231 Commits

Author SHA1 Message Date
Lari Nieminen
ccead10615 Put back hills as the base terrain of mountains (fixes some glitches). 2008-01-10 18:00:09 +00:00
Mark de Wever
bcf51e964e Overlays are properly drawn at the top row (eg forrest) (bug #10238).
Mountains no longer have a hill as base.
2008-01-01 15:07:47 +00:00
Lari Nieminen
9bf1489557 Wire in simple WML for a water-chasm transition. 2007-12-28 16:39:10 +00:00
Lari Nieminen
3a05f21efa Oops, had forgotten to wire in the merman village variation. 2007-12-25 18:02:48 +00:00
Lari Nieminen
30c5ab5045 Wire in the crude hut village (with one variation). 2007-12-24 11:05:29 +00:00
Lari Nieminen
a1fa8f47d0 New desert villages by Erk. 2007-12-09 16:21:04 +00:00
Ignacio R. Morelle
49e2dfb514 New village/windmill terrain. 2007-11-19 15:09:18 +00:00
Ignacio R. Morelle
27e25c008c Added Mushroom Grove (lit) terrain. 2007-11-12 12:10:28 +00:00
Jan Rietema
b55ee6f326 Added 'Void' terrain type Xv.
Added editor image for void, modified wall editor image to match font.
2007-10-30 16:48:20 +00:00
Jan Rietema
48c0e22bf1 Added an explicit TERRAIN_BASE definition for shroud (void). 2007-10-30 13:01:09 +00:00
Jan Rietema
b757303732 Fix for the grassland-to-water transition next to desert road.
Fixed the missing transitions for desert crater and rubble.

Removed desert plants overlay from desert crater and rubble.
2007-09-17 13:43:43 +00:00
Jan Rietema
d487834ecd Added a macro for layering rules for specific three-way junctions of terrains
...(TERRAIN_ADJACENT_3_DIFFERENT).

Applied this rule to fix desert road-water-desert village glitch.
2007-09-17 10:36:16 +00:00
Jan Rietema
a83bbb7267 merged the transition rules for desert and desert villages
to all but desert road.
2007-09-17 09:28:38 +00:00
Lari Nieminen
98ac8fe01c No, really, this time the transitions will be right. Honest! 2007-09-15 22:17:51 +00:00
Lari Nieminen
5ae6e3cdda Probably fix the desert transitions for real now. 2007-09-15 21:25:56 +00:00
Lari Nieminen
dd8e99a13e Make desert, desert road and desert villages transition between each other...
...extra nicely.
2007-09-15 21:13:12 +00:00
Jan Rietema
99df7a4df2 rearranged desert and desert road transition...
...to allow roads to connect to villages. Also layered desert terrains
will now look better next to sand (villages / oasis).
2007-09-15 15:01:28 +00:00
Lari Nieminen
de53870b4f Make desert road transition under desert and sand, instead of on top of them. 2007-09-15 08:54:48 +00:00
Lari Nieminen
51bfa499e2 Added the new stone path terrain by musketaquid.
Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
2007-09-07 19:48:57 +00:00
Lari Nieminen
acefb81d5d Added an alternate lava terrain (Qlf) using the old transitions,
...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
2007-09-04 16:23:39 +00:00
Hogne Håskjold
632632cdae Added texture and variants to sand based on jetryls new desert.
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4 Added the plants back to the desert tiles. 2007-08-14 19:39:13 +00:00
Mark de Wever
60bb1b1b71 Made the offmap tiles themable in the map, the minimap stays as is. 2007-08-12 14:22:41 +00:00
Hogne Håskjold
84c9884fdf New snow-to-water and snow-hills-to-water trans...
...layered on top of the ice-to-water trans. WML by zookeeper
2007-08-11 12:12:38 +00:00
Richard Kettering
50b731dcb3 Updated probabilities for desert terrain variants. 2007-07-22 04:44:07 +00:00
Mark de Wever
e24d2042b9 reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Mark de Wever
e91a73d909 Added a new experimental transition between the map and the background.
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.

Also converted Hexcake to see how it looks on a hex shaped map.  Still
has quite some glitches partly caused by the alpha in the _off
terrains.

Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Mark de Wever
eb355e7600 Next step in changing the map border. Most border transitions are suppressed now. 2007-06-28 19:39:48 +00:00
Mark de Wever
6c31017094 Added Proof-of-concept of the new background still has some flaws
* upon scrolling the background static (so maps scrolls over wood)

* _off^usr has redraw glitches since background is only updated every
  now and then

* the alpha at the border tends to "build up"

* we impose a huge performance hit

The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Eric S. Raymond
d128bd8370 More reorganization.
Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00