Serge Martin
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ec456bab22
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Test It !
Use current_player() every where i can.
I want to merge the 3 commit i make in 1.2 to fix some bug
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2006-10-30 21:37:34 +00:00 |
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Mark de Wever
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03ec713129
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fixed terrain selection probabilites
also adds the probabilities as comment in the file (patch #617 by sparr)
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2006-10-30 17:42:51 +00:00 |
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David Philippi
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1827abd14f
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new version of DejaVu with cyrilic/greek improvements
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2006-10-30 16:48:11 +00:00 |
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Serge Martin
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c9f227e59d
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empty slots stay as empty slots
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2006-10-30 10:50:47 +00:00 |
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Rusty Russell
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07b79f6ea0
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Move comment from 1.2 branch to changelog...
...after 2006-10-29T22:24:42Z!crazy-ivanovic@gmx.net reverted 2006-10-18T21:44:39Z!soliton@wesnoth.org.
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2006-10-30 08:57:20 +00:00 |
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Nils Kneuper
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15c0e92829
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updated Slovak translation
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2006-10-29 22:24:26 +00:00 |
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Gunter Labes
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18ab8696d7
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removed 'fearless' from Goblins since it doesn't really fit
removed 'fearless' from Drakes and Saurians since it doesn't help them much
tweaked the defense values of impassable terrains a bit
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2006-10-29 18:08:58 +00:00 |
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Gunter Labes
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de9d38d0ef
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updated map
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2006-10-29 17:29:04 +00:00 |
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Jérémy Rosen
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64e2e306eb
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fix a potential bad redraw in very high turbo speed
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2006-10-29 10:10:27 +00:00 |
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Jérémy Rosen
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e4cd53734b
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add victory animations thx to AT
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2006-10-29 10:03:09 +00:00 |
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Nils Kneuper
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fc4ae03e38
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updated French translation
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2006-10-29 08:36:43 +00:00 |
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J.W. Bjerk
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792f7880b2
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enhanced saturation on mini-map dots
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2006-10-29 05:40:48 +00:00 |
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John W. C. McNabb
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15845ee4f9
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Added fourth color to team_rgb that is used to represent the color range,
e.g. in the minimap. If the fourth color is absent, it should use the
mid color instead
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2006-10-29 04:16:38 +00:00 |
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Serge Martin
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d9fbe695fd
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more current_player() stuff
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2006-10-28 20:44:28 +00:00 |
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Serge Martin
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5197c4e23d
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update changlog
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2006-10-28 12:20:14 +00:00 |
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Jérémy Rosen
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5268469e60
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make animation use vect instead of map, first step for random durations
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2006-10-28 11:59:17 +00:00 |
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Serge Martin
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175d594465
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use team.current_player() as player id
first part, i will back port it to 1.2 when all is done
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2006-10-27 10:23:18 +00:00 |
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Jordà Polo
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247b760311
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Include Dutch manpages to the autotools chain.
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2006-10-26 21:35:46 +00:00 |
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Jordà Polo
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f2e927b908
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Updated changelog.
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2006-10-26 21:27:48 +00:00 |
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Jordà Polo
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b8621aa29d
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Added Dutch manpages.
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2006-10-26 21:25:20 +00:00 |
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Jordà Polo
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4ff75a9b78
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Updated manpages (new po4a release, minor fixes).
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2006-10-26 21:22:21 +00:00 |
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Jordà Polo
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d27f23949a
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Fixed valencian locale in wesnoth-man domain.
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2006-10-26 20:00:38 +00:00 |
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Jérémy Rosen
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bcfc745b4b
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fix the 'everybody dances together' effect
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2006-10-26 19:21:08 +00:00 |
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Jérémy Rosen
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cbf034d52f
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allow frequency tweaking in animations
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2006-10-26 18:53:28 +00:00 |
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Nils Kneuper
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cc0f6b46ee
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updated Esperanto translation
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2006-10-26 17:03:19 +00:00 |
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Serge Martin
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590417af62
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green game bug, green game bug
green game bug all the way
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2006-10-26 15:04:47 +00:00 |
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Serge Martin
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994f69c1ab
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add "sample_rate" option and set default value to 44100 (CD quality)
if some platforms need specific rate (like GP2X) feel free to add some #ifdef
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2006-10-26 10:01:20 +00:00 |
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Richard Kettering
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4ee3abd57c
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Added the team-color macro to several human units.
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2006-10-26 08:03:08 +00:00 |
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Richard Kettering
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ee17ed333a
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New, team-colored images for the thief and rogue.
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2006-10-26 07:53:51 +00:00 |
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Richard Kettering
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afb20aa7de
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New, team-color images for the orcish assassin line.
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2006-10-26 07:21:27 +00:00 |
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Richard Kettering
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2860072478
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New, team-colored images for the orcish assassin line.
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2006-10-26 07:16:21 +00:00 |
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Nils Kneuper
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ae6e744017
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updated dutch man pages
(someone please create man page files out of these and commit to
both, trunk and 1.2)
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2006-10-25 20:35:20 +00:00 |
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Isaac Clerencia Perez
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24c4085f71
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Merged 14065 14066 into trunk
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2006-10-25 19:18:56 +00:00 |
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J.W. Bjerk
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5516346a4d
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Lossless PNG optimization of new/altered images.
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2006-10-25 16:58:49 +00:00 |
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Lari Nieminen
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3612e9b577
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Fixed an (insignificant) typo.
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2006-10-24 21:40:07 +00:00 |
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Nils Kneuper
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83638037c9
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updated Italian translation
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2006-10-24 17:32:46 +00:00 |
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Karen Baskins
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3145ae92db
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Adding idling animation for human loyalist dragoon.
For inclusion in trunk only.
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2006-10-23 02:58:59 +00:00 |
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Patrick Parker
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589380ecc0
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make editor compile again
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2006-10-23 02:51:52 +00:00 |
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Karen Baskins
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a36603ecf9
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Adding idling animation for dwarf ulfserker.
For inclusion in trunk only.
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2006-10-23 02:48:09 +00:00 |
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Karen Baskins
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74ddba3217
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Adding idling animation for human outlaw footpad.
For inclusion in trunk only.
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2006-10-23 02:34:53 +00:00 |
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Josef Redinger
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30b4313f18
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update project for editor in dev-C (send by woody in bug#7490)
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2006-10-22 20:46:49 +00:00 |
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Richard Kettering
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bf109c4931
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Fixed a bad image path.
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2006-10-22 19:16:59 +00:00 |
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Nils Kneuper
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f168ac8b3f
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updated Slovenian translation
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2006-10-22 12:09:18 +00:00 |
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Gunter Labes
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55351c80d5
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performance tweak suggested by zaimoni
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2006-10-22 11:19:50 +00:00 |
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J.W. Bjerk
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e024a42d6f
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LOSSLESS Png Optimization. campaing folder all optimized now.
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2006-10-21 21:40:59 +00:00 |
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J.W. Bjerk
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2451c8ad40
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LOSSLESS Png Optimization. images folder all optimized now.
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2006-10-21 21:27:34 +00:00 |
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J.W. Bjerk
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e9d1327342
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LOSSLESS Png Optimization
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2006-10-21 21:05:51 +00:00 |
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Jörg Hinrichs
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04f1a065dc
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Reverts changes from 2006-10-10T19:57:48Z!joerg.hinrichs@alice-dsl.de
(savegame patch), since it causes more problems and i can't care for
it for at least a week.
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2006-10-21 19:00:08 +00:00 |
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Nils Kneuper
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bfa5deba2b
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updated Turkish translation
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2006-10-21 12:06:14 +00:00 |
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Gunter Labes
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1f13d568a6
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map updates
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2006-10-21 11:09:35 +00:00 |
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