Jetryl said: "these were/are custom icons for Darth Fool's UI theme. Not sure
if they're wired in - if you can say with certainty they're not, remove them."
wmlscope and grep both say they're not.
1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2
2. fixed the problem with turn 2+ recruits in scenario 2
3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains
4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745)
5. fixed orc counter attack event/dialog
* Removed tokenizer_string to let compiler to inline a lot called methods
* Made parser to create stringstream object from given string for tokenizer
* Some minor preprocessor tweaks
Genuinely unused ones go to the attic. Where they come from and the
reason they're unused (when that's known) is documented in the attic
README. On this round I discovered that the Dwarvish Explorer
animation sprites that looked unused should have been wired into the
Explorer unit and never were.
None of these are required in either mainline or UMC. The deleted
ones are duplicates of images moved elewhere in the tree; the moved
ones go into the new attic directory for archiving.
* ONSCREEN scrolls go into 50% center region instead of perfectly into
the center
* do the minimum possible number of scrolls if a move path does not
fit on-screen
* make fights always have 1/2 hex visible space around them In my
tests the number of scrolls did go down by about 5%, and the median
scrolling distance about 30%.
Add an images-unused production so we can find things than need to be
included in animation frames etc. Note, the report generator emits a
fair number of false positives through not recognizing implicit
references; I'll fix that next.