road", instead of using the racial names
(like "Elven Castle"). Revert if you heavily object.
2007-09-17 09:30:16 +00:00
Jan Rietema
a83bbb7267 merged the transition rules for desert and desert villages
to all but desert road.
2007-09-17 09:28:38 +00:00