6244 Commits

Author SHA1 Message Date
Nils Kneuper
24923389ce removed folder that is not needed in mainline... 2007-07-29 22:03:08 +00:00
Elias Pschernig
83f4690549 removed campaign specific entry again 2007-07-29 20:54:33 +00:00
Elias Pschernig
f3e9aa9116 converted [about] section in mainline campaigns to use entry format,
so they can appear on the web
2007-07-29 20:51:15 +00:00
Elias Pschernig
f71c4e8605 added missing credits entry from wiki 2007-07-29 20:43:59 +00:00
Lari Nieminen
5393c70158 A bunch of assorted fixes to SoF. 2007-07-29 20:29:42 +00:00
Elias Pschernig
5bec20ad51 Added an alternate syntax to [about], so you can now use:
[entry]
name = ...
[/entry]

This allows maintaining extra information about each contributor
(comment, email, wikiname are the likely candidates). Using the text
tag stays fully valid and there's no need to use [entry] if the extra
info is not important.
2007-07-29 20:07:45 +00:00
Richard Kettering
3a9dd6144e Minor change to marksman's foot. 2007-07-29 05:58:46 +00:00
Eric S. Raymond
867b42fece Make the scenario objectives a bit clearer.
One of my playesters complained about this.
2007-07-29 05:01:45 +00:00
Eric S. Raymond
7c1c796010 Remove some deprecated [sound] tags.
Teach wmllint to spot and warn of these.

Minor dialog tweaks for Liberty.
2007-07-28 21:03:33 +00:00
Karol Nowak
3ca2f65357 Implement https://gna.org/bugs/?9616
play morning/night sounds at dusk and dawn. zookeeper - please comment.
2007-07-28 20:18:35 +00:00
Eric S. Raymond
138861bee3 Ensure that Harper and Baldras keep their portraits. 2007-07-28 19:15:37 +00:00
Dimitar Ilccov
93250f956e Fixed filters incorrectly nested one into another...
...which made the peasants say "they are attacking us" - "destroy
them" when a skeleton attacked a troll
2007-07-28 17:23:34 +00:00
Eric S. Raymond
de3d1856cb Fix a [side] malformation in Liberty.
Enhance wmllint to detect it anywhere.
2007-07-28 16:02:47 +00:00
Patrick Parker
57752960f5 now wmllint can correct deprecated [or] syntax inside [*while]
(previously just [*if])
2007-07-27 23:14:13 +00:00
Eric S. Raymond
fb061be61a Mythological failed to notice that a functionally identical REMOVE_IMAGE...
...was already present in interface-utils.cfg.
2007-07-27 18:53:39 +00:00
Eric S. Raymond
9a0fbab58c Address bug #9602. Roze is right,
...IF is too generic a name for that macro to claim.  wmlscope will catch
broken references to it in UMC.
2007-07-27 18:45:44 +00:00
uso
0be912bbb0 some spelling fixes from Ivanovic 2007-07-27 16:24:56 +00:00
Eric S. Raymond
44ed582f1b Typo fix. 2007-07-27 14:57:28 +00:00
Gunter Labes
3606e40491 revised maps 2007-07-27 13:57:06 +00:00
Dimitar Ilccov
ad909d7426 Added {RAMOVEIMAGE} macro to image-utils.cfg 2007-07-27 10:02:25 +00:00
Eric S. Raymond
f46d2c8755 Somebody, well before my recent tinkering,
...dropped a black dot east of Weldyn.  Now fixed.
2007-07-27 03:56:56 +00:00
Eric S. Raymond
89aeefae92 My keen-sighted wife pointed out the the legend on this map...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Eric S. Raymond
1def5628a2 Relnan's people should not be hostile! 2007-07-27 02:03:41 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8 Document what we're doing. 2007-07-26 19:37:15 +00:00
Eric S. Raymond
31c614a40f Boucman's transformatiion is ready. 2007-07-26 19:19:18 +00:00
Eric S. Raymond
d69de8a119 Parsing stage for Boucman's syntax transformation is complete. 2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b Remove historical relic; a dead queen isn't going to be attacking anybody. 2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100 Add the missing shadow missile frames. 2007-07-26 16:46:21 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42 unified a string a little, thanks to Rhonda for the hint 2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e Checkpoint on the way to Boucman's animation transform. 2007-07-26 13:01:53 +00:00
Richard Kettering
c43bc5adbc Added anti-aliasing to elven bows for Avenger and Ranger. 2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568 Added anti-aliasing to elven bows for fighter line. 2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02 Added anti-aliasing to elven bows, fixed minor issues with marksman frames. 2007-07-26 04:48:17 +00:00
Eric S. Raymond
0d4abdf849 Fix an odd framing error I made when editing Anduin -> Alduin. 2007-07-26 02:27:36 +00:00
Bruno Wolff III
3f98b2f414 Fix recently introduced typo in DiD. 2007-07-26 00:54:23 +00:00
Gunter Labes
f8e5a72a1d remove some ancient remnants of multihex attacks 2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
2502487242 Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer)

- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal

- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
  Armageddon Drake

- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich

- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
  (not sure we should have this one)
2007-07-25 23:03:10 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Patrick Parker
6dc8451240 remove an incorrect merge criterion 2007-07-25 21:58:38 +00:00
Eric S. Raymond
8059e382f2 Improved DiD storyline along lines suggested by Sapient. 2007-07-25 20:54:32 +00:00
Eric S. Raymond
4bed1f1f7f Eleminate some false conversion messages. 2007-07-25 19:54:46 +00:00
Eric S. Raymond
32258c9530 Reference cleanup. 2007-07-25 19:40:45 +00:00
Eric S. Raymond
62edb26ad5 Name change. 2007-07-25 18:35:11 +00:00
Eric S. Raymond
019afc2d1d Use [base_unit] to refasctor some descriptions.
Make Zhul a stock Desert Druid with a portrait field (no change in stats)
2007-07-25 18:27:14 +00:00
Eric S. Raymond
9f51446e3e Clarifying name change. 2007-07-25 17:38:01 +00:00