Tommy
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ec4bf1a96d
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change most Qxu to Qx* to allow custom terrains derived from chasm...
...(e.g. abyss)
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2008-04-06 02:09:28 +00:00 |
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Tommy
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c197ddb89a
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fix glitch when desert road is next to grass and bridge
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2008-04-02 13:41:45 +00:00 |
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Eric S. Raymond
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2cabbcf3d7
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Fix two glitches revealed by wmlscope and wmllint.
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2008-03-31 15:56:08 +00:00 |
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Lari Nieminen
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f8b28d5193
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Added mesilliac's new walls.
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2008-03-29 23:16:57 +00:00 |
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Eric S. Raymond
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83ae0b3bc8
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Apply wmlindent.
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2008-03-26 14:04:37 +00:00 |
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Lari Nieminen
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beffa41dc2
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Tuned the flower transitions.
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2008-03-23 18:03:37 +00:00 |
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Lari Nieminen
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a3f2ce7f6c
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Reordered a few transition rules...
...to fix a glitch between mountains and desert hills.
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2008-03-22 22:59:32 +00:00 |
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Lari Nieminen
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fa7008d6a6
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Applied mesilliac's fix for keep<->cavewall glitches.
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2008-03-22 11:12:10 +00:00 |
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Ignacio R. Morelle
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e79357de8f
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Added a third city terrain variation by Syn_Err
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2008-03-19 15:52:09 +00:00 |
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Lari Nieminen
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9cb9d35f5e
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Wired in the new human city village.
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2008-03-18 12:25:54 +00:00 |
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Lari Nieminen
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20368e4cd7
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A fix by mesilliac to a mountain<->castle glitch.
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2008-03-16 14:17:12 +00:00 |
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Lari Nieminen
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069838e0a6
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Revert patch #992 (it introduced a glitch).
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2008-03-15 08:10:47 +00:00 |
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Lari Nieminen
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c12964d7fc
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Fixed some small glitches between swamp transitions and other transitions.
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2008-03-08 19:18:15 +00:00 |
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Eric S. Raymond
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364a4decbd
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wmlindent strikes again.
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2008-03-07 21:26:44 +00:00 |
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Lari Nieminen
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2e4795c2bb
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Implement the minimal patch #992.
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2008-03-06 10:51:40 +00:00 |
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Eric S. Raymond
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c9d86da3f7
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Get rid of the FAKE_REFERENCE kluge.
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2008-02-16 10:48:20 +00:00 |
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Eric S. Raymond
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f97409480c
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Macro prprocessor chokes on {} under unknown other circumstances.
Avoid this.
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2008-02-16 10:25:44 +00:00 |
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Eric S. Raymond
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5e83a9cf7d
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Fix a couple of glitches picked up by my improved regexp.
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2008-02-16 09:46:23 +00:00 |
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Eric S. Raymond
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51dd6e3dab
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Move move things unused in mainline or 1.3 UMC to attic.
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2008-02-14 16:31:51 +00:00 |
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Eric S. Raymond
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34d528064a
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Macro and documentation-comment cleanup; remove some unused cruft.
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2008-02-14 13:21:03 +00:00 |
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Eric S. Raymond
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1981d43bad
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Teach wmllint to convert letter= to terrain= when appropriate.
Fix a comment.
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2008-02-12 13:16:22 +00:00 |
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Eric S. Raymond
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4c6f5f1e3e
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More macro typechecking. Clean up the terrain-types mess.
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2008-02-12 11:55:52 +00:00 |
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Eric S. Raymond
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ef4a692367
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More macro typechecking. A terrain code is now a recognized actual type.
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2008-02-12 11:16:54 +00:00 |
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Eric S. Raymond
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1e90674462
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Extend type-checking to more macros.
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2008-02-12 05:11:18 +00:00 |
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Eric S. Raymond
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9225c7b79c
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More minor fixes found by sifting through the list of unused images.
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2008-02-11 16:59:49 +00:00 |
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Eric S. Raymond
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a600ade30e
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Regularize use of macro formal arguments so we can do better typechecking.
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2008-02-10 04:30:18 +00:00 |
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Moritz Göbelbecker
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934b071747
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Added stone bridge terrain over lava and chasm
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2008-02-07 20:26:13 +00:00 |
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Eric S. Raymond
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8a2db11ceb
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Implement the IMAGE argument type for macros.
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
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2008-02-06 19:28:56 +00:00 |
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Eric S. Raymond
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2f30f121cc
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Implement zookeeper's FR #5 from bug #10990
check macro calls for mismatches in argument number. Fix a few
glitches found in mainline using this test.
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2008-02-06 08:17:57 +00:00 |
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Eric S. Raymond
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4d073f8def
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Comment out a spurious macro call. It may need to actually be fixed.
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2008-01-28 19:36:22 +00:00 |
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Eric S. Raymond
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3dc5ab79c9
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Indentation cleanup.
If terrain transition graphics start breaking, suspect this commit.
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2008-01-24 03:58:32 +00:00 |
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Moritz Göbelbecker
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a650d9a90e
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Fix some transition glitches
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2008-01-13 13:32:03 +00:00 |
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Lari Nieminen
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214d17bda1
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Removed the windmill village terrain,
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
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2008-01-11 16:25:59 +00:00 |
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Lari Nieminen
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d6995d1646
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Fix bug.
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2008-01-11 00:11:19 +00:00 |
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Lari Nieminen
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5d1875a4e7
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Use smaller swamp reeds also when next to...
...chasm, cavewall, lava or snowy terrains.
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2008-01-10 23:55:27 +00:00 |
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Lari Nieminen
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ccead10615
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Put back hills as the base terrain of mountains (fixes some glitches).
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2008-01-10 18:00:09 +00:00 |
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Mark de Wever
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bcf51e964e
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Overlays are properly drawn at the top row (eg forrest) (bug #10238).
Mountains no longer have a hill as base.
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2008-01-01 15:07:47 +00:00 |
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Lari Nieminen
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9bf1489557
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Wire in simple WML for a water-chasm transition.
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2007-12-28 16:39:10 +00:00 |
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Lari Nieminen
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3a05f21efa
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Oops, had forgotten to wire in the merman village variation.
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2007-12-25 18:02:48 +00:00 |
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Lari Nieminen
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30c5ab5045
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Wire in the crude hut village (with one variation).
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2007-12-24 11:05:29 +00:00 |
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Lari Nieminen
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a1fa8f47d0
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New desert villages by Erk.
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2007-12-09 16:21:04 +00:00 |
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Ignacio R. Morelle
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49e2dfb514
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New village/windmill terrain.
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2007-11-19 15:09:18 +00:00 |
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Ignacio R. Morelle
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27e25c008c
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Added Mushroom Grove (lit) terrain.
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2007-11-12 12:10:28 +00:00 |
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Jan Rietema
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b55ee6f326
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Added 'Void' terrain type Xv.
Added editor image for void, modified wall editor image to match font.
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2007-10-30 16:48:20 +00:00 |
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Jan Rietema
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48c0e22bf1
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Added an explicit TERRAIN_BASE definition for shroud (void).
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2007-10-30 13:01:09 +00:00 |
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Jan Rietema
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b757303732
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Fix for the grassland-to-water transition next to desert road.
Fixed the missing transitions for desert crater and rubble.
Removed desert plants overlay from desert crater and rubble.
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2007-09-17 13:43:43 +00:00 |
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Jan Rietema
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d487834ecd
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Added a macro for layering rules for specific three-way junctions of terrains
...(TERRAIN_ADJACENT_3_DIFFERENT).
Applied this rule to fix desert road-water-desert village glitch.
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2007-09-17 10:36:16 +00:00 |
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Jan Rietema
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a83bbb7267
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merged the transition rules for desert and desert villages
to all but desert road.
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2007-09-17 09:28:38 +00:00 |
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Lari Nieminen
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98ac8fe01c
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No, really, this time the transitions will be right. Honest!
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2007-09-15 22:17:51 +00:00 |
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Lari Nieminen
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5ae6e3cdda
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Probably fix the desert transitions for real now.
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2007-09-15 21:25:56 +00:00 |
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