Lari Nieminen
ccead10615
Put back hills as the base terrain of mountains (fixes some glitches).
2008-01-10 18:00:09 +00:00
Mark de Wever
bcf51e964e
Overlays are properly drawn at the top row (eg forrest) (bug #10238 ).
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Mountains no longer have a hill as base.
2008-01-01 15:07:47 +00:00
Lari Nieminen
9bf1489557
Wire in simple WML for a water-chasm transition.
2007-12-28 16:39:10 +00:00
Lari Nieminen
3a05f21efa
Oops, had forgotten to wire in the merman village variation.
2007-12-25 18:02:48 +00:00
Lari Nieminen
30c5ab5045
Wire in the crude hut village (with one variation).
2007-12-24 11:05:29 +00:00
Lari Nieminen
a1fa8f47d0
New desert villages by Erk.
2007-12-09 16:21:04 +00:00
Ignacio R. Morelle
49e2dfb514
New village/windmill terrain.
2007-11-19 15:09:18 +00:00
Ignacio R. Morelle
27e25c008c
Added Mushroom Grove (lit) terrain.
2007-11-12 12:10:28 +00:00
Jan Rietema
b55ee6f326
Added 'Void' terrain type Xv.
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Added editor image for void, modified wall editor image to match font.
2007-10-30 16:48:20 +00:00
Jan Rietema
48c0e22bf1
Added an explicit TERRAIN_BASE definition for shroud (void).
2007-10-30 13:01:09 +00:00
Jan Rietema
b757303732
Fix for the grassland-to-water transition next to desert road.
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Fixed the missing transitions for desert crater and rubble.
Removed desert plants overlay from desert crater and rubble.
2007-09-17 13:43:43 +00:00
Jan Rietema
d487834ecd
Added a macro for layering rules for specific three-way junctions of terrains
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...(TERRAIN_ADJACENT_3_DIFFERENT).
Applied this rule to fix desert road-water-desert village glitch.
2007-09-17 10:36:16 +00:00
Jan Rietema
a83bbb7267
merged the transition rules for desert and desert villages
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to all but desert road.
2007-09-17 09:28:38 +00:00
Lari Nieminen
98ac8fe01c
No, really, this time the transitions will be right. Honest!
2007-09-15 22:17:51 +00:00
Lari Nieminen
5ae6e3cdda
Probably fix the desert transitions for real now.
2007-09-15 21:25:56 +00:00
Lari Nieminen
dd8e99a13e
Make desert, desert road and desert villages transition between each other...
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...extra nicely.
2007-09-15 21:13:12 +00:00
Jan Rietema
99df7a4df2
rearranged desert and desert road transition...
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...to allow roads to connect to villages. Also layered desert terrains
will now look better next to sand (villages / oasis).
2007-09-15 15:01:28 +00:00
Lari Nieminen
de53870b4f
Make desert road transition under desert and sand, instead of on top of them.
2007-09-15 08:54:48 +00:00
Lari Nieminen
51bfa499e2
Added the new stone path terrain by musketaquid.
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Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
2007-09-07 19:48:57 +00:00
Lari Nieminen
acefb81d5d
Added an alternate lava terrain (Qlf) using the old transitions,
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...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
2007-09-04 16:23:39 +00:00
Hogne Håskjold
632632cdae
Added texture and variants to sand based on jetryls new desert.
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Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4
Added the plants back to the desert tiles.
2007-08-14 19:39:13 +00:00
Mark de Wever
60bb1b1b71
Made the offmap tiles themable in the map, the minimap stays as is.
2007-08-12 14:22:41 +00:00
Hogne Håskjold
84c9884fdf
New snow-to-water and snow-hills-to-water trans...
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...layered on top of the ice-to-water trans. WML by zookeeper
2007-08-11 12:12:38 +00:00
Richard Kettering
50b731dcb3
Updated probabilities for desert terrain variants.
2007-07-22 04:44:07 +00:00
Mark de Wever
e24d2042b9
reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
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...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
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Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Mark de Wever
eb355e7600
Next step in changing the map border. Most border transitions are suppressed now.
2007-06-28 19:39:48 +00:00
Mark de Wever
6c31017094
Added Proof-of-concept of the new background still has some flaws
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* upon scrolling the background static (so maps scrolls over wood)
* _off^usr has redraw glitches since background is only updated every
now and then
* the alpha at the border tends to "build up"
* we impose a huge performance hit
The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Eric S. Raymond
d128bd8370
More reorganization.
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Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00