Charles Dang
ecffef786a
GUI2/Help Browser: display raw topic text
...
Not sure a multi page is the best way to go here. There's a 2 - 3 second lag when opening the browser.
2017-03-23 23:36:27 +11:00
Charles Dang
3281df4e2f
Base framework for GUI2 Help Browser
2017-03-23 22:58:37 +11:00
Charles Dang
c0cfd2f054
Addon Manager: fixed a case of inconsistent label side
...
[ci skip]
2017-03-23 13:18:58 +11:00
Charles Dang
bed2622455
Addon Manager: shorten Uploaded/Updated labels
...
[ci skip]
2017-03-23 11:58:05 +11:00
Charles Dang
9f77919427
Addon Manager: cleaned up unnecessary vertical_alignment keys
...
[ci skip]
2017-03-23 11:56:43 +11:00
Charles Dang
e93d48cc8a
Addon Manager: allow Language and Dependencies labels to shrink
...
[ci skip]
2017-03-23 11:46:53 +11:00
Charles Dang
26dadfc2fb
Addon Manager: internal layout tweaks
...
Why in hell did I not have the description scroll_label's column not marked as grow :|
2017-03-23 11:39:20 +11:00
Charles Dang
736c222688
Addon Manager: switch to plain labels (as opposed to scroll labels) for Language and Dependency fields
...
I likely had this in to work around the labels not filling all available space before mordante made me realize
horizontal_grow = true was the way to go. Either way, we don't ever want a scrollable list here.
2017-03-23 11:22:55 +11:00
Charles Dang
01b955717c
Addon Manager: fixed formatting for installed dependencies list
...
[ci skip]
2017-03-23 11:06:44 +11:00
Charles Dang
aa57974500
Reduced size of large addon manager action buttons based on feedback
...
[ci skip]
2017-03-23 11:01:19 +11:00
ln-zookeeper
8bbe4189ed
Reverted FOREACH, NEXT and REPEAT to their original forms
...
This is because the changes (9fb175c9d6) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Charles Dang
9a288ab78c
Attack Predictions: greatly simplified WML and fixed misalignment when rows are hidden
2017-03-23 03:51:40 +11:00
Charles Dang
faaf311981
Removed a FIXME
...
[ci_skip]
Was fixed in 6520c7c
2017-03-22 14:05:25 +11:00
Charles Dang
26d4e55500
Attack Predictions: temp fix to keep data values aligned with labels
...
[ci_skip]
Value rows still aren't aligned in the case of one side of the data not having the specified value. Will fix later.
2017-03-22 14:04:21 +11:00
Charles Dang
6520c7c81e
Attack Predictions: fixup use of default arg syntax
...
[ci_skip]
2017-03-22 13:55:06 +11:00
Charles Dang
1387a647c3
Attack Predictions: added rest of the modifier fields and improved data readability
2017-03-22 13:47:01 +11:00
Charles Dang
27f2826703
Attack Predictions: interface improvements
2017-03-22 05:18:26 +11:00
Charles Dang
32118d59c4
Attack Predictions: initial implementation of HP probability graphs
2017-03-21 15:18:29 +11:00
gfgtdf
bd6a0c69d1
replace wesnoth.set_next_scenario() with wesnoth.game_config.next_scenario setter/getter
2017-03-20 02:48:03 +01:00
Celtic Minstrel
1a1a893a4c
Update [heal_unit] to use new animation API calls
2017-03-20 12:00:21 +11:00
Celtic Minstrel
0f01f97b30
Update Micro AIs to use new Lua API functions for altering AI
2017-03-20 12:00:21 +11:00
ln-zookeeper
210c288216
UtBS: New sprites and animations for Spider Lich by Vyncyn
...
Also renamed the images from dread-lich to spider-lich.
2017-03-19 01:23:22 +02:00
Shiki
1c0d5eb943
changed weapon name= key to flail, like it is for the shock trooper ( #959 )
...
[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
07de0a02db
Use small forests also when adjacent to the off-map terrain
2017-03-18 22:50:11 +02:00
ln-zookeeper
74a7e43182
TB S3: Used old wooden floor for parts of the castle interior
2017-03-18 21:42:06 +02:00
Celtic Minstrel
4c26e470f6
Merge pull request #940 from sevu/deep_waters_are_deep
...
Fix regressions with zombies
[ci skip]
2017-03-18 14:41:00 -04:00
Shiki
45d7cc1459
Changed description of the UMC plague ability. ( #947 )
...
[ci skip]
2017-03-18 14:40:12 -04:00
Celtic Minstrel
3d63f66dbb
wmlparser.py: stricter determination of whether strings are translatable ( fixes #907 )
2017-03-18 14:31:36 -04:00
Charles Dang
64a369ef6f
Addon Manager: made Exit button normal size
2017-03-19 04:52:42 +11:00
Charles Dang
d465879c89
MP Create Game: allow Leave button to fill all available space
2017-03-19 04:40:23 +11:00
Severin Glöckner
a6643c60c1
added special notes telling about the defense cap of the mounted variant
...
[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0
fix regression of a701a2e (movement/defense on deep water for some variations)
...
since da255ab all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too
[ci skip]
2017-03-18 16:36:20 +01:00
Charles Dang
49ec75829e
Campaigns: wmlindent run
2017-03-18 20:11:14 +11:00
Charles Dang
5a62b43dc8
wmllint: added SotA to mainline campaigns list
2017-03-18 20:08:39 +11:00
sigurdfdragon
0ea5ae07ce
Add more keys to store_side
2017-03-17 19:26:20 -04:00
Celtic Minstrel
b16728c78e
Fix [heal_unit] not restoring statuses by default (GNA25605)
2017-03-17 10:58:06 -04:00
Jeffrey 'Sigurd' Westcoat
dff4b7805a
SotA: Reorder traits so loyal is first ( #957 )
...
To match convention in mainline.
2017-03-16 20:33:45 -04:00
Charles Dang
2d7ac7c887
File Dialog: disable horizontal scrollbar for Bookmarks list
...
This was probably disabled while the dialog had issues with long filename labels. Now that that's fixed,
this *should* be safe to enable.
2017-03-17 10:39:33 +11:00
Charles Dang
18a7e80243
Removed GUI2 Addon Description and Filter Options dialog
...
These have been rolled into the new GUI2 addon manager.
2017-03-17 08:52:01 +11:00
sigurdfdragon
c04e4a4a39
SotA: Comment fixes
2017-03-17 07:49:28 +11:00
sigurdfdragon
252b64245d
SotA S22: Remove unneeded code
2017-03-17 07:15:40 +11:00
sigurdfdragon
ae2532deee
SotA S17: Have Ras-Tabahn walk in front of altar to get on it
2017-03-17 07:15:40 +11:00
sigurdfdragon
3699690c85
SotA 16: Fix Archmage having move at start of turn 5
...
Side X Turn Y occurs before the side's refresh, but the mechanics of refreshing don't occur on turn 1.
This was why the first Archmage had no move but the second one did.
Also adjust positioning so the Archmage is more likely to go to attack the player instead of going for villages or acting confused.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b62e389a74
SotA: Give Ras-Tabahn intelligent trait
2017-03-17 07:15:40 +11:00
sigurdfdragon
ca0a5a55d4
SotA S17: Use title case for menu option
2017-03-17 07:15:40 +11:00
sigurdfdragon
6e272a6c82
SotA S18: Fix bug where Ardonna starts with less than full move
2017-03-17 07:15:40 +11:00
sigurdfdragon
535ce53ca9
SotA S18: Simplify advancement check
2017-03-17 07:15:40 +11:00
sigurdfdragon
283c38e934
SotA S17: Improvements to how the sacrifice scene looks
2017-03-17 07:15:40 +11:00
sigurdfdragon
c65b50e8f1
SotA: Make code robust against debug usage
2017-03-17 07:15:40 +11:00
sigurdfdragon
7399cba00d
SotA S8: Make objective clearer
2017-03-17 07:15:40 +11:00