1423 Commits

Author SHA1 Message Date
Simon Forsyth
2b40ba62f0 add three new bridges
there are some issues preventing the plank bridge from being used
adjacent to walkable areas but it is still useful enough to be worth
adding and it is likely that either the artist or I can resolve these
problems
2012-03-31 02:27:31 +00:00
Richard Kettering
cdd19d33eb New graphics and animations for the spectre. 2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b Doubled frame count of skeleton attack anim. 2012-03-25 03:52:19 +00:00
Simon Forsyth
f23f3bc18c consolidate the swamp plant images into one macro 2012-03-24 14:39:16 +00:00
Fabian Müller
dad3b55e63 New set of editor brush images by vultraz. 2012-03-20 09:40:17 +00:00
Ignacio R. Morelle
0035a442f3 Replace non-standard Underground ToD schedule picture (125x38)...
...with an upscaled version of the correct size (125x39), provided in
bug #19415

This solution seems sensible for reasons stated in the bug report. I
normally dislike upscaling graphics, but in this case the original is
crappy enough (it even appears to have JPEG artifacts?) and the
difference barely noticeable to the human eye.

Since this kind of changes can apparently break add-ons nowadays, this
probably should _not_ be backported to 1.10.
2012-03-20 08:11:33 +00:00
Simon Forsyth
cb744daade more updated grass backgrounds 2012-03-16 17:02:50 +00:00
Steven Panek
52a964b29b Added the French logo. 2012-03-13 06:04:57 +00:00
Simon Forsyth
d60cee89ff update villages grass backgrounds compliments of vultraz 2012-03-11 15:58:29 +00:00
Simon Forsyth
5f1fb50b8d move campfire terrain from Under the Burning Suns to core
now in Embellishments group

does not deprecate ANIMATED_CAMPFIRE macro

- needed in case the terrain on the map already includes an overlay

other maps using campfire not yet updated
2012-03-10 19:09:59 +00:00
Fabian Müller
169f555fcb Slightly wider sidebar background image for the editor. 2012-03-09 17:47:09 +00:00
Steven Panek
8716a47420 Set svn:mime-type. 2012-03-07 06:11:25 +00:00
Simon Forsyth
79c432d258 replaced out of date impassible desert mountain tile...
...with new one from vultraz
2012-03-06 23:49:43 +00:00
Fabian Müller
7459daf6ff Widened the editor's sidebar by one pixel. 2012-03-05 14:22:14 +00:00
Fabian Müller
d817171944 Made the editor brush buttons transparent. 2012-03-05 14:19:26 +00:00
Fabian Müller
960ad72f60 Added another brush to the editor.
The image still has the shadow on the wrong side and needs some
artist's attention.
2012-02-28 11:08:00 +00:00
Fabian Müller
2bbf499f6e New theme for the map editor. 2012-02-28 10:34:46 +00:00
Ignacio R. Morelle
bc97fef77d Remove obsolete Soulless animation frame...
...that isn't used in mainline and serves as artistic reference for
absolutely nothing
2012-02-18 08:15:46 +00:00
Ignacio R. Morelle
3f3f14abcb Copy Drake!Soulless baseframe to serve as a stand-in for its defense frame
(fixes bug #19351)

The art for this Soulless variation is obsolete and needs to be redone
anyway.
2012-02-18 08:07:04 +00:00
Simon Forsyth
900587e01f get rid of image for removed terrain 2012-02-15 00:51:23 +00:00
Simon Forsyth
a833566383 Add fancy new tropical forests by Mephisto again 2012-02-02 01:05:05 +00:00
Steven Panek
4b9de74105 Updated localized images for Spanish. 2012-01-21 02:04:47 +00:00
Nils Kneuper
bbd2d9846b used a "higher quality" black background for the stone wall...
...fixing my issues reported in #wesnoth-dev with the cave center not
working
2012-01-20 23:51:02 +00:00
Nils Kneuper
e8e068d487 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 164 KiB on 29 files
 Optimized size: 163 KiB
   Total saving: 1 KiB = 0% decrease
2012-01-13 11:22:41 +00:00
Ignacio R. Morelle
3caa31a2cd Update the terrain palette icons for winter/fall...
...single or mixed forested hills so they show the default base Hhd
instead of Hh
2012-01-12 03:20:08 +00:00
Simon Forsyth
3854085e4f Use 1.8 images for swamp water, fixes bug #18601
Animation for water was removed and the 1.8 images have more detail
than a frame of the 1.9 ones

Also restores old variety in appearance due to flowers, etc.
2012-01-12 00:52:41 +00:00
Simon Forsyth
f269f29b2e Rename reed images to match requirements of OVERLAY_COMPLETE macro.
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:10:41 +00:00
Nils Kneuper
6e1542cb94 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 2643 KiB on 14 files
 Optimized size: 2520 KiB
   Total saving: 122 KiB = 4% decrease
2012-01-06 16:09:45 +00:00
Ignacio R. Morelle
2b0ab55879 Update Spanish logo.png 2012-01-04 23:51:18 +00:00
Simon Forsyth
072e72ab43 Strip some semi-transparent pixels of the wrong colour 2012-01-02 17:53:49 +00:00
Steven Panek
e08333f436 Reverted 2011-12-26T22:36:33Z!Majora700@gmail.com since tooltip.png is protected by the string freeze. 2011-12-26 22:57:43 +00:00
Steven Panek
9d256d9dee Redid tooltip.png. 2011-12-26 22:36:33 +00:00
Ignacio R. Morelle
14502e557b Add a separate icon for the non-village Windmill 2011-12-26 19:32:39 +00:00
Simon Forsyth
c8084180c3 Restore old jungle by popular demand 2011-12-24 04:10:51 +00:00
Nils Kneuper
a24483fff4 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 14 KiB on 1 files
 Optimized size: 14 KiB
   Total saving: 0 KiB = 0% decrease
2011-12-20 13:12:27 +00:00
Simon Forsyth
3892835529 Replace tropical forest with Mefisto's new version
There is an unused forested-tropical-hills-tile.png image
It allows a hill tile in the editor after string freeze is over
2011-12-17 21:45:22 +00:00
Simon Forsyth
a73918715f Improve appearance of rough cave wall 2011-12-14 00:07:04 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Nils Kneuper
302263c6d2 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3 KiB on 4 files
 Optimized size: 2 KiB
   Total saving: 0 KiB = 17% decrease
2011-11-06 11:08:20 +00:00
Simon Forsyth
009c646e32 Remove test terrain images 2011-11-06 00:02:53 +00:00
Simon Forsyth
c1f4ca6f7f clean up existing rotting bridge images and add variations 2011-11-04 23:21:47 +00:00
Simon Forsyth
35eadcbc0b Wire in rotting bridge variant 2011-11-02 00:55:42 +00:00
Simon Forsyth
15e1f53268 Clean up mountain clouds
Delete fully transparent images and associated rules

Use @V technology to reduce remaining rules to 1

Rename images to reflect new simpler layout
2011-10-24 03:31:40 +00:00
Steven Panek
3b7a07b573 Ran umcpropfix. 2011-10-22 19:10:36 +00:00
Simon Forsyth
e9d3954aec Make cave bank blend better with cave 2011-10-22 17:10:51 +00:00
Simon Forsyth
47fb6b0a22 Rename cave bank tiles to something more reasonable 2011-10-22 01:26:43 +00:00
Simon Forsyth
42f9483dcf Make cave bank match cave floor more closely 2011-10-22 01:20:08 +00:00
Steven Panek
70094c6df4 Moved leader-expendable.png to core; added IS_EXPENDABLE_LEADER. 2011-10-19 00:07:25 +00:00
Simon Forsyth
234a1afb6f Make stone wall interior match cave wall interior 2011-10-15 18:06:56 +00:00
Simon Forsyth
c4e1b54750 revert previous incomplete commit 2011-10-15 17:03:32 +00:00