39212 Commits

Author SHA1 Message Date
Fabian Müller
ee10f964fd Changelogs and Credits entries for new "Northerners" music track. 2010-05-06 15:46:01 +00:00
Fabian Müller
9f73e7160f SVN Copied the new version of northerners.ogg from branch 1.8 to trunk. 2010-05-06 15:33:20 +00:00
Fabian Müller
0644fc6fb3 Removed old version of northerners.ogg. 2010-05-06 15:32:27 +00:00
Jody Northup
fadedb37df Correcting an error introduced due to merge from partially synced branch. 2010-05-06 10:02:43 +00:00
Eric S. Raymond
20edcdd146 Fix typo reported in bug #15968: Typo in one of the soundtrack tags. 2010-05-06 04:00:30 +00:00
J.W. Bjerk
6b7034af75 adding small stones and small mushrooms embellishments.
Current terrain codes for them are provisional.
2010-05-06 03:16:09 +00:00
Steven Panek
a4f647b229 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 201 KiB on 60 files
 Optimized size: 52 KiB
   Total saving: 148 KiB = 73% decrease
2010-05-06 01:38:55 +00:00
J.W. Bjerk
f0e482eca1 fixed alignment issues with shallow water transitions. 2010-05-06 01:31:58 +00:00
Steven Panek
801ee51197 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 6167 KiB on 142 files
 Optimized size: 6068 KiB
  Total saving: 98 KiB = 1% decrease
2010-05-06 01:18:04 +00:00
Steven Panek
296e80c7c5 'Fixed' a couple of corrupted characters. 2010-05-06 01:17:05 +00:00
Iurii Chernyi
fa87f448d2 changelog entry for the fix of bug #15994 2010-05-05 20:48:01 +00:00
Iurii Chernyi
abaa2bd0ec improve logging output of ai candidate actions framework 2010-05-05 20:45:40 +00:00
Iurii Chernyi
588212bde9 fix bug #15994: formula_ai in candidate actions...
...specified in [side][ai] doesn't work, but works in candidate
actions added later via modify_ai
2010-05-05 20:45:35 +00:00
Iurii Chernyi
fd308015bb Patch #1664 by faab: Display the AIs defined by selected era...
...in the list of available AIs, when creating a game
2010-05-05 19:56:30 +00:00
Alexander van Gessel
0c64fd1521 Add png_format_check.sh, to check the format of PNGs 2010-05-05 20:52:05 +01:00
Alexander van Gessel
2275decee8 Convert all trunk images to RGBA format 2010-05-05 19:31:17 +01:00
Alexander van Gessel
4a66aacfc3 Check, then doublecheck if the image really has been converted. 2010-05-05 19:29:12 +01:00
Alexander van Gessel
0564dcc5ea Make indexed2rgb.sh check if the image isn't already in RGBA mode.
Add an option for automatically running optipng afterwards.
2010-05-05 19:28:47 +01:00
J.W. Bjerk
fb2d9f73f6 converted the forests to by default use seasonally approprate grass...
...color instead of always using the olive-color, thus also
eliminating a glitch when the base was changed.  Also deleted unused
tile.
2010-05-05 16:57:35 +00:00
Gabriel Morin
d5bf6ba86e Small adjustments to multiple fake units code...
...(made an accessor const, optimized a loop, uniformized braces)
2010-05-05 15:52:40 +00:00
Nils Kneuper
4328385d8e updated Spanish translation 2010-05-05 15:43:40 +00:00
Mark de Wever
8a4c7f4ea9 Revert 2010-05-03T19:30:10Z!koraq@xs4all.nl.
Forgot that a vector copies on resize, which causes problems.
2010-05-05 14:04:25 +00:00
Mark de Wever
6114298670 Add two NULL parameters.
Problem discovered by gcc 4.5.
2010-05-05 09:20:12 +00:00
Alexander van Gessel
c4c4156f8b Change the usage of an option somewhat 2010-05-05 03:56:08 +01:00
Alexander van Gessel
143abca69f Check in indexed2rgb.sh script,
...so the imagemagick docs don't need to be read again for this task
2010-05-05 03:23:42 +01:00
Alexander van Gessel
0ae44dc8b2 Convert UtBS unit images to RGB mode.
They have been recompressed with optipng
2010-05-05 03:12:20 +01:00
Nils Kneuper
f9491921e8 updated Chinese (simplified) announcement translation 2010-05-04 11:39:58 +00:00
Nils Kneuper
490d5e7361 updated Chinese (simplified) announcement translation 2010-05-04 10:19:40 +00:00
J.W. Bjerk
a9414bdb6b removing an accidental bit of nonfunctional WML. 2010-05-04 00:47:06 +00:00
J.W. Bjerk
5853e8a74d moving bridges into their own subfolder. step 2. Done. 2010-05-04 00:32:35 +00:00
Gabriel Morin
bce2164e12 Changed to a deque for temp units, and cleaned up the code. 2010-05-04 00:19:41 +00:00
J.W. Bjerk
5bee1feb9d moving bridges into their own subfolder. step 1 2010-05-04 00:19:37 +00:00
Gabriel Morin
49f88487b2 Initial changes for multiple fake units.
We still need to address drawing priority (i.e. what will happen when
a moving unit passes over a ghosted one, since both are fake units?)

Some printf statements (for debugging) will have to be removed before
the merge.
2010-05-04 00:19:31 +00:00
J.W. Bjerk
9f78cefcec removed obsolete bridge tiles. 2010-05-04 00:08:53 +00:00
Steven Panek
efed0bf65c Removed the numbers from the milestones' translatable names. 2010-05-03 22:03:49 +00:00
Steven Panek
12d2e9de08 Fixed grass-ethereal abyss (and probably more) transitions. 2010-05-03 21:59:48 +00:00
Steven Panek
bd592d2c0a Changed Xol's translatable name to 'Wall'. 2010-05-03 21:48:13 +00:00
Steven Panek
f7572cfe41 Moved 'great-tree.png' back into .../terrain/forest. 2010-05-03 21:41:31 +00:00
Steven Panek
3427714d91 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 428 KiB on 50 files
 Optimized size: 303 KiB
   Total saving: 125 KiB = 29% decrease
2010-05-03 21:34:37 +00:00
David Philippi
9c986286e3 czech translation update 2010-05-03 21:09:40 +00:00
J.W. Bjerk
2c6b8a043c removing redundant orcish castle dirt terrain,
...and fixing the snowy orc keep editor tile.
2010-05-03 19:49:28 +00:00
Mark de Wever
6277fddea5 Move the delete to the proper destructor.
Don't let the parent class manage the widgets of the child, let the
child do it itself.
2010-05-03 19:30:10 +00:00
J.W. Bjerk
73fe126909 simplified WML for elvish tree. 2010-05-03 19:30:02 +00:00
Mark de Wever
e672d0379f Fix some compiler warnings. 2010-05-03 18:38:22 +00:00
Mark de Wever
be405e28a9 Make a member function a const member function.
Issue found by cppcheck.
2010-05-03 18:38:19 +00:00
Mark de Wever
7de7d59782 Make a member function a const member function.
Issue found by cppcheck.
2010-05-03 18:38:15 +00:00
Mark de Wever
87107a52ab Make some members static.
Issue discovered by cppcheck.
2010-05-03 18:38:11 +00:00
J.W. Bjerk
0b4c7c0bfd adding new dark dirt terrain based on regular dirt,
...and slightly tweaking the color of regular dirt.
2010-05-03 14:17:28 +00:00
J.W. Bjerk
9ef23a7954 fixed editor icons for orcish snow castle so it actually had snow. 2010-05-03 04:46:30 +00:00
J.W. Bjerk
4b35ac2dde made encampment use normal dirt rather than a custom dirt base.
Also re-ordered terrains in the editor a little.
2010-05-03 04:30:16 +00:00