Yann Dirson
ee15b30ea6
tagged all strings in english.cfg...
...
...since much stuff here will stay in wml after migration
2004-08-09 21:51:41 +00:00
James Spencer
e4a3126105
Rev's for TRoW
2004-08-09 18:41:42 +00:00
Cédric Duval
d3dcbf873a
#9488 fixed.
2004-08-09 09:04:24 +00:00
Cédric Duval
7dec538603
#9930 fixed.
2004-08-09 09:00:19 +00:00
Pauli Manninen
39cfa89925
updated changelog
2004-08-09 08:26:15 +00:00
James Spencer
0dcd82948a
Jyhem's Typos
2004-08-09 05:41:37 +00:00
James Spencer
be61cb8e50
A Blank Map
2004-08-09 03:58:35 +00:00
Dave White
27ef5998d8
fixed holy water in Valley of Death
2004-08-09 02:37:32 +00:00
Joseph Simmons
df3ae4e25d
Fixed Evacuation and balanced Weldyn Under Attack
2004-08-09 01:33:53 +00:00
Yann Dirson
a3b7382fb5
replaces double-quotes inside strings...
...
...by something that does not cause a wml-syntax problem
2004-08-09 00:14:57 +00:00
Dave White
b64a55e791
fixed CVS internal bug with animation frames
2004-08-08 23:42:31 +00:00
Cédric Duval
3689c2ca13
Oops, forgot the unit file in last commit.
...
=> added new unit: Skeletal Dragon
2004-08-08 22:50:25 +00:00
Yann Dirson
df08646403
fixed various typos causing syntax errors
2004-08-08 22:21:56 +00:00
Dave White
513c91b85e
made it possible to have multi-animation attacks
2004-08-08 22:18:34 +00:00
Cédric Duval
f0da5fa9a8
[[Dragon unit additions and fixes]]
...
* New unit: Skeletal Dragon
* Fixed Fire Dragon attacks order
2004-08-08 22:16:59 +00:00
Philippe Plantier
94dfd0f0f3
Fixed a bug where a unit moving with [move_unit_fake] segfaulted the game.
2004-08-08 16:28:43 +00:00
Yann Dirson
ac9c911f5e
removed extraneous double-quote confusing scripts
2004-08-08 13:03:25 +00:00
Yann Dirson
b6b9a9032f
move ids at start of block to simplify parsing scripts
2004-08-08 00:40:41 +00:00
Cédric Duval
f2bda1c7aa
New units:
...
* Drake Warmage
added to Age of Heroes
* Skeletal Dragon
images only, stats to be done
* Troll Hero
images only, stats to be done
for SotBE
2004-08-08 00:23:18 +00:00
Yann Dirson
470e9197e7
move ids at start of block to simplify parsing scripts
2004-08-07 22:57:52 +00:00
James Spencer
21a0180022
Does Shade survive Cedric's hordes of carnivore rabbits?
2004-08-07 22:43:18 +00:00
James Spencer
a9d19af3bc
quartex's Clearwater Port dlg, ...
...
...other minor dialouge fixes, Temple of the Deep fix
2004-08-07 22:13:28 +00:00
Yann Dirson
b39d561f19
move ids at start of block to simplify parsing scripts
2004-08-07 22:03:16 +00:00
Yann Dirson
95fb02b694
removed duplicate obsolete "merman lord" unit
2004-08-07 21:15:19 +00:00
Yann Dirson
7f0ae02e94
move ids at start of block to simplify parsing scripts
2004-08-07 21:00:33 +00:00
Joseph Simmons
4f43a5e58d
fixed bug with exiting caves
2004-08-07 20:43:02 +00:00
Dave White
393ec6cd91
made it so you can't see invisible units when they move.
...
Limited length of schema items in compressed WML to make a DoS attack
harder to perform
2004-08-07 17:21:59 +00:00
Philippe Plantier
091ae28192
Adding christophe33's canyons (terrain letter: X). Those still need to be fixed.
2004-08-07 15:15:36 +00:00
Cédric Duval
e02605b090
Added "recruit" event.
...
My policy has always been to never commit C++ code myself, but since this one
is straightforward and Sirp said bad words like "looks fine", I'm going ahead.
But please be aware that Wesnoth is doomed. =)
2004-08-07 13:06:02 +00:00
Cédric Duval
92ea6826d8
Balancing.
2004-08-07 02:17:11 +00:00
Cédric Duval
0345805a1b
Yet some more hierarchy cleanups.
...
At last images/ only contains unit images (besides wesnoth icon).
2004-08-07 01:33:56 +00:00
Cédric Duval
a6320f46cc
Some more hierarchy cleanups.
2004-08-07 01:15:33 +00:00
Cédric Duval
cd1f2535fd
A few more hierarchy cleanups.
2004-08-07 00:34:49 +00:00
James Spencer
10edd3f1ab
Fix Objectives (Thnx Ettin), some spelling and grammer
2004-08-06 23:20:28 +00:00
Cédric Duval
5aac93c026
[[Interface tweak]]
...
* Fixed shift due to the way coordinates are now interpreted
(centered -> upper left corner)
* Added a placeholder path for the final battle (scott)
2004-08-06 13:08:13 +00:00
Pauli Manninen
06550bc9d1
updated changelog
2004-08-06 10:16:28 +00:00
Pauli Manninen
23720ac987
Great War era
2004-08-06 09:55:31 +00:00
Cédric Duval
fcf78d52dc
Removed extraneous dots path.
...
(fixes #9903 )
2004-08-06 08:33:45 +00:00
Pauli Manninen
c87879476c
updated changelog
2004-08-06 07:16:49 +00:00
Dave White
666191d71c
added ban functionality to multiplayer server games
2004-08-06 02:42:36 +00:00
Cédric Duval
f03919533f
New unit: Drake Hatchling
...
Purposedly not enabled on MP. Lesser units don't fit this strong race IMHO.
But scenario designers could find it useful, so it's in.
2004-08-06 00:29:16 +00:00
Philippe Plantier
1f249a3dc6
Fixed bug / feature request #9480 :
...
changing a terrain using the [terrain] event also changes the map
border.
2004-08-05 21:53:31 +00:00
Philippe Plantier
c9cae23009
Made markovian name generation play well with UTF-8 names.
2004-08-05 21:25:12 +00:00
Philippe Plantier
4d8664be25
Workaround a SDL_TTF bug that makes it crash...
...
...when presented an invalid UTF-8 string.
2004-08-05 20:42:11 +00:00
Philippe Plantier
07e5ee173d
Terrains tiles are now cut according to the hexagonal shape,
...
to avoid some graphical glitches.
2004-08-05 19:36:43 +00:00
Philippe Plantier
98b7a7917d
Fixed a segfault in the tutorial
...
(game segfaulting when a message with no speaker is issued)
2004-08-05 18:38:50 +00:00
Isaac Clerencia Perez
2bac6afceb
Changed Autoconf macro for checking OGG support in SDL_mixer...
...
...as it depended on private symbols not always included by
distributions
2004-08-05 10:54:24 +00:00
Cédric Duval
e0f16db28c
More hints on the new include syntax.
2004-08-05 09:38:02 +00:00
Cédric Duval
3b07394778
Typo.
2004-08-05 09:24:07 +00:00
Pauli Manninen
e9d6131131
updated changelog
2004-08-05 09:21:11 +00:00