This sets up writing both the cerr and cout streams to a log file, as well as pulls the log rotation logic out of log_windows.*pp into the general logger.
Note that this is meant for usage on macOS and Linux, not Windows. log_windows.*pp has additional functionality in it, as well as a fair bit related to the --wconsole option.
The extra indentation on these lines caused Doxygen in my local builds
to treat them as a block of preformatted text, and to escape all the HTML.
Locally I'm building with Debian Unstable, which has Doxygen 1.9.1. The
bug isn't present in the CI built docs on https://devdocs.wesnoth.org/
which were built with Doxygen 1.8.13.
The problem is that right now Libera.Chat does not have a web chat
interface, and no guarantee as to what its URLs are gonna be like
; although staff have said they're probably gonna stick to the same stack
as before so we might end up with very similar looking URLs.
For the time being, we have to get rid of the webchat URLs. They will be
missed a bit. Maybe.
Before anybody asks, yes, I am aware of the po comments in German
translation catalogues including a freenode IRC protocol URL. If I do
anything about it now, somebody will helpfully revert my changes during
a message catalogue merge (it happened some time ago). So, not touching
those until release time.
Also nobody cares about Travis anymore. It's dead cruft, just leave it
alone. (What on earth is that massive base64 string anyway?)
CC #5797
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).
This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.
During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.
I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.
Update the orb and ellipse sections of doc/manual/.
Notes about how I created the new orb image:
* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
The command line options themselves were removed in commit
168313bed9da570d3bf7d4b6bc7fc93db1e7935f, wherein someone clearly didn't
do the full research.
Specifically, the SDL_net-based implementation of the network API never
supported or used these options. Only libana did.
This option has never been supported in any tagged release of Wesnoth:
* added in e5b39510540cb3bb68cfd9ef6f3a3a1094d2d534
* changed to only print a warning in c8699e2f057b14b19ba60dbd4e71f4647b45ca78