gfgtdf
4a7d008be5
add world_conquest tags to schema
2020-08-19 22:22:13 +02:00
gfgtdf
a5260d6e61
fix schema
2020-08-19 22:22:13 +02:00
gfgtdf
6fb3573978
fix modify_unit_type macros
2020-07-03 14:28:13 +02:00
Pentarctagon
8f9ab9d13f
Fix schema validation for color attribute in [print]
2020-06-28 19:02:51 -05:00
Lukas Jox
6dd916283c
add modify_unit tags added in 1.15.3 to schema validation
2020-05-20 14:16:58 +02:00
Pentarctagon
9a0b95f9a0
Separate unit test results from scenario victory/defeat.
...
This adds an additional `test_result` attribute to [endlevel], intended for use with the automated unit tests. This allows for the unit tests to differentiate a pass/fail result separately from scenario victory or defeat, which allows for more accurately determining the outcome of a test as well as addresses the potential, for example, for a scenario to be expect to pass because of the {SUCCEED} macro but instead passes because the scenario ended as a victory through some other method.
Additional unit tests which were the original motivation for this change are also added as part of this. They test, as much as possible, that events are executed at all, and are then also executed in the expected order.
2020-04-07 16:45:34 -05:00
gfgtdf
0de2070461
schema updae for [modify_unit_type]
2020-03-12 19:15:17 +01:00
Celtic Minstrel
3303be6c91
Restore the dir+count test for move_unit and add the syntax to the schema
2019-12-14 11:28:37 -05:00
Steve Cotton
17940cb98f
Replace the [tutorial] tag with [scenario]
...
The title screen's "tutorial" button will use the tag name from game_classification,
as would anything else that calls game_launcher::set_tutorial().
2019-11-04 17:09:10 +11:00
Celtic Minstrel
f8c7455928
Fix schema rejecting top-level color range/palette tags ( #4487 )
2019-10-18 22:18:17 -04:00
Severin Glöckner
b593e82cd2
schema: Use same definition as in actionwml
2019-10-02 05:59:58 +02:00
Severin Glöckner
664871bd14
add map_file to schema
2019-10-02 03:50:08 +02:00
Steve Cotton
06dd9a140c
Add [find_path] option "nearest_by", and simple_find_path test
...
Adding this is issue 2 of #4177 , changing the behavior when [find_path]
is given a SLF which matches multiple hexes.
The map and tests here should be easy enough for manually editing them. It
duplicates some of the functionality of the existing characterize_pathfinding
tests, however those tests need their expected values to be calculated and
can't be changed by hand.
'''nearest_by''': {DevFeature1.15|2} possible values "movement_cost"
(default), "steps", "hexes". If the [destination] SLF matches multiple hexes,
the one that would need the least movement points to reach may not be the one
that's closest as measured by '''hexes''', or closest as measured by steps,
from the starting point.
Behavior in 1.14 depended on which hex was checked first.
2019-09-11 11:17:56 +02:00
Wedge009
ff772b1be8
Add game_created sound key
...
See #4260 for details.
[ci skip]
2019-08-27 13:41:01 +10:00
sigurdfdragon
6e2fbc7b1a
Schema: Fix travis error by allowing additional keys in two situations
...
1. Allow carryover_percentage & carryover_add with
victory_when_enemies_defeated=no. Code from newfrenchy83
2. Allow use of current_time in [time_area].
2019-07-02 23:19:38 -04:00
gfgtdf
daf054752a
support item_name= in [store_items]
...
we use it in SotA16 to make the scenario more robust against
[modification]s that might add [item]s for decoration.
2019-03-20 20:27:33 +01:00
Celtic Minstrel
bfc997c91e
Add various new features to the schema
...
Addresses #3730
This is everything I could find by perusing the commit log.
I may have missed something, however.
2019-03-03 11:56:34 -05:00
mattsc
f07897cba9
Schema validation: support Micro AI named location keys
2018-12-03 18:19:44 -08:00
Celtic Minstrel
ea9fddcd23
Support [disallow_end_turn]reason= and use it in the tutorial
2018-11-24 17:46:29 -05:00
pentarctagon
7034c8f97b
Run WML schema validation in travis. Fixes #3709
...
This adds running the WML schema validation in travis. It also updates the schema itself and fixes a few WML errors so that core and all campaigns under all difficulties pass the schema validation.
2018-11-24 10:35:22 -06:00
Celtic Minstrel
e7903874ec
Add new schema keys for the game config
2018-11-18 00:45:44 -05:00
Celtic Minstrel
52c4dc0e3d
Add a validator subclass specialized for validating WML schemas against the WML schema schema
2018-11-03 17:09:25 -04:00
Celtic Minstrel
4674e97eb6
Schema: Add a macro for links (and make use of it)
2018-10-23 22:49:53 -04:00
Celtic Minstrel
e47ace53a9
Schema: Fix a couple more missing details
2018-10-23 22:49:43 -04:00
Celtic Minstrel
68bb024efe
Schema: Accept variable substitution in [do_command]
2018-10-23 22:49:42 -04:00
Celtic Minstrel
bf814914e1
Schema: Fix some bugs in the [micro_ai] definition
2018-10-23 22:49:38 -04:00
Celtic Minstrel
a50a3f399b
Schema: Accept [set_menu_item]use_hotkey=only
2018-10-23 22:49:35 -04:00
Celtic Minstrel
bc2054ec10
Schema: Fix some tags being allowed only once instead of unlimited times
2018-10-23 22:49:27 -04:00
Celtic Minstrel
66ae7f3b13
Schema: Accept variable substitution in [set_variable] root= and round=
2018-10-23 22:49:26 -04:00
Celtic Minstrel
ebc6285683
Schema: Allow variable substitution in [label]
2018-10-23 22:49:25 -04:00
Celtic Minstrel
2a5e8c7b41
Schema: side=global is valid in [*_global_variable]
2018-10-23 22:49:23 -04:00
Celtic Minstrel
604a3ec941
Schema: It turns out that [endlevel]bonus= is actually a real number!
2018-10-23 22:49:20 -04:00
Celtic Minstrel
9fc1dde19c
Schema: Apparently config_name IS valid in [generator]
2018-10-23 22:48:18 -04:00
Celtic Minstrel
ed137c1f85
Schema: Allow variable substitution for fake unit genders
2018-10-23 22:47:09 -04:00
Celtic Minstrel
d86ac67b60
Schema: Missed an allowed key in [label]
2018-10-23 22:45:54 -04:00
Celtic Minstrel
c7d9b6641e
Schema: [micro_ai] AI-specific keys are only relevant if action is not delete
2018-10-23 22:45:51 -04:00
Celtic Minstrel
96c705c795
Schema: Make [event]name= optional
2018-10-23 22:45:50 -04:00
Celtic Minstrel
a8f767e887
Schema: Fix a few incorrect types
2018-10-23 22:45:01 -04:00
Celtic Minstrel
70ea5c9aae
Schema: Another incorrect key type
2018-10-23 22:43:38 -04:00
Celtic Minstrel
eb041ca034
Schema: Add some undocumented child tags of ScenarioWML
2018-10-23 22:43:36 -04:00
Celtic Minstrel
e83371b40c
Schema: Allow scenarios with no sides (is this expected?)
2018-10-23 22:41:56 -04:00
Celtic Minstrel
defea0679f
Schema: Definition of the [generator] tag
2018-10-23 22:41:51 -04:00
Celtic Minstrel
6845b48697
Schema: Fix a few more instances of keys not accepting variable substitution
2018-10-23 22:41:39 -04:00
Celtic Minstrel
2473bbd237
Schema: Fix incorrect type
2018-10-23 22:40:09 -04:00
Celtic Minstrel
b9240e6f5d
Schema: Remove the condition on [endlevel]
2018-10-23 22:40:07 -04:00
Celtic Minstrel
a71ce59a4e
Schema: Accept x,y=recall,recall in [unstore_unit]
2018-10-23 22:39:56 -04:00
Celtic Minstrel
cfe4d120ee
Schema: Some missing [unit] keys and promote some [multiplayer] keys to [scenario]
2018-10-23 22:39:45 -04:00
Celtic Minstrel
902a104268
Schema: Fix several more cases of keys failing to accept variable substitutions
2018-10-23 22:39:37 -04:00
Celtic Minstrel
e01567c434
Schema: Promote [object]duration= key to non-ActionWML objects
...
It's used by the object auto-expiry mechanism, so it's meaningful
even outside of ActionWML.
2018-10-23 22:39:36 -04:00
Celtic Minstrel
12e78df9f4
Schema: Support for turns=unlimited
2018-10-23 22:39:33 -04:00