Yann Dirson
d9ce1d893b
no need to use a stack
2005-05-08 11:59:04 +00:00
Richard Kettering
e28d930e4b
New images for Dragonguard - not as good as I'd like them to be,
...
...but good enough to hold the breach until better, directional ones
take their place. Credit to shadow for most of the work.
2005-05-08 09:22:32 +00:00
Richard Kettering
b80e58459a
Better melee animation for Royal Guard.
2005-05-08 07:58:37 +00:00
Richard Kettering
bcdc3c5e0d
Better attack animation for the royal guard.
2005-05-08 07:56:51 +00:00
Richard Kettering
95633f70e0
Height correction for human swordsman.
2005-05-08 07:21:45 +00:00
Dave White
198ca63ea4
made the game list in the multiplayer lobby not scroll to the top...
...
...every time it is changed
2005-05-08 00:45:26 +00:00
Jordà Polo
2f41a9dc87
updated changelog
2005-05-07 21:59:31 +00:00
Jordà Polo
5c2243d56e
improved multiplayer lobby background
2005-05-07 21:55:44 +00:00
Jordà Polo
c3a75bd53b
User interface polishing:
...
* MP lobby: improved background
* MP lobby: tweaked margins and paddings
* MP lobby: getting rid of font::GOOD_COLOUR
* MP lobby: fixed multiplayer_wait game_menu_'s width
* Slider is now less "bright"
* The text of disabled buttons is now grayed out
2005-05-07 21:53:43 +00:00
Guillaume Melquiond
5005af382e
Don't reload the multiplayer configuration...
...
...if the user just noticed that he prefers a single-player game.
2005-05-07 20:53:48 +00:00
Guillaume Melquiond
036aa6b202
Correctly create the locales...
...
...when there are already some links from a previous install.
2005-05-07 20:40:28 +00:00
Guillaume Melquiond
bd62feb790
Update: preprocessor and [random].
2005-05-07 20:36:59 +00:00
Guillaume Melquiond
8e2d3103c9
Fix TRoW loading bug:
...
a comment should leave a trailing newline in the preprocessed stream.
2005-05-07 19:01:16 +00:00
Joseph Simmons
e6c3627c20
Fixed many bugs in captured, and used nested [event] tags.
...
it makes more much less hacky WML than setting variables does.
2005-05-07 16:22:12 +00:00
Guillaume Melquiond
248aec981b
A first try at the new WML preprocessor.
...
A bit slower (due to the huge amount of inlined comments). It allows
for recursive macro argument preprocessing (bug #10995 ), nested
conditional directives, full error location tracking, smart textdomain
tracking. Moreover it is stream-friendly: no huge memory buffer.
2005-05-07 16:11:22 +00:00
Guillaume Melquiond
917727a131
No more WML-scoping for textdomains, let's trust the preprocessor.
2005-05-07 16:04:10 +00:00
Guillaume Melquiond
a76be7ef1e
Add support for inlined preprocessed directives.
...
Use an illegal UTF8 subchar as start marker.
2005-05-07 15:51:13 +00:00
Guillaume Melquiond
67d9f66bd1
Fix logging domains.
2005-05-07 15:40:38 +00:00
Guillaume Melquiond
71352884b5
Be a bit more verbose.
2005-05-07 14:31:06 +00:00
Nils Kneuper
f0efd61a4c
Updated Estonian translation
2005-05-07 10:47:36 +00:00
Guillaume Melquiond
eb7c9107f7
Don't create a cache if there were parsing errors.
...
Otherwise they will get lost, and may prevent any further start of the game.
2005-05-07 10:03:53 +00:00
Guillaume Melquiond
268b0c2779
Don't hide error message.
2005-05-07 10:01:40 +00:00
Jordà Polo
f98c57ed8b
updated catalan translation
2005-05-06 17:27:15 +00:00
Jordà Polo
920b4a70ed
updated changelog
2005-05-06 17:24:49 +00:00
Jordà Polo
9445934916
made it so that the different parts of the objectives dialog are more
...
distinguishable
2005-05-06 17:20:53 +00:00
Nils Kneuper
0031685381
Updated Italian translation
2005-05-06 13:24:26 +00:00
Dave White
bacf8ae29d
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Dave White
683c1c4b50
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:07:59 +00:00
Jordà Polo
2ef83e10f0
updated changelog
2005-05-05 23:04:25 +00:00
Jordà Polo
4df8bd0b5a
moved "Era" to the right column and "Regenerate" to the left
...
...(below the minimap) in the multiplayer game creation dialog
2005-05-05 22:59:13 +00:00
András Salamon
45eafeb4d9
fix #12943 , suggested by silene after we finally managed to isolate its cause
2005-05-05 22:24:40 +00:00
Jordà Polo
aa63731978
updated catalan translation
2005-05-05 16:18:27 +00:00
Jordà Polo
91e1867f6b
updated catalan translation (typos and misc fixes)
2005-05-05 16:07:51 +00:00
Yann Dirson
e0c6daf64c
Added --domain (and --initialdomain) to wmlxgettext,
...
...to select the single textdomain to extract from the files. It is
not really complete (not knowing about the WML scope of #textdomain,
and assuming textual scope), but sufficient for now. Changed default
string-extraction rules to use --domain. Added #textdomain in
"library" wml files from standard campaigns, in places where it would
be missing should those files be #included from different campaigns,
but mostly so their strings get extracted.
2005-05-04 22:56:15 +00:00
András Salamon
0d0542d26f
Small tweak to reduce code complexity, with also a 5-8% performance gain
2005-05-04 21:20:05 +00:00
Jordà Polo
6bc4c0885b
updated catalan translation
2005-05-04 21:08:56 +00:00
Dave White
177a76b888
added 'Advanced' preferences section
2005-05-04 03:21:51 +00:00
Dave White
b07008c34d
added 'Advanced' preferences section
2005-05-04 03:16:39 +00:00
András Salamon
c9fd93b08e
Fix #11698 , broken file chooser in editor
2005-05-03 22:24:52 +00:00
András Salamon
9f53af2c79
More Mac cleanups.
2005-05-03 20:13:46 +00:00
András Salamon
2c847464de
Clean up .DS_Store mess
2005-05-03 20:01:11 +00:00
András Salamon
3921b96d02
yet another Mac .cvsignore ...
2005-05-03 19:55:25 +00:00
András Salamon
ff2b0ebba9
More Mac .cvsignore's
2005-05-03 19:51:29 +00:00
András Salamon
90124d74a9
.cvsignore files for Mac directories
2005-05-03 19:46:52 +00:00
Marcus Phillips
68a4daf6bd
Initial revision
2005-05-03 12:32:40 +00:00
Marcus Phillips
86312c903e
[[Map updates for HttT & TRoW]]
2005-05-03 09:32:26 +00:00
Dave White
410e63c61c
fixed Windows crash with campaigns that have [textdomains]...
...
...that resolve to empty paths
2005-05-02 23:59:48 +00:00
Dave White
3370607374
made it so network data dialogs show progress of network transfers again
2005-05-02 23:48:57 +00:00
Richard Kettering
39f47465e2
Severed upgrade of Elvish Shaman into Sorceress.
2005-05-02 23:44:01 +00:00
Guillaume Melquiond
62eec6a55f
Don't skip error throwing...
...
...if we just tested for a NULL pointer or an invalid iterator: it
would segfault.
2005-05-02 20:35:22 +00:00