3266 Commits

Author SHA1 Message Date
Ali El Gariani
ff0d702408 Implement the singlehex water animation optimization...
...using another forgotten terrain_graphics feature.

This make mainline always uses [image] at [terrain_graphics] again
2010-09-12 17:15:49 +00:00
Jérémy Rosen
29fe502d8a optimize the drawing loop, apply patch #1952 by VIR 2010-09-12 13:17:10 +00:00
Eric S. Raymond
02c1e610c4 Partial wmllint/wmlscope cleanup. 2010-09-12 11:11:05 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
J.W. Bjerk
74227b6947 better transitions for clean cobbled road and overgrown path. 2010-09-11 19:56:16 +00:00
J.W. Bjerk
760a7e1aa0 more transitions for cobbled road. 2010-09-11 19:20:57 +00:00
J.W. Bjerk
b84d297bc4 Improved non-blocky transitions for cobbled road. 2010-09-11 02:22:39 +00:00
Ali El Gariani
b25b7551f2 Also disable water animation for swamp water-to-land...
...(really not visible)
2010-09-11 00:36:33 +00:00
Ali El Gariani
c97492d792 Temporary disable water animation under swamp
(often not visible and make sense to be stagnant)
2010-09-11 00:36:30 +00:00
Ali El Gariani
c15aa1c5a4 Temporary disable water animation under ford (not really visible) 2010-09-11 00:36:27 +00:00
Ali El Gariani
4cb09e3da2 Add a macro to get only first frame of animation
(=disable the animation but still render the terrain image)
2010-09-11 00:36:25 +00:00
Ali El Gariani
c922ee1f6a Disable "water transitions that meld the edges...
...of out-of-sync animating tiles"

because the engine doesn't synchronize animation yet and there is a
problem with transition directions.

This improves the framerate a lot for big patch of water without real
visual difference
2010-09-11 00:36:22 +00:00
Ali El Gariani
a895fe6e1e Clarify some comments about optimization of water transition with void
Note that the commented off code was not working
2010-09-11 00:36:20 +00:00
Guillaume Melquiond
9311e5d74d Cleaned constant. 2010-09-10 21:29:40 +00:00
J.W. Bjerk
aa45c22d81 Slightly tweaked dirt colors and new, smooth dirt transitions. 2010-09-10 18:22:17 +00:00
J.W. Bjerk
a5264185b9 fixed glitches in the sand/desert transitions. 2010-09-10 17:58:04 +00:00
Nils Kneuper
f7f1150182 updated Vietnamese translation 2010-09-10 07:56:21 +00:00
Lari Nieminen
70a58cdf9c Added a new SCATTER_EMBELLISHMENTS...
...macro which can be used, unsurprisingly, to randomly scatter embellishments.
2010-09-09 19:07:11 +00:00
J.W. Bjerk
294f5b8c72 Neccesary dry mountain images for previous commit. 2010-09-07 23:04:41 +00:00
J.W. Bjerk
3491f69927 Old Desert Mountains replaced with a non-green version of...
...Frien's mountains.  Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
a77905044e updated human city snow village by doofus. 2010-09-07 13:15:07 +00:00
Lari Nieminen
e665905a2a Made the Giant Rat use the regular DEFAULT_AMLA instead of AMLA_TOUGH. 2010-09-07 13:11:55 +00:00
J.W. Bjerk
998dd9c554 replacements for the old scenery rocks by doofus. 2010-09-05 22:58:27 +00:00
J.W. Bjerk
14a67965e7 On second thought made the scenery monoliths browner. 2010-09-05 01:12:26 +00:00
J.W. Bjerk
a16558bb6d much improved transitions for the sand terrains. 2010-09-04 21:52:58 +00:00
J.W. Bjerk
81abf96aaf color harmonization applied to the stone scenery items. 2010-09-04 03:14:04 +00:00
Richard Kettering
9a9d2d1908 Updated sleepwalker's accreditation. 2010-09-03 23:29:25 +00:00
Gunter Labes
f8d4cd5eb1 Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2. 2010-09-03 22:14:16 +00:00
J.W. Bjerk
3dcd3a4a5f further clean up of terrain names, so that there's less 'flat (flat)'...
...type redundancy. Some triple combo terrains will display oddly
which illustrates the brokeness of the current system. Village on snow
hills should report it's aliases as (snow, hills, village), but it
will only list the two most immediate names in the tree of aliases.
2010-09-03 00:26:01 +00:00
Steven Panek
a195d6f8b0 Added some pofix rules for quote conversions and spacing fixes. 2010-09-02 23:23:34 +00:00
J.W. Bjerk
0a9183d9da fixed the move/def of the muddy quagmire
i.e. actually made it an alias of swamp.
2010-09-02 19:46:17 +00:00
Steven Panek
94a7a641c9 Uncommented and applied some old pofix conversions. 2010-09-02 19:39:55 +00:00
J.W. Bjerk
f46da2deac better roof for a snowy human village by doofus. 2010-09-02 14:25:02 +00:00
J.W. Bjerk
d22549fa11 missing image for last commit. 2010-09-01 08:32:57 +00:00
Eric S. Raymond
1148640c36 Suppress a type-mismatch warning. 2010-09-01 04:23:50 +00:00
J.W. Bjerk
17f0c16532 Adding new terrain 'Muddy Quagmire' (Sm)...
...which is a plant-less alias of the swamp.  Currently it
appropriates existing graphics, so looks similar to the ford.
2010-09-01 02:27:45 +00:00
Fabian Müller
b3e5e95db3 Macro for doing conditional operations on variables. 2010-08-31 15:50:49 +00:00
Fabian Müller
95ecd0c701 LoW: Enabled the second and third chapter of the multiplayer campaign port. 2010-08-30 22:00:01 +00:00
J.W. Bjerk
119f8cabab instructions on how to comment and uncomment...
...some alternate water animation lines to improve performance.
Search for '>>>'.  Of course this might be a maintancance nightmare so
don't be suprised if the non-animated version has some glitches later
on.
2010-08-30 21:37:41 +00:00
Eric S. Raymond
9ec6db37dd Add a needed wmlsope directive. 2010-08-30 14:04:58 +00:00
Nils Kneuper
4af000bb4c add another conversion that pofix applies now 2010-08-30 08:35:35 +00:00
Jérémy Rosen
a1e30f579c apply patch #1871
(correct map count for all mainline campaigns) by elvish sovereign.

I'll let zookeeper test if that is correct
2010-08-28 20:28:29 +00:00
J.W. Bjerk
a56eca19e4 fixed glitch with mountains and water. 2010-08-28 17:14:33 +00:00
J.W. Bjerk
bf6e3f8285 adding in the snowy human city village by doofus-01 2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272 Adding tropical ocean terrain.
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
9d013bfb42 temporary ugly ocean trans for troubleshooting. 2010-08-27 18:58:13 +00:00
J.W. Bjerk
a006785fb7 shroud with less curvyness that the previous commit. 2010-08-27 02:28:03 +00:00
Derek Hoagland
c5611e5bbb Adds [chat] WML tag 2010-08-26 01:04:11 +00:00
Gunter Labes
42d7c5dcc4 added a help entry for private message sending 2010-08-25 20:21:00 +00:00
Phil Barber
dbdfb43670 Add and wire new Inferno Drake portrait, update changelogs, portrait credits. 2010-08-25 19:47:41 +00:00