73834 Commits

Author SHA1 Message Date
nemaara
e3e83ba7f5 SoF S5: made objective clearer 2019-01-06 16:46:57 +01:00
Severin Glöckner
eab13f3fb1 DW 12: remove bat event after the necklace has been picked up
and switch to boolean variable
2019-01-06 16:42:06 +01:00
Severin Glöckner
452f5fc694 DW 12: refactor event code
The replay safety isse already exists before
2019-01-06 16:42:06 +01:00
Severin Glöckner
174c6ac020 DW S12: fix SUF
regression from yesterday
2019-01-06 16:42:06 +01:00
loonycyborg
0e06f70dda Made regex for matching network addresses stricter 2019-01-06 12:49:50 +03:00
Severin Glöckner
93b4c60ca9 DW S2: undefine scenariospecific macro 2019-01-05 23:57:17 +01:00
DisherProject
ab16924ca9 DiD S7: Replace deprecated tag 2019-01-05 23:57:17 +01:00
DisherProject
036bded5a8 DiD: implement filtering by type_adv_tree 2019-01-05 23:57:17 +01:00
DisherProject
d62d8c0677 DiD S3: Redraw fog and shroud after retrieving your units 2019-01-05 23:57:17 +01:00
DisherProject
daff656719 DW S12: Fix event filter 2019-01-05 23:57:17 +01:00
DisherProject
8d8ab8aad5 DW: Use show_if in the objectives tag 2019-01-05 23:57:17 +01:00
Jyrki Vesterinen
4147df7efc Explicitly link to GObject (should fix #3840) 2019-01-05 17:31:00 +02:00
Martin Hrubý (hrubymar10)
b6b7bd6cfb
Fix Xcode project 2019-01-05 08:46:26 +01:00
pentarctagon
48e22e8210 Fix typo found by schema 2019-01-05 01:26:21 -06:00
Severin Glöckner
e8cc7f22bf commandline: remove --path option 2019-01-05 06:53:32 +01:00
Severin Glöckner
e9b65753aa SoF S7: remove accidentally commited line
[ci skip]
2019-01-05 06:37:40 +01:00
nemaara
a1f855a0a8 SoF S2: increased enemy income and modified ai 2019-01-05 06:18:30 +01:00
nemaara
c0ff76ccd2 SoF S1: increased enemy gold 2019-01-05 06:18:30 +01:00
nemaara
563d4d64d2 SoF S6: added elven guards 2019-01-05 06:18:30 +01:00
nemaara
ec31529aab Sof S3: spawn troll whelps instead of woses 2019-01-05 06:18:30 +01:00
nemaara
e8cbe935c2 SoF S8: added snow to map 2019-01-05 06:18:30 +01:00
Severin Glöckner
ee0034e23a TRoW S7 (Cutscene): Trees are allied
closes #3806
[ci skip]
2019-01-05 06:14:30 +01:00
Severin Glöckner
a03aaf0f74 TRoW: keep unit alive until storing
[ci skip]
2019-01-05 06:09:16 +01:00
nemaara
07f0e1ad10 TRoW S5: moved unit variable storage 2019-01-05 04:26:05 +01:00
nemaara
614263ede2 TRoW S2: moved unit variable storage 2019-01-05 04:26:05 +01:00
nemaara
c49536f652 Liberty S2: slightly modified map 2019-01-05 03:29:46 +01:00
nemaara
be587feee8 Liberty S2: modified ai gold and start location 2019-01-05 03:29:46 +01:00
Severin Glöckner
fba83e70e9 SotBE S6: discover units placed with lua
The engine does not do this by itself
(which would be a better soultion)

closes #3813
[ci skip]
2019-01-05 03:18:41 +01:00
Severin Glöckner
432efbac9a SoF7: mention correct type in message
closes #3786
[ci skip]
2019-01-05 02:46:44 +01:00
Severin Glöckner
d3bb77641e DiD S7: write schedule more compact
[ci skip]
2019-01-05 02:46:44 +01:00
Severin Glöckner
acfe47916a TRoW S8: one more village for the ally
so he owns all in that area
closes #3807
[ci skip]
2019-01-05 02:46:40 +01:00
Severin Glöckner
717625b2ca TRoW: better lighthouse illumination simullation
(it's not real illumination and can thus stack with Mage of Lights at night)
closes #3808
[ci skip]
2019-01-05 02:45:36 +01:00
Severin Glöckner
b671ad7772 TRoW S5: remove trailing space
closes #3799
[ci skip]
2019-01-05 02:45:35 +01:00
Severin Glöckner
9f8c47939d TRoW S9: unhide yeti side when they appear
[ci skip]
2019-01-05 02:45:35 +01:00
Jyrki Vesterinen
f34f0c1006 Update Visual Studio project 2019-01-04 19:28:57 +02:00
newfrenchy83
148ea6fbe7 update CB scons project 2019-01-04 19:06:28 +02:00
newfrenchy83
1181811872 update CB projectfile 2019-01-04 19:06:03 +02:00
loonycyborg
34e2ef12c7 Add support for ipv6 addresses to addon client and multiplayer client
ipv6 address must be specifid surrounded by [], like [ipv6_address]:port,
since otherwise impossible to disambiguate colons separating ipv6 quads
from the colon delimiting port
2019-01-04 17:45:39 +03:00
newfrenchy83
7114174789 Fix #3811 negative value in heals ability
When multiple negative heal abilities are present, the game now
chooses the ability with the lowest value. The leadership ability
now also uses the same get_composite_value function that is also
used by most other abilities
2019-01-02 20:29:52 +01:00
Edward Chernenko
4384bd550a optipng run: ./utils/woptipng.py -d 15 images/
It has been a while since the last optipng run (it was in 2015),
and many non-optimized PNG files have accumulated in the repository.

288 of 1666 files optimized, 258992 bytes reduced to 156258 bytes; -102734 bytes, -39.66%

To avoid unnecessarily increasing the size of Git repository for minor
size reductions, we skip images that weren't reduced by at least 15%.
2019-01-02 19:26:48 +02:00
Edward Chernenko
0112a82a35 Fix typo in menu_button: active icon was used instead of pressed icon
Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:10:35 +02:00
gfgtdf
bc685e3851
add a comment 2019-01-01 23:01:49 +01:00
gfgtdf
a32e49e32f
fix [item] z_order being lost after reload 2019-01-01 20:33:39 +01:00
gfgtdf
e71033374c
fix apply_to=overlay effect
previously [unit] overlays= would overwrite it, even when no overlays= is given.
2019-01-01 01:37:16 +01:00
pentarctagon
eb65c9b2ce Revert "Note dependencies on OpenGL and GLEW in INSTALL.md"
This reverts commit f31b477e5b6d04cf73118824a2155fc45637361a.
2018-12-31 13:31:59 -06:00
pentarctagon
e273684f66 Disable requirements for OpenGL/GLEW. 2018-12-31 13:26:48 -06:00
equal-l2
f31b477e5b Note dependencies on OpenGL and GLEW in INSTALL.md
They are required to build wesnoth client but not noted.
2018-12-31 10:41:34 +02:00
mattsc
02122f2eae wesnoth.find_path: deprecate old syntax for custom cost functions
The new syntax (using calculate= in the path options table) allows simultaneously setting the other path options, while there is no way to do so with the old syntax (passing the cost function as the last argument instead of the path options table).

We also remove the line allowing for an additional boolean argument to set ignore_teleports=. It does not make sense to single out this option from the others. Furthermore, this line makes it default to the opposite of the (more intuitive) default of the new syntax. For the record, this argument has not been in any released version yet and is not yet documented on the wiki.
2018-12-30 16:34:30 -08:00
mattsc
152eb37aec Goto/Assassin MAIs: fix AIs not always working with tunnels
The old syntax for using a custom cost function ignored teleports/tunnels. Using calculate= in the path options table allows also setting the ignore_teleports option (but in this syntax it defaults to 'false', so it does not need to be done specifically).
2018-12-30 16:26:18 -08:00
gfgtdf
7875f4fc08
fix missing catch invalid_utf8_exception
this caused crashes when loading certain replays.
2018-12-30 23:06:38 +01:00