Mark de Wever
bb01934b85
A rather large update which updates the copyright info
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* Wesnoth is distributed under the terms of the GPL version 2, made
that more explicit
* updated the copyright range to 2007
* updated Dave's email adress
2007-07-21 07:28:04 +00:00
Jérémy Rosen
8dd1ac1050
push WML compression to the helper thread,
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also remove spurious thread creation
2007-03-23 19:26:19 +00:00
Jérémy Rosen
3f7f8c366b
allow an easy way to fix an upper limit to the number of threads used,
...
...limit is 1 for client and unlimited for wesnothd and
campaignd. limits for the servers can be set via CLI
2007-02-02 22:09:12 +00:00
Jérémy Rosen
3ad668e4f8
network threads are now created and destroyed when not enough/too much are available
2007-01-07 12:29:49 +00:00
David White
8466d33a37
fixed problem where disconnecting a socket could cause the server to hang
2005-10-16 00:21:44 +00:00
Jon Daniel
86b3dd06e4
Improved socket statistics with separate send and receive stats for each socket
2005-08-05 21:53:03 +00:00
András Salamon
cc1b0aecf0
add copyright notices (please change as appropriate), and deDOSify
2005-07-20 08:22:37 +00:00
Dave White
920f5b467d
change to network code to make receives threaded;
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changes to make the game compile on VC++
2005-02-26 22:16:34 +00:00
Dave White
a242eede5a
added experimental threading code
2004-10-11 23:46:44 +00:00