Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Simon Forsyth
8a8c7a9cf3
Apply latest bridge update by lurker
2012-11-04 21:40:37 +00:00
Simon Forsyth
259276c040
Redefine old terrain macro in terms of another.
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Would like a way to mark it as deprecated.
2012-06-28 02:03:00 +00:00
Simon Forsyth
36b2f08f97
Modernize Dark Castle terrain graphics.
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It is now usable adjacent to any terrain.
Adds new macro to core likely to be useful for UMC castle developers.
2012-06-28 01:55:12 +00:00
Simon Forsyth
2b40ba62f0
add three new bridges
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there are some issues preventing the plank bridge from being used
adjacent to walkable areas but it is still useful enough to be worth
adding and it is likely that either the artist or I can resolve these
problems
2012-03-31 02:27:31 +00:00
Simon Forsyth
5f1fb50b8d
move campfire terrain from Under the Burning Suns to core
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now in Embellishments group
does not deprecate ANIMATED_CAMPFIRE macro
- needed in case the terrain on the map already includes an overlay
other maps using campfire not yet updated
2012-03-10 19:09:59 +00:00
Simon Forsyth
69b001525c
lower keep layer to allow rubble to be drawn above it
2012-03-10 16:28:33 +00:00
Simon Forsyth
c295384fea
reduce the number of unique terrain flags
2012-03-10 15:11:46 +00:00
Simon Forsyth
8c87c87c2d
Reenable animated water transitions - needed for Under the Burning Suns
2012-03-03 18:46:45 +00:00
Simon Forsyth
057a2e65a0
Display invisible overlays on main map in map editor
2012-02-23 00:31:17 +00:00
Simon Forsyth
fde98f1884
Reduce animation overhead for animated walls
2012-02-03 02:03:00 +00:00
Simon Forsyth
be3115da85
Draw fallback small images if large images not available for OVERLAY_COMPLETE.
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Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:13:56 +00:00
Simon Forsyth
381b6981ae
Remove tags ignored by engine
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(as reported by lipk in http://forums.wesnoth.org/viewtopic.php?f=21&t=35832
2012-01-09 03:36:11 +00:00
Simon Forsyth
7784272c65
Allow 2x2 mountains/volcanos to be drawn at right map edge. Fixes bug #19024
2011-11-19 17:24:14 +00:00
Simon Forsyth
b7ef47690b
Correct high neighbour count track macros
2011-11-02 01:29:26 +00:00
Simon Forsyth
92480570ae
Allow variant images for tracks
2011-11-02 01:25:22 +00:00
Simon Forsyth
512d38345a
Kill the unused CANYON macro and accoutrements.
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The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
4a0df3b19b
adjust base values for narrow long mountains. Fixes bug #18874
2011-10-28 02:20:05 +00:00
Simon Forsyth
dd2ba82677
New macro: MOUNTAIN_SINGLE_RANDOM. Allows removal of 6 terrain_graphics rules
2011-10-24 03:11:25 +00:00
Simon Forsyth
8355eb92bc
New WALL_ADJACENT_TRANSITION macro
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like WALL_ADJACENT but avoids declaring base terrain inside it
this matches the other wall macros (e.g. NEW:WALL)
the two instances of this in terrain-graphics are switched to the new macro
incidentally reduces number of terrain_graphics rules by 1
2011-09-28 00:43:36 +00:00
Simon Forsyth
efb70e1f54
Remove unneeded keys from singlehex macro
2011-09-24 12:02:12 +00:00
Simon Forsyth
f2b4eb2eff
Expand GENERIC_SINGLEHEX_PLFB into TERRAIN_BASE_PLFB and variants
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Allows the single-hex macro to be used without directly accessing the
internal macros
terrain-graphics.cfg updated to use non-internal macros
Satisfies comment at start of internal-* files
2011-09-23 22:11:59 +00:00
Simon Forsyth
ad9a382658
Move image tag inside tile. Fixes appearance part of buf 18723
2011-09-23 21:47:21 +00:00
Simon Forsyth
7c8adba978
Simplify ANIMATED_WATER_15 macro (aka remove references to adjacent tiles)
2011-09-23 21:39:51 +00:00
Simon Forsyth
a58b8ec108
Simplify GENERIC_SINGLEHEX_PLFB. Macro is currently unused in mainline
2011-09-23 20:59:26 +00:00
Simon Forsyth
3f2b9101b0
Fix bug #18587 :
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restore old behaviour of drawing castle-cave wall transitions with
stone walls - reordered transitions to ensure stone walls appear above
cave transitions
2011-09-04 16:46:49 +00:00
Simon Forsyth
70bea55dc0
Apply patch #2862 : stone wall transitions. Fixes Bug #15940 .
2011-08-12 22:19:15 +00:00
Lari Nieminen
f927c64c9a
Moved the fence from layer 0 to -80.
2010-12-08 17:39:12 +00:00
Eric S. Raymond
bdf41495a3
wmlscope/wmllint cleanups.
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This caught one real bug in 6p_Team_Survival.cfg.
2010-12-07 22:58:25 +00:00
Lari Nieminen
ffe4997c62
Added lurker's new fence embellishment.
2010-11-29 12:32:15 +00:00
Steven Panek
9936b58d27
Ran wmlindent.
2010-11-25 10:06:26 +00:00
Jérémy Rosen
7c3379e3fe
commit a small bug in bridge macros, bug found by Lurker
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(and once again, sorry for reading your patch backward)
2010-11-24 17:36:17 +00:00
Eric S. Raymond
62e6d23ab3
Suppress some irritating abd pointless warnings.
2010-11-24 01:09:24 +00:00
Lari Nieminen
cce073f209
Possible solution for some ugly beach corners.
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Introduces little fuzzy overlap glitches.
2010-11-12 22:08:32 +00:00
Ali El Gariani
e2cce961c6
Test synchronization of waves animation.
2010-10-23 18:38:46 +00:00
J.W. Bjerk
62f082151d
Wave animations on sand-- concave only for now.
2010-10-18 00:59:54 +00:00
Lari Nieminen
2b1f6ee244
Added a temporary custom macro for the animated beach waves... for real this time.
2010-10-17 21:36:32 +00:00
J.W. Bjerk
19145dcd83
Waves... monstruously ugly ones from only 1 direction
2010-10-17 21:13:08 +00:00
J.W. Bjerk
155548250c
more work on the sand-to-water corner transitions.
2010-10-16 02:46:47 +00:00
Lari Nieminen
60c51b682c
Slight tweak to which tiles are used next to the 3-way corners.
2010-10-15 09:04:37 +00:00
Lari Nieminen
eb4a31a0df
Further developed the NEW:BEACH macro.
2010-10-15 08:41:48 +00:00
Lari Nieminen
fb10a9c4a4
Added a WIP macro for corner-based beach transitions...
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...split into 12 tiles.
2010-10-14 23:31:23 +00:00
Lari Nieminen
17fda0cff8
Fixed some castle glitches,
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...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Eric S. Raymond
055d489ce5
Fix variuous small glitches found by wmlscope/wmllint.
2010-09-28 22:09:17 +00:00
Ali El Gariani
2c07a1c111
Document the single hex optimization/trick into animated water macro
2010-09-27 15:19:49 +00:00
Lari Nieminen
bcb1dce861
Converted all castles to use new new wall macros,
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...and upped the number of variations they can handle to 6.
2010-09-27 13:02:12 +00:00
Lari Nieminen
189c4e2019
Added new macros for animated villages...
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...and setting village variation probabilities, and converted all
villages to use these.
2010-09-27 12:40:20 +00:00
Lari Nieminen
b15973ed97
Commented out needless wall variation WML since nothing uses it.
2010-09-27 11:11:00 +00:00
Ali El Gariani
93d8ca7d0f
Also use the single hex trick in the new animated water macros.
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This restores some 1.9.1 optimization recently lost.
(still planned to make c++ detect this)
2010-09-25 17:24:50 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00