Fabian Müller
ee10f964fd
Changelogs and Credits entries for new "Northerners" music track.
2010-05-06 15:46:01 +00:00
Fabian Müller
9f73e7160f
SVN Copied the new version of northerners.ogg from branch 1.8 to trunk.
2010-05-06 15:33:20 +00:00
Fabian Müller
0644fc6fb3
Removed old version of northerners.ogg.
2010-05-06 15:32:27 +00:00
Jody Northup
fadedb37df
Correcting an error introduced due to merge from partially synced branch.
2010-05-06 10:02:43 +00:00
Eric S. Raymond
20edcdd146
Fix typo reported in bug #15968 : Typo in one of the soundtrack tags.
2010-05-06 04:00:30 +00:00
J.W. Bjerk
6b7034af75
adding small stones and small mushrooms embellishments.
...
Current terrain codes for them are provisional.
2010-05-06 03:16:09 +00:00
Steven Panek
a4f647b229
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 201 KiB on 60 files
Optimized size: 52 KiB
Total saving: 148 KiB = 73% decrease
2010-05-06 01:38:55 +00:00
J.W. Bjerk
f0e482eca1
fixed alignment issues with shallow water transitions.
2010-05-06 01:31:58 +00:00
Steven Panek
801ee51197
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 6167 KiB on 142 files
Optimized size: 6068 KiB
Total saving: 98 KiB = 1% decrease
2010-05-06 01:18:04 +00:00
Steven Panek
296e80c7c5
'Fixed' a couple of corrupted characters.
2010-05-06 01:17:05 +00:00
Iurii Chernyi
fa87f448d2
changelog entry for the fix of bug #15994
2010-05-05 20:48:01 +00:00
Iurii Chernyi
abaa2bd0ec
improve logging output of ai candidate actions framework
2010-05-05 20:45:40 +00:00
Iurii Chernyi
588212bde9
fix bug #15994 : formula_ai in candidate actions...
...
...specified in [side][ai] doesn't work, but works in candidate
actions added later via modify_ai
2010-05-05 20:45:35 +00:00
Iurii Chernyi
fd308015bb
Patch #1664 by faab: Display the AIs defined by selected era...
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...in the list of available AIs, when creating a game
2010-05-05 19:56:30 +00:00
Alexander van Gessel
0c64fd1521
Add png_format_check.sh, to check the format of PNGs
2010-05-05 20:52:05 +01:00
Alexander van Gessel
2275decee8
Convert all trunk images to RGBA format
2010-05-05 19:31:17 +01:00
Alexander van Gessel
4a66aacfc3
Check, then doublecheck if the image really has been converted.
2010-05-05 19:29:12 +01:00
Alexander van Gessel
0564dcc5ea
Make indexed2rgb.sh check if the image isn't already in RGBA mode.
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Add an option for automatically running optipng afterwards.
2010-05-05 19:28:47 +01:00
J.W. Bjerk
fb2d9f73f6
converted the forests to by default use seasonally approprate grass...
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...color instead of always using the olive-color, thus also
eliminating a glitch when the base was changed. Also deleted unused
tile.
2010-05-05 16:57:35 +00:00
Gabriel Morin
d5bf6ba86e
Small adjustments to multiple fake units code...
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...(made an accessor const, optimized a loop, uniformized braces)
2010-05-05 15:52:40 +00:00
Nils Kneuper
4328385d8e
updated Spanish translation
2010-05-05 15:43:40 +00:00
Mark de Wever
8a4c7f4ea9
Revert 2010-05-03T19:30:10Z!koraq@xs4all.nl.
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Forgot that a vector copies on resize, which causes problems.
2010-05-05 14:04:25 +00:00
Mark de Wever
6114298670
Add two NULL parameters.
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Problem discovered by gcc 4.5.
2010-05-05 09:20:12 +00:00
Alexander van Gessel
c4c4156f8b
Change the usage of an option somewhat
2010-05-05 03:56:08 +01:00
Alexander van Gessel
143abca69f
Check in indexed2rgb.sh script,
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...so the imagemagick docs don't need to be read again for this task
2010-05-05 03:23:42 +01:00
Alexander van Gessel
0ae44dc8b2
Convert UtBS unit images to RGB mode.
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They have been recompressed with optipng
2010-05-05 03:12:20 +01:00
Nils Kneuper
f9491921e8
updated Chinese (simplified) announcement translation
2010-05-04 11:39:58 +00:00
Nils Kneuper
490d5e7361
updated Chinese (simplified) announcement translation
2010-05-04 10:19:40 +00:00
J.W. Bjerk
a9414bdb6b
removing an accidental bit of nonfunctional WML.
2010-05-04 00:47:06 +00:00
J.W. Bjerk
5853e8a74d
moving bridges into their own subfolder. step 2. Done.
2010-05-04 00:32:35 +00:00
Gabriel Morin
bce2164e12
Changed to a deque for temp units, and cleaned up the code.
2010-05-04 00:19:41 +00:00
J.W. Bjerk
5bee1feb9d
moving bridges into their own subfolder. step 1
2010-05-04 00:19:37 +00:00
Gabriel Morin
49f88487b2
Initial changes for multiple fake units.
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We still need to address drawing priority (i.e. what will happen when
a moving unit passes over a ghosted one, since both are fake units?)
Some printf statements (for debugging) will have to be removed before
the merge.
2010-05-04 00:19:31 +00:00
J.W. Bjerk
9f78cefcec
removed obsolete bridge tiles.
2010-05-04 00:08:53 +00:00
Steven Panek
efed0bf65c
Removed the numbers from the milestones' translatable names.
2010-05-03 22:03:49 +00:00
Steven Panek
12d2e9de08
Fixed grass-ethereal abyss (and probably more) transitions.
2010-05-03 21:59:48 +00:00
Steven Panek
bd592d2c0a
Changed Xol's translatable name to 'Wall'.
2010-05-03 21:48:13 +00:00
Steven Panek
f7572cfe41
Moved 'great-tree.png' back into .../terrain/forest.
2010-05-03 21:41:31 +00:00
Steven Panek
3427714d91
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 428 KiB on 50 files
Optimized size: 303 KiB
Total saving: 125 KiB = 29% decrease
2010-05-03 21:34:37 +00:00
David Philippi
9c986286e3
czech translation update
2010-05-03 21:09:40 +00:00
J.W. Bjerk
2c6b8a043c
removing redundant orcish castle dirt terrain,
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...and fixing the snowy orc keep editor tile.
2010-05-03 19:49:28 +00:00
Mark de Wever
6277fddea5
Move the delete to the proper destructor.
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Don't let the parent class manage the widgets of the child, let the
child do it itself.
2010-05-03 19:30:10 +00:00
J.W. Bjerk
73fe126909
simplified WML for elvish tree.
2010-05-03 19:30:02 +00:00
Mark de Wever
e672d0379f
Fix some compiler warnings.
2010-05-03 18:38:22 +00:00
Mark de Wever
be405e28a9
Make a member function a const member function.
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Issue found by cppcheck.
2010-05-03 18:38:19 +00:00
Mark de Wever
7de7d59782
Make a member function a const member function.
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Issue found by cppcheck.
2010-05-03 18:38:15 +00:00
Mark de Wever
87107a52ab
Make some members static.
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Issue discovered by cppcheck.
2010-05-03 18:38:11 +00:00
J.W. Bjerk
0b4c7c0bfd
adding new dark dirt terrain based on regular dirt,
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...and slightly tweaking the color of regular dirt.
2010-05-03 14:17:28 +00:00
J.W. Bjerk
9ef23a7954
fixed editor icons for orcish snow castle so it actually had snow.
2010-05-03 04:46:30 +00:00
J.W. Bjerk
4b35ac2dde
made encampment use normal dirt rather than a custom dirt base.
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Also re-ordered terrains in the editor a little.
2010-05-03 04:30:16 +00:00