Commit Graph

27 Commits

Author SHA1 Message Date
ForestDragon
93509c8499
Implement Reachmap Color and Opacity Options (#9877)
Co-authored-by: Descacharrado <Luis_koopa@hotmail.com>
Co-authored-by: Gunter Labes <soliton@wesnoth.org>
Co-authored-by: Charles Dang <exodia339@gmail.com>
2025-02-14 23:39:49 -05:00
Pentarctagon
f61b7b77ec
Add additional functionality for the in-game add-ons manager (#9693)
When started with the command line argument --addon-info, the Info button is shown on the add-ons manager which then allows:
* querying the downloads by version of the currently selected add-on
* querying the count of total add-ons uploaded vs the count of add-ons using forum_auth
* deleting an add-on (requires being a member of the Site Administrators or Forum Administrators forum groups)
* hiding an add-on (requires being a member of the Site Administrators or Forum Administrators forum groups)
2025-01-14 09:35:46 -06:00
Subhraman Sarkar
bab3dd6e35 unified units dialog with configurable options
instead of having multiple dialogs with similar UI, we use only one dialog to which multiple configurations and data can be set.
2024-12-29 22:00:00 +05:30
gfgtdf
5801b5bcdb
use to/from_chars in attribute_value and lexical_cast (#8790)
This makes attribute_value and lexical_cast use the "new" to/from_chars api.

Its main advantages are:
- It's guaranteed to be locale independent, hopefully fixing all cases of #3945 and similar
- It fixes some cases config serialization, in particular the test
```
	cfg["x"] = "9.87654321";
	BOOST_CHECK_EQUAL(cfg["x"], 9.87654321);
```
- Previously the lexical_cast implementation used exception
  handling for invalid formats (catching std::invalid_argument)
  which made noise during debugging (and is also slower if it
  is not optimized out).
- It's faster

So far afaik the only compiler which has a complete and proper to/from_chars implementation is msvc, gccs implementation of from_chars sometimes uses strtod under the hood and clang simply hasn't implemented from_chars for floating point numbers yet at all (actually the upcomig clang 20 will have it). Luckily for us, there is now also boost::charconv that can be used. So this raises to minimum build requirement to have at least one of:

- msvc 2019 update 5
- gcc 11
- clang 14 (i have added a fallback implementation of from_chars for this case, that doesn't support all of its features, and is probably certainly not as fast as the boost version, but supports the features that we use from it)
- boost 1.85
 
Since in particular the gcc implementation isn't that good (at least it on gcc11), boost charconv is the preferred implementation that is used if available.

This also removes a strange overload for
pointers to integers in lexical_cast while changing lexical_cast to use the new api.
2024-12-08 22:28:10 +01:00
pentarctagon
d4e7f5bc43 remove unsigned_matches_if_present 2024-09-29 23:19:39 -05:00
Subhraman Sarkar
43f5644e36
Rich Text Label widget for Help Browser GUI2 port (#8655)
A rich text label widget that can show text marked up with help markup.
Also includes the GUI Test Window, accessible in the title screen after launching wesnoth using --clock option. It can be used as dialog template/example or as a place to test GUI2 code.
2024-06-06 16:33:37 +05:30
Subhraman Sarkar
92d66554dd
UI : About dialog (#8803)
* Redesigned the version dialog to serve as a general purpose About dialog.

* Credits button removed from title screen

* Moved community dialog contents to about dialog as new tab

Co-Authored-By: Pentarctagon

* Bugfixes to the tab_container widget

* Success indication mechanism on copy buttons
2024-05-21 09:43:32 +05:30
Pentarctagon
b3f6f80010
Add a button to the build info dialog to rerun the migrator. (#8791)
Add-ons: checks for any that exist in the chosen other version but not in the current version.
Preferences: adds attributes that don't exist from the chosen other version's preferences that aren't in the current version's preferences. for attributes that exist in both, use the attributes from the file that was modified most recently.
Credentials: move if the credentials file doesn't exist.

Fixes #7936
2024-04-27 00:45:41 -05:00
pentarctagon
39987cd1ca Add a Community button to the title screen.
This opens a dialog with links to the forums, discord, etc, plus a donate button that links to Wesnoth's SPI page.
2024-04-15 16:50:42 -05:00
Steve Cotton
8318a6ccf8 Boost tests: run test_without_attribute_filter
It was added in 532d17f958, but
that commit missed adding it to boost_test_schedule.

(cherry picked from commit c80fdc2283)
2024-03-31 09:36:42 +02:00
Subhraman Sarkar
ea564e4501 add edit_unit to test schedule 2024-03-26 13:23:38 -05:00
Rafael Fillipe Silva
96ebe8a693 add tests for link cycle validation
Signed-off-by: Rafael Fillipe Silva <rfsc.mori@gmail.com>
2024-02-26 10:12:43 -06:00
Rafael Fillipe Silva
0f78777dee add tests for mandatory key validations considering super tags 2024-02-26 10:12:43 -06:00
Rafael Fillipe Silva
be3724a003 add tests to missing super detection 2024-02-26 10:12:43 -06:00
Rafael Fillipe Silva
40e7dff3ad add tests to cover super cycle detection while validating a .cfg file 2024-02-26 10:12:43 -06:00
Rafael Fillipe Silva
c7e643bffd add a test to cover the fix to find_key's infinite loop/crash
Adds a test with a schema example containing a super cycle and a .cfg file containing an unknown key to this schema. Previously, this would cause an infinite loop or crash. Now an exception for invalid key should be thrown.
2024-02-26 10:12:43 -06:00
Rafael Fillipe Silva
fd6cd7c2a2 add tests for super cycle detection on schema self validator
Add test for the already existing validation where a tag shouldn't set itself as its own super.

Add test for the new cycle detection when validating a schema.
2024-02-26 10:12:43 -06:00
Eugene
9f99a4ef7d
Simplify nearest neighbor rescale (#8240) 2024-01-20 16:50:14 -06:00
Subhraman Sarkar
f1f67ae5df
Add functionality to Time Schedule Editor (#8066)
selected schedule will write to utils/schedule.cfg on scenario save

HOTKEY_EDITOR_CUSTOM_TODS is disabled unless user loads scenario

custom_tod:Preview button and associated callback added.

editor:translatable attributes now written with leading underscore

editor:support for multiple custom time schedules
2023-12-14 17:12:07 -06:00
Rafael Fillipe Silva
98e292681b Add tests for log domain severity override changes 2023-12-14 21:56:56 +01:00
Steve Cotton
cc8dddea6e Support negative numbers in ranges
Adds support for using these in the weapons and ability filters:
* "-1", which was previously treated as an parse error (no number before the separator).
* "-3--1"
* "-infinity" as the lower number in the range, provided a different upper number is given.

This treats "-infinity" (with no other number), "-infinity--infinity",
"infinity" (with no other number) and "infinity-infinity" as errors. It seems
unlikely that someone would intend to use a filter that can't match any
reasonable number.

The range "-infinity-infinity" will be parsed successfully. I don't see a use
case for that, but nor do I see a reason to add extra C++ to reject it.
However, it's not added to the schema, as I think it's good for the schema to
give a warning when someone creates a filter which will accept every value
(including accepting the default, so "-infinity-infinity" accepts the unset
value too).

Includes new unit tests for the C++ and the Lua stringx.parse_range functions.
The next commit adds more WML tests, but is kept separate to credit the author.

This started as a change to move common filter functions from unit.cpp to
somewhere that they could be reused for other config-based filters. In the
process a missing feature was found and added, the move is still included in a
single Git commit because the move was required in order to make these
functions accessible to the Boost unit tests.

Two CodeBlocks project files additionally get src/utils/any.hpp added,
which was in one of them but missing from the other two. I noticed because
these are alphabetically at the start of the src/utils file list.

Thanks to @CelticMinstrel for the review comments and Xcode project updates.
2023-08-11 21:59:06 +02:00
Pentarctagon
10997c39a3
Start giving the editor add-on level functionality. (#7719)
The key word of course being "start". This PR changes the editor by default to work at the add-on level instead of in its own separate scenarios and maps directories. The goal is to make the editor more useful generally, but also specifically to make it much easier for players to distribute content they create using the editor:
* When they click the Editor button on the main menu, they will first be prompted to choose an add-on (or mainline), or to create a new add-on.
* When saved, if the scenario cfg is in the format previously generated by the editor, it will be converted to the new format and to use the [multiplayer] tag, the map_file attribute, and have the map data saved to a separate .map file.
* Relatedly, the editor now knows how to handle scenarios with the map_file attribute at all (which yes, does mean that currently wesnoth's editor doesn't know how to load its own mainline scenarios from their cfg).
* When opening the file chooser dialog, it now defaults to their selected add-on's directory.

If they choose to create a new add-on, then the editor creates for them:
* a basic but functional _main.cfg.
* an empty achievements.cfg (at this point mostly just so they might see it at some point and realize achievements exist, but ideally an achievements editor dialog could be created eventually).
* an empty _server.pbl file.
* a proper add-on directory structure containing the standard set of folders (maps/, scenarios/, units/, utils/, images/, etc).

Additionally, as an initial proof of concept for actually using this new add-on level functionality, a new Add-ons dropdown has been added to the editor's top bar, with a pbl editor option. This allows populating the blank _server.pbl file as well as editing an existing _server.pbl. There is also an option to change the add-on's ID, which will update the add-on's folder name and _main.cfg.

Misc other changes:
* The ability to add a recruit list to a side has been added back as a text box on the edit side dialog. While admittedly this doesn't allow players to select units from within the editor itself, it does set the actual side's recruit list (rather than a specific unit's extra_recruits), will show the user what the current recruit list for the side is (which the previously removed implementation didn't show anywhere), and correctly sets the faction as Custom so that the recruit list is used.
* When saving an old-style editor scenario, everything that can be triggered via [event] is either moved to a start event with a specific id attribute. Exceptions to this are [time], [side], and [side][village]. This is done so that the editor can know (for the most part) what things are actually its own to safely replace. As such, aside from the three previously mentioned tags plus the start event, any other WML added to a scenario by a UMC author is preserved rather than being overwritten - the editor no longer replaces the entire contents of the scenario file.
* The editor no longer writes out cfg files missing the top level scenario tag. If it doesn't find one or this is the first save of a new scenario it defaults to [multiplayer], but otherwise it will properly handle finding [test] or [scenario] as well.
* Requires that map files have the .map extension and scenario files have the .cfg extension. Also it assumes that .map files do actually only have map data in them and the .cfg files do actually have valid WML in them. I understand that this is not a limitation it had previously, but I don't think this is an unreasonable thing to require.
* Addresses part of #7667 by just not using regex for figuring out the map_data attribute value.

Additionally, it is not possible to change the currently selected add-on without going back to the main menu, clicking the editor button, and choosing a different add-on. This is intentional - I don't want to deal with having multiple add-ons open at the same time. If someone feels really strongly otherwise, then they can implement that themselves later.
2023-07-19 15:00:14 -05:00
Pentarctagon
6fe2627048 Fixup, complete, and enable the lobby's game history viewer.
At some point in the future I'd like to come back and add some search parameters - right now it shows the game history of the currently selected player in the lobby, but ideally it would instead have options for player name, era, scenario, etc.
2023-03-11 10:55:55 -06:00
Pentarctagon
d1465a9eb9
Add basic achievements functionality. (#7237)
* Add basic achievements functionality.

This reads the mainline achievements.cfg and then all the achievements of each installed add-on.

This is intentionally handled separately from other WML loading so that:
a) All achievements and their status are able to be displayed on the main menu right after Wesnoth starts and regardless of which add-ons are active.
b) Add-ons can add additional achievements to other content, whether UMC or mainline. For example, a modification that adds more achievements for mainline campaigns.

Marking something as achieved is handled by the new [set_achieved] tag and whether an achievement has been completed can be checked via [has_achievement].

There is no attempt to prevent people from manually editing which achievements they've accomplished.

NOTE: These are *not* in any way related to Steam achievements!
2023-01-21 10:32:45 -06:00
Pentarctagon
0e85fac29c
Have /report show a dialog for entering information. (#6969)
Resolves #5056
2022-09-02 21:18:03 -05:00
Pentarctagon
56ada809c0 Refactor test_gui2 into individual tests
Otherwise testing 55 things in a single test takes a lot longer than any other test when using the debug build, which messes with the execution script's process timeout setting.
2022-08-06 03:03:17 -05:00
Pentarctagon
43a1ea2132 Re-implement the boost tests execution.
All tests are now executed one at a time in order to avoid cross-test pollution.

Fixes #6937
2022-08-06 03:03:17 -05:00