911 Commits

Author SHA1 Message Date
Jérémy Rosen
27f11c3c49 small cleanup on the animation expansion patch 2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Richard Kettering
e5edec7a94 New sprite for sea serpents to match new portrait. 2012-11-27 23:33:54 +00:00
Lari Nieminen
a685959445 New portrait for Tentacle of the Deep from Blarumyrran. 2012-11-14 09:54:10 +00:00
Simon Forsyth
3d379cf36b Remove the unusually good defense for Fire Guardians over frozen terrain.
It was a holdover from when the UtBS walkable lava was aliased to it
as it was an unused terrain type so could be repurposed.
2012-09-23 19:59:18 +00:00
Richard Kettering
7ba00c58b7 A full set of animations for the skeleton. 2012-08-08 04:43:17 +00:00
Ignacio R. Morelle
05cc55b44c Set the Giant Rat's undead_variation to saurian 2012-06-30 23:11:01 +00:00
Richard Kettering
1284c611ba Alternate great/hero troll portrait, and a portrait for the young ogre. 2012-06-17 11:59:00 +00:00
Richard Kettering
06dc47201f New portrait for troll warrior. 2012-06-10 22:09:44 +00:00
Richard Kettering
6ec956165f New portrait for the troll rocklobber. 2012-05-24 08:30:44 +00:00
Richard Kettering
163eb88783 New portrait for the troll shaman. 2012-05-22 04:07:23 +00:00
Richard Kettering
9e1b0926c3 Wired in new troll portrait. 2012-05-11 09:03:45 +00:00
Anonymissimus
af08323ff4 add a warning to the Fog Clearer...
...to not remove it solely because it's now unused
2012-04-05 12:23:13 +00:00
Richard Kettering
cdd19d33eb New graphics and animations for the spectre. 2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b Doubled frame count of skeleton attack anim. 2012-03-25 03:52:19 +00:00
Steven Panek
acbfa7d79b Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf. 2012-02-25 19:08:07 +00:00
Simon Forsyth
33c657059d Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Elvish_Hunter
270630a87d Fixed General's experience when using DISABLE_GRAND_MARSHAL 2012-02-08 10:11:00 +00:00
Elvish_Hunter
94764d066e Added support for new extra_define ENABLE_TROLL_SHAMAN,
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4 Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Anonymissimus
8dcebd3fc1 Fix some spearman attack animations being too slow.
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255

Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Anonymissimus
2a7cb698a4 Use unused portrait sovereign.png for the according unit.
http://forums.wesnoth.org/viewtopic.php?p=517527#p517527

Ruler (level 2) doesn't have an own one it seems so keep using the level 1
portrait for it.
2012-01-04 15:05:40 +00:00
Steven Panek
fcc8108c56 Made the Lancer and the Deathblade conform...
...to the current AMLA standards, thus fixing bug #19196.
2011-12-17 23:09:33 +00:00
Steven Panek
a2c34fc2dd Removed some now-redundant undead_variation= keys. 2011-12-07 20:52:31 +00:00
Gunter Labes
c5966703c6 Increased the ranged attack of the Footpad from 4-2 to 5-2 2011-11-06 12:35:36 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Eric S. Raymond
c37872bde6 staffs -> staves. I't explained on the wiki. 2011-11-04 21:04:02 +00:00
Dan Gerhards
04d875f4f9 Increased the HP of the Great Mage from 55 to 60. 2011-10-29 16:13:49 +00:00
Ignacio R. Morelle
4e0a4b63f0 Make the Troll Shaman use the new Fire Blast attack icon 2011-10-25 21:36:48 +00:00
Ignacio R. Morelle
ed2175fa04 Make the Royal Warrior use the fancier mace icon used by HIs 2011-10-25 21:27:21 +00:00
Ignacio R. Morelle
8da148dfcb Enable recoloring of the Elder Mage's unused TC pixels 2011-10-25 21:15:10 +00:00
Ignacio R. Morelle
cdc260eaa6 Make L2/L3 Khalifate units use the fancier longsword attack icon 2011-10-25 21:12:45 +00:00
Ignacio R. Morelle
b383c65737 Hadaf, Qanas: fix missing ranged attack animations 2011-10-25 21:02:36 +00:00
Ignacio R. Morelle
31fd6bdaa4 Make the Khaiyal unit and Faris line...
...use the same sounds and timing as the Default Lancer for their
lance attack
2011-10-25 20:49:36 +00:00
Ignacio R. Morelle
7a39f6cac5 Make the Falcon line use spear.ogg, not spear.wav, and adjust timings 2011-10-25 20:49:15 +00:00
Ignacio R. Morelle
b3f735cd27 Make the Naffat line's melee animations longer (-200..-100 -> -200..200) 2011-10-25 20:40:32 +00:00
Ignacio R. Morelle
1b8f5c358d Give all Khalifate units proper defense animations...
...using baseframe placeholders and remove unrecognized (obsolete) WML
2011-10-25 20:37:53 +00:00
Dan Gerhards
66aee76cc9 Level 4 AMLA increased to 200 XP, and level 5 to 250. 2011-10-22 10:43:47 +00:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
9d69eb2e24 Make defense values reported in unit help...
...reflect end result of required feral trait
2011-10-21 23:04:54 +00:00
Simon Forsyth
cb11c1df69 Long delayed commit of merman fighter se attack 2011-09-20 21:57:35 +00:00
Simon Forsyth
2dc7b4d7d2 Add south spearman run animation (TSI says good to go) 2011-09-20 01:30:11 +00:00
Lari Nieminen
d17cf18481 Decreased the cost of the Giant Rat to 6g...
...and added a new custom movetype for it.
2011-08-16 21:23:05 +00:00
George Birthisel
64fdd28e94 Changed Rasikh xp from 40 to 150 (which was an unreported bug).
Updated changelog, players changelog.
2011-08-05 20:49:05 +00:00
Derek Hoagland
b824d4a394 Troll walking corpses get 10% defense in deep water.
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643)
2011-08-05 16:26:53 +00:00
Anonymissimus
c56b0bb72d more terrain types for wolf and wolf rider...
...water standing animations (fix for bug #18138)
2011-08-04 18:13:24 +00:00
Anonymissimus
2b7e36c4b1 Revert "let wolfs advance to Great Wolfs and to Direwolfs" 2011-08-03 20:05:30 +00:00
Ignacio R. Morelle
53e260ca6b Ran wmlindent in mainline except for data/gui 2011-08-02 00:01:08 +00:00
George Birthisel
03fa03835f Updated Khalifate faction to include all current balance changes...
...(many changes).  

Removed khalifatelightfoot movetype (converted units to khalifatefoot
movetype).  Updated changelog and players changelog.
2011-08-01 23:17:26 +00:00