Lari Nieminen
ed8dbc9ab4
Fixed Shan Taum's starting gold.
2011-10-15 06:02:17 +00:00
Steven Panek
b46538f0e8
Improved a couple of strings in Dark Forecast.
2011-10-15 04:38:34 +00:00
Steven Panek
db4277aedb
Some improvements for Dark Forecast.
2011-10-14 22:46:32 +00:00
Simon Forsyth
acfdbb5d5f
Fix typo that greatly reduced chance that Black Hand bandits spawn
2011-10-14 01:59:59 +00:00
Simon Forsyth
326c6ba0ce
Use the flat bank for earthy cave to water transition
...
Colour match is closer though still not ideal
2011-10-13 21:42:55 +00:00
Steven Panek
bfba32a1ef
Removed an instance of an obsolete key.
2011-10-13 04:26:18 +00:00
Steven Panek
caba26c3c1
Killed references to [illuminated_time] in the emacs file.
2011-10-13 03:56:55 +00:00
Steven Panek
c8e89930a9
Killed an obsolete image not worth keeping; normalized a filename.
2011-10-13 03:31:35 +00:00
Steven Panek
b8f329c002
Removed an [illuminated_time] codeblock.
2011-10-13 03:27:07 +00:00
Simon Forsyth
78639c4893
Removed references to obsolete illuminated_time
2011-10-13 03:23:19 +00:00
Elvish_Hunter
6eeb41b7ea
TSG: made a message about Cavalryman in scenario 3 appear only on Easy
2011-10-12 09:43:14 +00:00
Simon Forsyth
d24aa9c846
Extend 2011-10-12T02:54:35Z!alarantalara@gmail.com to all terrains using cave banks
2011-10-12 03:22:49 +00:00
Simon Forsyth
e634b70492
Improve cave path to water transition
2011-10-12 02:54:35 +00:00
Dan Gerhards
6acbb5b37a
Fixed a typo.
2011-10-12 02:21:20 +00:00
Steven Panek
bbcc185631
Fixed ATTACK_DEPTH4.
2011-10-10 12:27:33 +00:00
Elvish_Hunter
b7a13d58cb
SotBE: updated turns for Grüü messages about incoming day,
...
...to match the new ToD schedule
2011-10-10 09:26:31 +00:00
Elvish_Hunter
c4dba27436
[harm_unit] cannot longer poison not living units
2011-10-10 09:19:40 +00:00
Alexander van Gessel
81e0a2007f
Revert token t_token commits from 2011-09-08T19:15:40Z!thonsew@yahoo.com on.
2011-10-10 03:43:29 +01:00
Dan Gerhards
4b938c0d39
Added animation to undead spawning.
2011-10-09 10:53:07 +00:00
Dan Gerhards
ab9399e315
Fixes bug that allowed Recaptured villages to spawn undead.
2011-10-09 10:47:46 +00:00
Nils Kneuper
2af5cd0093
applied utils/wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 695 KiB on 69 files
Optimized size: 674 KiB
Total saving: 20 KiB = 2% decrease
2011-10-08 09:05:28 +00:00
Lari Nieminen
fe4b187f7c
A new somewhat WIP fire breath animation for drakes, not wired in yet.
2011-10-07 10:19:13 +00:00
Steven Panek
b6f1068b83
Cover a few missed parts of the Hangul Syllables plane.
2011-10-07 06:31:35 +00:00
Steven Panek
d92c37dfec
Increase the clock report's time string's buffer...
...
...to fifteen characters so that the twelve-hour stuff works for CJKV;
allow more text in the clock.
2011-10-07 05:43:30 +00:00
Simon Forsyth
5cf1a98670
corrected unit id so message is displayed
2011-10-07 02:19:52 +00:00
Simon Forsyth
d029a940fb
Prefer earthy cave transition to cave path
2011-10-07 01:13:27 +00:00
Steven Panek
03cc45eb85
Updated comments in FLAG_VARIANT.
2011-10-07 00:45:33 +00:00
Steven Panek
d37bedaf50
Removed [filter] from a [unit_overlay] block.
2011-10-07 00:34:24 +00:00
Steven Panek
93794aea4a
Moved some unit creation steps into prestart; now Relgorn gets his overlay.
2011-10-07 00:26:19 +00:00
Steven Panek
97e1ceae97
Got rid of the [store_unit] and [clear_variable] steps...
...
...in MAKE_HERO and UNMAKE_HERO, for [unit_overlay] and
[remove_unit_overlay] can now take id=.
2011-10-07 00:23:47 +00:00
Steven Panek
462248e01c
Added VARIATION.
2011-10-06 19:46:50 +00:00
Anonymissimus
dce5862c00
DM: Fixed a variable to fulfill its purpose.
2011-10-06 18:06:24 +00:00
Anonymissimus
c638c45418
DM: unstore Lionel in Showdown_in_the_Northern_Swamp instead of recreate.
...
This is the last time he appears. Also note that Lionel has to be alive
always since he reappears in HttT.
2011-10-06 18:06:08 +00:00
Anonymissimus
ed01fccd71
DM: store Lionel in Ur Thorodor for later unstoring
...
Killing and recreating is poor campaign design!
2011-10-06 18:05:53 +00:00
Anonymissimus
37ec9b815e
DM: remore useless MAKE_HERO
2011-10-06 18:05:37 +00:00
Anonymissimus
aec4f8b53e
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:05:22 +00:00
Anonymissimus
328546a464
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:05:05 +00:00
Anonymissimus
93ca09989d
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:04:47 +00:00
Simon Forsyth
6203057c55
Improve Subterranean Struggle
...
Remove unused sides from scenario
Make allowing allies to die cause defeat
- previously it allowed an easy victory which also let you keep bonus
units after they should lost
2011-10-06 00:10:30 +00:00
Anonymissimus
6bf39ec751
Add support to capture_village for [filter_side]#SSF.
...
Since capture_village already has an inline SLF, I don't want to add
a SSF at the same level since keys and tags could conflict in the future.
In case that both inline side= and [filter_side] are present,
emit an error.
Not sure whether inline side= should be deprecated; no need to break
backwards compatibility for now.
2011-10-05 16:22:40 +00:00
Simon Forsyth
ece44e76d1
UtBSE: remove need for entered_hills variable
2011-10-04 21:56:03 +00:00
Simon Forsyth
45f1cb6c69
UtBSE: merge moveto filters
2011-10-04 21:52:50 +00:00
Simon Forsyth
30673ead79
Mine tracks should not pass through castle walls
2011-10-04 12:59:53 +00:00
Anonymissimus
6ef1bcfecd
remove an unused variable
2011-10-04 12:54:54 +00:00
Anonymissimus
84f1a90ebc
add a comment
2011-10-04 12:54:19 +00:00
Anonymissimus
e4be4af1e7
Move store_starting_location implementation to lua.
...
Add SSF support along the way. No deprecation for default side=1 needed,
since if left empty, an array with all starting locations is created,
side 1 being the first element and $array[0].something is the same as
$array.something.
(I used the same trick for [store_side] already.)
2011-10-03 20:53:11 +00:00
Steven Panek
e3a8810756
Added an option in advanced preferences
...
that allows the twelve-hour clock format to be used.
2011-10-03 11:56:40 +00:00
Steven Panek
986310c93d
Replaced hyphen-minus in gold counter with the Unicode minus.
2011-10-03 02:17:28 +00:00
Elvish_Hunter
b2d6824bf7
[find_path]: ignore_visibility -> check_visibility;
...
ignore_units -> check_zoc; ignore_teleport -> check_teleport
2011-10-02 19:24:44 +00:00
Steven Panek
8e92598e1c
Replaced hyphen-minus with the Unicode minus in the in-game income element.
2011-10-02 17:45:39 +00:00