Pauli Nieminen
ef76f66a58
Cleaned string to number conversions in replay.cpp to use lexical_cast_default
2008-01-25 16:23:30 +00:00
Eric S. Raymond
9cbbca0e18
Second cut at SConstruct, add more options.
2008-01-25 15:24:08 +00:00
Pauli Nieminen
93aaadae85
Fixed unit events transfering to next level (bug #10870 )
2008-01-25 12:28:05 +00:00
Gunter Labes
68a647f480
remove mixed fighter from the recruitment pattern...
...
...since there is no mixed fighter to recruit
2008-01-25 05:35:10 +00:00
Eric S. Raymond
d82fd86f96
1.3.13 -> 1.3.14 windmill to village conversion. Apparently for UMC only.
2008-01-25 03:57:49 +00:00
Eric S. Raymond
7627b357c0
First cut at an scons specification file, very incomplete.
2008-01-25 03:27:44 +00:00
Eric S. Raymond
d52a829b24
Always report changed files when reindenting.
2008-01-25 03:26:21 +00:00
Gunter Labes
fb1fdc5159
revised map: Cynsaun Battlefield
2008-01-25 02:56:54 +00:00
Patrick Parker
6be042c536
now allow the use of $unit inside [show_if] and [location_filter]...
...
...in the [set_menu_item] tag
2008-01-25 01:41:36 +00:00
Pauli Nieminen
af402717a1
fixed chat color when message is added by turn_info (bug #6846 )
2008-01-24 23:04:38 +00:00
Eric S. Raymond
e579e973a9
Cleaner error message generation.
2008-01-24 22:50:11 +00:00
Gunter Labes
962b90bc7d
remove mixed fighter from the recruitment pattern...
...
...since there is no mixed fighter to recruit
2008-01-24 22:22:04 +00:00
uso
5cb8757f13
use the sound for chat messages from friends only for those...
...
and not also for other chat messages, rename chat-4.ogg (which is used
for messages from friends) to chat-friend.ogg to make it more clear
2008-01-24 21:46:54 +00:00
Pauli Nieminen
62f71ba019
fixed crash in battle events if unit was killed or teleported (bug #10801 )
2008-01-24 21:37:26 +00:00
Eric S. Raymond
a64489bfe8
Address bug #9647 : clear chat messages on replay reset.
2008-01-24 19:44:18 +00:00
Gunter Labes
dd55a73a2e
remove all non-critical keys and tags from a unit...
...
...before calculating the checksum
Please check if all those keys/tags are really non-critical for
gameplay and whether there are more that I missed.
This commit breaks compatibility so best not to miss anything..
2008-01-24 19:30:55 +00:00
Pauli Nieminen
93278c7ded
fixed era events not to be added if we are loading save game (bug #10772 )
2008-01-24 19:17:39 +00:00
Mark de Wever
2a2c8969e6
Some comment rewriting
2008-01-24 18:01:34 +00:00
Mark de Wever
7326e18f3d
Some code beautifications, which silence some gcc warnings
2008-01-24 17:59:29 +00:00
Pauli Nieminen
b57b72df5f
Added missing semicolon
2008-01-24 17:15:52 +00:00
Mark de Wever
b89ed6d26b
Fix some grammarerrors and typos
2008-01-24 17:07:32 +00:00
Pauli Nieminen
6ce9ca13bc
Fixed get_playing_team to be const and inline
2008-01-24 17:01:40 +00:00
Lari Nieminen
16d70f5173
Fireball animation tweaks.
2008-01-24 16:18:30 +00:00
Pauli Nieminen
a9303d7f4c
Optimized send buffer removal
2008-01-24 16:18:05 +00:00
Nils Kneuper
77d6fea369
updated Italian translation
2008-01-24 16:08:25 +00:00
Pauli Nieminen
e5c0ce6a54
Fixed some of networking code bugs
2008-01-24 16:04:58 +00:00
Pauli Nieminen
31a609bd35
Fixed server not to block others threads so much.
2008-01-24 15:51:44 +00:00
Richard Kettering
1a33f7e9e1
Fixed misnamed image.
2008-01-24 14:10:54 +00:00
Eric S. Raymond
9ba70b13a1
Document an accidental feature. Addresses bug #8275 .
2008-01-24 13:02:40 +00:00
David Philippi
fa418659e0
spanish translation update
2008-01-24 12:37:10 +00:00
Jordà Polo
7a0bd9117a
Updated Catalan translation (Jose Gordillo).
2008-01-24 09:09:22 +00:00
Richard Kettering
9e486fa487
Added scripting for an explosion animation when a fireball impacts on a target.
2008-01-24 07:31:39 +00:00
Richard Kettering
e801c3831e
Added new animation images for the fireball.
2008-01-24 07:25:12 +00:00
Eric S. Raymond
8f757cc5ba
Choose some non-default music.
2008-01-24 04:29:51 +00:00
Eric S. Raymond
3dc5ab79c9
Indentation cleanup.
...
If terrain transition graphics start breaking, suspect this commit.
2008-01-24 03:58:32 +00:00
Eric S. Raymond
09958275f6
More credits tweaks.
2008-01-24 03:51:56 +00:00
Eric S. Raymond
f5872b7989
Credits tweak.
2008-01-24 03:47:18 +00:00
Eric S. Raymond
400dd955c9
Indentation cleanup.
2008-01-24 03:44:03 +00:00
Eric S. Raymond
458c654c0c
Indentation cleanup.
2008-01-24 02:54:52 +00:00
Eric S. Raymond
99009c5da5
And that isolates it.
2008-01-24 02:44:05 +00:00
Eric S. Raymond
9bab11d2e4
Another checkpoint on the road to understanding wmlindent's problem.
2008-01-24 02:42:18 +00:00
Eric S. Raymond
c8873e8408
Another checkpoint.
2008-01-24 02:12:40 +00:00
Eric S. Raymond
d94dc12305
Another checkpoint.
2008-01-24 02:06:59 +00:00
Eric S. Raymond
6e12b9708f
Yet another checkpoint.
2008-01-24 02:02:14 +00:00
Eric S. Raymond
689e4f5468
Yet another checkpoint.
2008-01-24 01:56:20 +00:00
Eric S. Raymond
0e5e22130d
Another bisection checkpoint.
2008-01-24 01:46:42 +00:00
Eric S. Raymond
b2a0f2f404
Closing in on the illl-formed bit...
2008-01-24 01:43:08 +00:00
Eric S. Raymond
fd338d3626
More reindenting.
...
There's some pathological bit of this tutorial that I have to isolate
by bisection.
2008-01-24 01:03:15 +00:00
Eric S. Raymond
4c496d9483
First pass at reindenting the tutorial.
2008-01-24 00:54:09 +00:00
Eric S. Raymond
2d20d0c18f
Protect map data in macros from wmlindent.
2008-01-24 00:34:27 +00:00