Commit Graph

16 Commits

Author SHA1 Message Date
Philippe Plantier
21c41e32c7 Adding missing bridges.cfg file 2004-08-22 17:16:44 +00:00
Philippe Plantier
c2dcde72f8 Adding frame's snow forests
Adding the possiblity for terrains to be defined as 2-layered, with a base part
and an overlay part.
2004-08-22 12:21:07 +00:00
Philippe Plantier
a8532744d9 Setting "default" base terrain with a very low precedence,
... so user campaigns can define custom terrain graphics.
2004-08-21 20:42:01 +00:00
Philippe Plantier
7daa6c4d6b Added support for 2- and 3-sided transitions on the TERRAIN_ADJACENT_NORTH macro. 2004-08-21 10:19:33 +00:00
Philippe Plantier
7c45cc7649 Commiting new graphics tilesets:
* Cave walls
* Dwarven castles
* Cave floors

Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
2004-08-15 13:07:14 +00:00
Philippe Plantier
091ae28192 Adding christophe33's canyons (terrain letter: X). Those still need to be fixed. 2004-08-07 15:15:36 +00:00
Philippe Plantier
2b6410f697 Fixing graphic glitches: added a default base-terrain. 2004-07-25 19:18:53 +00:00
Philippe Plantier
b8c8434adb [[Graphics fixes]]
* Fixed some graphical glitches

* Cleaned the terrain-graphics.cfg file. Terrain graphics rule
  precedence is now deprecated, use terrain layers.
2004-07-25 18:31:45 +00:00
Philippe Plantier
47dd717978 [[Animation and layering fixes]]
* Added proper support for animated time-of-day alternative images

* Fixed 'layers' not working as intended in built terrains

* Added sample (read: ugly) animated villages as an illustration.
2004-07-24 23:42:23 +00:00
Philippe Plantier
aec80713f3 Changed, under the [terrain-graphics] element, the rather verbose syntax below:
[set_flag]
    name=blah
[/set_flag]
[set_flag]
    name=foo
[/set_flag]
[set_flag]
    name=bar
[/set_flag]

Now, it must be written:

set_flag=blah,foo,bar
2004-06-30 18:25:21 +00:00
Philippe Plantier
4a66843076 "Fixing" the isolated keeps having void graphics.
The fix is really a hack; it works but should be fixed in a cleaner way.
2004-06-27 22:09:38 +00:00
Philippe Plantier
11a59ee1ad Transitions may be now specified between a terrain and another one.
(in terrain-graphics.cfg)
2004-06-17 21:48:57 +00:00
Philippe Plantier
b34955386f Terrain graphics rules improvements:
Adding "BUILDING_" macros to add houses, tents etc. over other terrains.

Adding "CASTLE_FLOOR" macro
2004-06-15 20:35:21 +00:00
Philippe Plantier
837dc5a474 Adding the macro CASTLE_AND_SIMPLE_KEEP, ...
...where the keep is composed of only a unique tile with walls,
instead of using the complex dynamic keep composition.
2004-06-15 18:41:51 +00:00
Philippe Plantier
1ddec66add Adding macros so that keep graphics are now selected...
...according to the adjacent castle tiles.
2004-06-10 21:56:51 +00:00
Philippe Plantier
55710fa144 Updated terrain-graphics.cfg file.
Now it uses modules in a sub-directory, to reduce the bloat in the main file.

Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done.  Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00