J.W. Bjerk
965ebc7bc6
Making the standard shallow water color-shifted from tropical.
...
Removed extra water terrain.
2010-09-19 15:58:48 +00:00
Lari Nieminen
478c88a1e7
Made the shallow water terrains appear in order of saturation...
...
...(from most saturated to least saturated) in the editor.
2010-09-19 12:21:31 +00:00
J.W. Bjerk
43fb7e53ad
refinements to the auto-color water variations.
...
Note this is probably a speed regression due to previously disabled
animations being re-enabled.
2010-09-19 11:37:18 +00:00
Lari Nieminen
2bb50e539b
Added two new macros to internal-generic.cfg...
...
...for creating IPF-capable animated water terrains and transitions,
changed all water transitions to use them and added two new
colour-shifted water variant terrains.
2010-09-19 10:28:56 +00:00
J.W. Bjerk
f72a82b678
converted volcanoes from 'Qv' to 'Mv' for saner and easier wildcarding.
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Think i got all the maps that used it too.
2010-09-19 02:11:56 +00:00
J.W. Bjerk
71c6bf67bc
added volcano to the default hill and mountain to water transitions.
2010-09-18 15:29:27 +00:00
J.W. Bjerk
d7ded3e6d1
Underground and chasm friendly volcanoes.
2010-09-18 15:17:04 +00:00
Nils Kneuper
d0c095051d
updated Chinese (Simplified) translation
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someone who knows how this image stuff works please check this commit...
2010-09-18 10:08:26 +00:00
J.W. Bjerk
959fba759d
Big overhaul of Hill and Mountain transitions to water.
2010-09-18 03:51:49 +00:00
J.W. Bjerk
6b20d3351e
removed accidentally commited image.
2010-09-18 00:44:03 +00:00
J.W. Bjerk
03b4363346
added quick variant of 'chasm bridge' for automatic use over water.
2010-09-17 23:05:46 +00:00
Lari Nieminen
d375903a1f
Changed the default base of snowy human city village from cobbles to snow.
2010-09-17 22:36:26 +00:00
J.W. Bjerk
f9b21ca7ae
reverted to the traditional and less obvious failure...
...
...of the sunken keep to combine properly with non-sunken castles.
2010-09-17 18:52:38 +00:00
J.W. Bjerk
4a0d980129
fixed a couple other multi-castle glitches -- again..
2010-09-17 18:42:15 +00:00
J.W. Bjerk
eabe5af0f6
fixed a couple other multi-castle glitches.
2010-09-17 18:35:07 +00:00
J.W. Bjerk
93478613a6
fixed some castle and keep mixing glitches,
...
...and generally cleaned up terrain-graphics.cfg to make it more readable.
2010-09-17 18:20:23 +00:00
Ali El Gariani
09b4fe022d
Add "Save All Maps" in editor "File" menu and a new hotkey
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(default: alt+s)
Quickly show all maps when saving, not wanted but provide some UI
feedback.
2010-09-17 17:19:58 +00:00
J.W. Bjerk
aa4e8723e0
futher improvements to castle mixing.
...
Also encampment graphics enhanced to work better in mixed situations.
2010-09-17 01:26:45 +00:00
J.W. Bjerk
19b055afec
Any Castle or Keep except Dwarvish can now be combined...
...
...without large gaps or extra walls. Of course the graphics often
don't fit next to each other very well, but if it's a failure, it's a
much more graceful failure than we used to have.
2010-09-16 19:47:10 +00:00
J.W. Bjerk
a5a52237a4
Altered terrain WML so that encampments...
...
...can be freely mixed with all human and elvish castles. Also fixed
some issued with the base transitions of swamp and sunken
castles. Don't really know how i did it.
2010-09-16 17:20:53 +00:00
Lari Nieminen
11658f62f0
Fixed a big glitch when placing overlay terrains on ford.
2010-09-16 12:28:19 +00:00
J.W. Bjerk
13cadba5c2
improvements to lava next to mountain transitions.
2010-09-16 01:21:54 +00:00
Steven Panek
6a9c5c9f00
Improved obfuscation of my and Simons Mith's e-mail addresses.
2010-09-16 00:24:29 +00:00
Steven Panek
3a447501ac
Added a comment to my data in the misc contributors section.
2010-09-15 22:19:39 +00:00
Steven Panek
5ff516fb13
Added Simons Mith to the credits.
2010-09-15 22:13:29 +00:00
J.W. Bjerk
a6e3b124df
Fixed lava drawing extra transition on off-map
2010-09-15 22:08:29 +00:00
Lari Nieminen
ee41249f68
Added swamp as the default base of the non-aquatic swamp village.
2010-09-15 16:48:42 +00:00
Lari Nieminen
060a150a6c
Allowed the chasm bridges to be placed on any terrain,
...
...removed the lava chasm bridge terrains and made the chasm bridges
simply use the lit-by-lava images when placed on top of lava.
2010-09-15 16:47:40 +00:00
Phil Barber
3ceaa73793
Add and wire new leadership animations for Drake Flare and Flameheart.
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Update Flare base frame. Update changelogs.
2010-09-15 09:52:43 +00:00
Ali El Gariani
c7ee3061a2
Remove tiny negative height for water hexes.
...
This was barely visible and looked silly for big unit north of land
(feet sometimes visible there)
But the main reason is that this helps perfomance by keeping unit in their hex.
PS: I will maybe reactivate this later with another implementation of
the submerge effect
2010-09-15 05:24:55 +00:00
J.W. Bjerk
ffd911e80f
removed unneccesary and ugly rock variants from beach sand.
2010-09-14 23:02:47 +00:00
J.W. Bjerk
f8ddff6126
fixed sharp upper edge of the cave beam's beams.
2010-09-14 22:14:36 +00:00
J.W. Bjerk
c42a4c36c0
fixed transition of Leaf-litter to water.
2010-09-14 21:35:26 +00:00
J.W. Bjerk
45f6682566
Fixed hard edge on immpassible mountains clouds.
2010-09-14 20:58:21 +00:00
Phil Barber
344daf2240
Add new goblin spearman alternate portrait by Santiago Iborra.
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Update changelogs.
2010-09-14 13:51:06 +00:00
Phil Barber
4144a3fb71
Add new mermaid initiate alternate portrait by Santiago Iborra.
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Update changelogs.
2010-09-14 13:47:29 +00:00
Lari Nieminen
e9a0764584
Added a WIP of a new experimental fake map edge terrain.
2010-09-14 08:44:28 +00:00
Steven Panek
3766ec2702
'familiarise' -> 'familiarize'.
2010-09-14 00:07:28 +00:00
Lari Nieminen
6bb600b96b
Fixed unnecessary village terrain code conversion.
2010-09-13 17:00:43 +00:00
Lari Nieminen
825b03c4e2
Removed the new obsolete village terrain variants.
2010-09-13 16:57:46 +00:00
Eric S. Raymond
4147c6c77f
Village-code changes requested by zookeeper,
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...and wmllint code to perform them.
2010-09-13 16:43:50 +00:00
Lari Nieminen
641523dbc4
Allowed the Ss^Vhs swamp village to be placed on different base...
...
...terrains. Also a bunch of trailing whitespace trimming.
2010-09-13 15:08:36 +00:00
Eric S. Raymond
5c5936e3b9
Still more typechecking in macros.
2010-09-13 02:29:04 +00:00
Lari Nieminen
3387bf7d21
Made all villages except for water and swamp villages alias to village,base.
2010-09-12 22:43:38 +00:00
Lari Nieminen
9084ba279f
Gave bats the feral trait, capping their defense in any village to 40%.
2010-09-12 22:39:00 +00:00
Eric S. Raymond
28a730d1af
More wmllint/wmlscope cleanup.
2010-09-12 21:38:15 +00:00
J.W. Bjerk
d775692a87
slowed down some unneccesarily fast animations to improve performance.
2010-09-12 21:06:56 +00:00
Eric S. Raymond
e8bb04ce29
wmlscope/wmllint cleanup. Mainline is clean.
2010-09-12 21:03:54 +00:00
Mark de Wever
d8c362bff8
Add a F5 hotkey to the gui2 title screen.
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This makes 2010-09-02T20:02:54Z!alinkmaze@gmail.com no longer needed and that commit will be
reverted with the next commit.
2010-09-12 20:07:34 +00:00
Ali El Gariani
eb00715589
Optimize water animation by temporary disabling...
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...animation of water transitions
(they assumed synchronized animation and also updated 7 hexes instead of 1)
No significant visual difference because transition are transparent
and the underlying main water tile is still animated. But it gives a
nice fps boost (on map using water transitions).
2010-09-12 18:32:53 +00:00