Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Richard Kettering
e5edec7a94
New sprite for sea serpents to match new portrait.
2012-11-27 23:33:54 +00:00
Lari Nieminen
a685959445
New portrait for Tentacle of the Deep from Blarumyrran.
2012-11-14 09:54:10 +00:00
Simon Forsyth
3d379cf36b
Remove the unusually good defense for Fire Guardians over frozen terrain.
...
It was a holdover from when the UtBS walkable lava was aliased to it
as it was an unused terrain type so could be repurposed.
2012-09-23 19:59:18 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Ignacio R. Morelle
05cc55b44c
Set the Giant Rat's undead_variation to saurian
2012-06-30 23:11:01 +00:00
Richard Kettering
1284c611ba
Alternate great/hero troll portrait, and a portrait for the young ogre.
2012-06-17 11:59:00 +00:00
Richard Kettering
06dc47201f
New portrait for troll warrior.
2012-06-10 22:09:44 +00:00
Richard Kettering
6ec956165f
New portrait for the troll rocklobber.
2012-05-24 08:30:44 +00:00
Richard Kettering
163eb88783
New portrait for the troll shaman.
2012-05-22 04:07:23 +00:00
Richard Kettering
9e1b0926c3
Wired in new troll portrait.
2012-05-11 09:03:45 +00:00
Anonymissimus
af08323ff4
add a warning to the Fog Clearer...
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...to not remove it solely because it's now unused
2012-04-05 12:23:13 +00:00
Richard Kettering
cdd19d33eb
New graphics and animations for the spectre.
2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b
Doubled frame count of skeleton attack anim.
2012-03-25 03:52:19 +00:00
Steven Panek
acbfa7d79b
Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf.
2012-02-25 19:08:07 +00:00
Simon Forsyth
33c657059d
Make wolf raise head for terrain where unit is submerged only
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Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion
http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Elvish_Hunter
270630a87d
Fixed General's experience when using DISABLE_GRAND_MARSHAL
2012-02-08 10:11:00 +00:00
Elvish_Hunter
94764d066e
Added support for new extra_define ENABLE_TROLL_SHAMAN,
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...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4
Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
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...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Anonymissimus
8dcebd3fc1
Fix some spearman attack animations being too slow.
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http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255
Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Anonymissimus
2a7cb698a4
Use unused portrait sovereign.png for the according unit.
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http://forums.wesnoth.org/viewtopic.php?p=517527#p517527
Ruler (level 2) doesn't have an own one it seems so keep using the level 1
portrait for it.
2012-01-04 15:05:40 +00:00
Steven Panek
fcc8108c56
Made the Lancer and the Deathblade conform...
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...to the current AMLA standards, thus fixing bug #19196 .
2011-12-17 23:09:33 +00:00
Steven Panek
a2c34fc2dd
Removed some now-redundant undead_variation= keys.
2011-12-07 20:52:31 +00:00
Gunter Labes
c5966703c6
Increased the ranged attack of the Footpad from 4-2 to 5-2
2011-11-06 12:35:36 +00:00
Nils Kneuper
7965124be1
removal of khalifate (part1):
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the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions
because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then
"someone" will have to move the khalifate into an addon so that
development of them can be continued this way
this commit includes:
* removal of unit definition files
* removal of unit images
* removal of faction definition
* removal of era definition (khalifate+default era)
* removal of movement types
what was not removed:
* definition of the unit names
what someone else has to edit:
* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
have no idea how to handle that file...
TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Eric S. Raymond
c37872bde6
staffs -> staves. I't explained on the wiki.
2011-11-04 21:04:02 +00:00
Dan Gerhards
04d875f4f9
Increased the HP of the Great Mage from 55 to 60.
2011-10-29 16:13:49 +00:00
Ignacio R. Morelle
4e0a4b63f0
Make the Troll Shaman use the new Fire Blast attack icon
2011-10-25 21:36:48 +00:00
Ignacio R. Morelle
ed2175fa04
Make the Royal Warrior use the fancier mace icon used by HIs
2011-10-25 21:27:21 +00:00
Ignacio R. Morelle
8da148dfcb
Enable recoloring of the Elder Mage's unused TC pixels
2011-10-25 21:15:10 +00:00
Ignacio R. Morelle
cdc260eaa6
Make L2/L3 Khalifate units use the fancier longsword attack icon
2011-10-25 21:12:45 +00:00
Ignacio R. Morelle
b383c65737
Hadaf, Qanas: fix missing ranged attack animations
2011-10-25 21:02:36 +00:00
Ignacio R. Morelle
31fd6bdaa4
Make the Khaiyal unit and Faris line...
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...use the same sounds and timing as the Default Lancer for their
lance attack
2011-10-25 20:49:36 +00:00
Ignacio R. Morelle
7a39f6cac5
Make the Falcon line use spear.ogg, not spear.wav, and adjust timings
2011-10-25 20:49:15 +00:00
Ignacio R. Morelle
b3f735cd27
Make the Naffat line's melee animations longer (-200..-100 -> -200..200)
2011-10-25 20:40:32 +00:00
Ignacio R. Morelle
1b8f5c358d
Give all Khalifate units proper defense animations...
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...using baseframe placeholders and remove unrecognized (obsolete) WML
2011-10-25 20:37:53 +00:00
Dan Gerhards
66aee76cc9
Level 4 AMLA increased to 200 XP, and level 5 to 250.
2011-10-22 10:43:47 +00:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
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...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
9d69eb2e24
Make defense values reported in unit help...
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...reflect end result of required feral trait
2011-10-21 23:04:54 +00:00
Simon Forsyth
cb11c1df69
Long delayed commit of merman fighter se attack
2011-09-20 21:57:35 +00:00
Simon Forsyth
2dc7b4d7d2
Add south spearman run animation (TSI says good to go)
2011-09-20 01:30:11 +00:00
Lari Nieminen
d17cf18481
Decreased the cost of the Giant Rat to 6g...
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...and added a new custom movetype for it.
2011-08-16 21:23:05 +00:00
George Birthisel
64fdd28e94
Changed Rasikh xp from 40 to 150 (which was an unreported bug).
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Updated changelog, players changelog.
2011-08-05 20:49:05 +00:00
Derek Hoagland
b824d4a394
Troll walking corpses get 10% defense in deep water.
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(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643 )
2011-08-05 16:26:53 +00:00
Anonymissimus
c56b0bb72d
more terrain types for wolf and wolf rider...
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...water standing animations (fix for bug #18138 )
2011-08-04 18:13:24 +00:00
Anonymissimus
2b7e36c4b1
Revert "let wolfs advance to Great Wolfs and to Direwolfs"
2011-08-03 20:05:30 +00:00
Ignacio R. Morelle
53e260ca6b
Ran wmlindent in mainline except for data/gui
2011-08-02 00:01:08 +00:00
George Birthisel
03fa03835f
Updated Khalifate faction to include all current balance changes...
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...(many changes).
Removed khalifatelightfoot movetype (converted units to khalifatefoot
movetype). Updated changelog and players changelog.
2011-08-01 23:17:26 +00:00