Ali El Gariani
ff0d702408
Implement the singlehex water animation optimization...
...
...using another forgotten terrain_graphics feature.
This make mainline always uses [image] at [terrain_graphics] again
2010-09-12 17:15:49 +00:00
Jérémy Rosen
29fe502d8a
optimize the drawing loop, apply patch #1952 by VIR
2010-09-12 13:17:10 +00:00
Eric S. Raymond
02c1e610c4
Partial wmllint/wmlscope cleanup.
2010-09-12 11:11:05 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
J.W. Bjerk
74227b6947
better transitions for clean cobbled road and overgrown path.
2010-09-11 19:56:16 +00:00
J.W. Bjerk
760a7e1aa0
more transitions for cobbled road.
2010-09-11 19:20:57 +00:00
J.W. Bjerk
b84d297bc4
Improved non-blocky transitions for cobbled road.
2010-09-11 02:22:39 +00:00
Ali El Gariani
b25b7551f2
Also disable water animation for swamp water-to-land...
...
...(really not visible)
2010-09-11 00:36:33 +00:00
Ali El Gariani
c97492d792
Temporary disable water animation under swamp
...
(often not visible and make sense to be stagnant)
2010-09-11 00:36:30 +00:00
Ali El Gariani
c15aa1c5a4
Temporary disable water animation under ford (not really visible)
2010-09-11 00:36:27 +00:00
Ali El Gariani
4cb09e3da2
Add a macro to get only first frame of animation
...
(=disable the animation but still render the terrain image)
2010-09-11 00:36:25 +00:00
Ali El Gariani
c922ee1f6a
Disable "water transitions that meld the edges...
...
...of out-of-sync animating tiles"
because the engine doesn't synchronize animation yet and there is a
problem with transition directions.
This improves the framerate a lot for big patch of water without real
visual difference
2010-09-11 00:36:22 +00:00
Ali El Gariani
a895fe6e1e
Clarify some comments about optimization of water transition with void
...
Note that the commented off code was not working
2010-09-11 00:36:20 +00:00
Guillaume Melquiond
9311e5d74d
Cleaned constant.
2010-09-10 21:29:40 +00:00
J.W. Bjerk
aa45c22d81
Slightly tweaked dirt colors and new, smooth dirt transitions.
2010-09-10 18:22:17 +00:00
J.W. Bjerk
a5264185b9
fixed glitches in the sand/desert transitions.
2010-09-10 17:58:04 +00:00
Nils Kneuper
f7f1150182
updated Vietnamese translation
2010-09-10 07:56:21 +00:00
Lari Nieminen
70a58cdf9c
Added a new SCATTER_EMBELLISHMENTS...
...
...macro which can be used, unsurprisingly, to randomly scatter embellishments.
2010-09-09 19:07:11 +00:00
J.W. Bjerk
294f5b8c72
Neccesary dry mountain images for previous commit.
2010-09-07 23:04:41 +00:00
J.W. Bjerk
3491f69927
Old Desert Mountains replaced with a non-green version of...
...
...Frien's mountains. Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
a77905044e
updated human city snow village by doofus.
2010-09-07 13:15:07 +00:00
Lari Nieminen
e665905a2a
Made the Giant Rat use the regular DEFAULT_AMLA instead of AMLA_TOUGH.
2010-09-07 13:11:55 +00:00
J.W. Bjerk
998dd9c554
replacements for the old scenery rocks by doofus.
2010-09-05 22:58:27 +00:00
J.W. Bjerk
14a67965e7
On second thought made the scenery monoliths browner.
2010-09-05 01:12:26 +00:00
J.W. Bjerk
a16558bb6d
much improved transitions for the sand terrains.
2010-09-04 21:52:58 +00:00
J.W. Bjerk
81abf96aaf
color harmonization applied to the stone scenery items.
2010-09-04 03:14:04 +00:00
Richard Kettering
9a9d2d1908
Updated sleepwalker's accreditation.
2010-09-03 23:29:25 +00:00
Gunter Labes
f8d4cd5eb1
Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
2010-09-03 22:14:16 +00:00
J.W. Bjerk
3dcd3a4a5f
further clean up of terrain names, so that there's less 'flat (flat)'...
...
...type redundancy. Some triple combo terrains will display oddly
which illustrates the brokeness of the current system. Village on snow
hills should report it's aliases as (snow, hills, village), but it
will only list the two most immediate names in the tree of aliases.
2010-09-03 00:26:01 +00:00
Steven Panek
a195d6f8b0
Added some pofix rules for quote conversions and spacing fixes.
2010-09-02 23:23:34 +00:00
J.W. Bjerk
0a9183d9da
fixed the move/def of the muddy quagmire
...
i.e. actually made it an alias of swamp.
2010-09-02 19:46:17 +00:00
Steven Panek
94a7a641c9
Uncommented and applied some old pofix conversions.
2010-09-02 19:39:55 +00:00
J.W. Bjerk
f46da2deac
better roof for a snowy human village by doofus.
2010-09-02 14:25:02 +00:00
J.W. Bjerk
d22549fa11
missing image for last commit.
2010-09-01 08:32:57 +00:00
Eric S. Raymond
1148640c36
Suppress a type-mismatch warning.
2010-09-01 04:23:50 +00:00
J.W. Bjerk
17f0c16532
Adding new terrain 'Muddy Quagmire' (Sm)...
...
...which is a plant-less alias of the swamp. Currently it
appropriates existing graphics, so looks similar to the ford.
2010-09-01 02:27:45 +00:00
Fabian Müller
b3e5e95db3
Macro for doing conditional operations on variables.
2010-08-31 15:50:49 +00:00
Fabian Müller
95ecd0c701
LoW: Enabled the second and third chapter of the multiplayer campaign port.
2010-08-30 22:00:01 +00:00
J.W. Bjerk
119f8cabab
instructions on how to comment and uncomment...
...
...some alternate water animation lines to improve performance.
Search for '>>>'. Of course this might be a maintancance nightmare so
don't be suprised if the non-animated version has some glitches later
on.
2010-08-30 21:37:41 +00:00
Eric S. Raymond
9ec6db37dd
Add a needed wmlsope directive.
2010-08-30 14:04:58 +00:00
Nils Kneuper
4af000bb4c
add another conversion that pofix applies now
2010-08-30 08:35:35 +00:00
Jérémy Rosen
a1e30f579c
apply patch #1871
...
(correct map count for all mainline campaigns) by elvish sovereign.
I'll let zookeeper test if that is correct
2010-08-28 20:28:29 +00:00
J.W. Bjerk
a56eca19e4
fixed glitch with mountains and water.
2010-08-28 17:14:33 +00:00
J.W. Bjerk
bf6e3f8285
adding in the snowy human city village by doofus-01
2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272
Adding tropical ocean terrain.
...
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
9d013bfb42
temporary ugly ocean trans for troubleshooting.
2010-08-27 18:58:13 +00:00
J.W. Bjerk
a006785fb7
shroud with less curvyness that the previous commit.
2010-08-27 02:28:03 +00:00
Derek Hoagland
c5611e5bbb
Adds [chat] WML tag
2010-08-26 01:04:11 +00:00
Gunter Labes
42d7c5dcc4
added a help entry for private message sending
2010-08-25 20:21:00 +00:00
Phil Barber
dbdfb43670
Add and wire new Inferno Drake portrait, update changelogs, portrait credits.
2010-08-25 19:47:41 +00:00