Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
Steven Panek
268338c660
Ran umcpropfix.
2012-11-24 21:17:31 +00:00
Simon Forsyth
9d23bd133e
Turn off remaining comments by new AI
2012-11-24 21:00:55 +00:00
Simon Forsyth
024906af4a
Turn off some comments by new AI on console
2012-11-24 20:46:07 +00:00
Simon Forsyth
db54e9a5dc
Add mattsc to about.cfg for AI
2012-11-24 20:10:25 +00:00
Simon Forsyth
6830fc1719
Add new AI
2012-11-24 19:57:11 +00:00
Simon Forsyth
2590441778
Add rainforest to Zocthanol Isle
...
all new forest terrains now have an example
2012-11-20 18:53:24 +00:00
Simon Forsyth
ec2aaaccbc
Forest update from Mefisto part 2:
...
remaining images, rainforest, and hills convenience terrains
2012-11-20 18:24:13 +00:00
Simon Forsyth
c7b5d25a10
Place palms on beaches for scenario 9
2012-11-20 03:55:43 +00:00
Simon Forsyth
e7902958d3
Try out new forests on Isle of the Damned
2012-11-20 03:39:24 +00:00
Simon Forsyth
b3c9879f1e
Forest update from Mefisto part 1
...
Add new palms, savanna
Update existing palms
Add jungle images
Updates to existing tropical forest + new rainforest waiting for
comments from Mefisto
2012-11-20 00:03:47 +00:00
Simon Forsyth
c1dbdae108
Add missing verb
2012-11-19 21:39:16 +00:00
Nils Kneuper
b063822fbd
added another french translator to credits
2012-11-17 13:18:21 +00:00
Nils Kneuper
b405f46ead
updated Russian and Scottish Gaelic translation
2012-11-16 22:09:15 +00:00
Simon Forsyth
5cacbda0d0
Change tropical forests near desert on multiplayer maps to desert trees
2012-11-16 02:16:39 +00:00
Lari Nieminen
a685959445
New portrait for Tentacle of the Deep from Blarumyrran.
2012-11-14 09:54:10 +00:00
Anonymissimus
9bbbb88214
fixes to mainline wml according to previous commit
...
("no changes to mainline wml required" ? suspicious...)
2012-11-12 22:30:03 +00:00
Anonymissimus
e18b1f75d0
fix wmllint rule for removal of [effect]unit_type/gender=
2012-11-12 22:29:34 +00:00
Simon Forsyth
125eee6d58
Remove some mostly transparent pixels from one image
2012-11-11 21:34:32 +00:00
Steven Panek
55ddc6afde
Ran umcpropfix.
2012-11-11 07:54:11 +00:00
Steven Panek
7f72d7eddf
Added the Scottish Gaelic overlay for AOI's map.
2012-11-11 07:52:47 +00:00
Nils Kneuper
c49d7e374b
Applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 5 KiB on 1 files
Optimized size: 5 KiB
Total saving: 0 KiB = 0% decrease
2012-11-10 12:02:40 +00:00
Alexander van Gessel
78493185b7
Memoize github repository list
2012-11-06 00:28:27 +01:00
Steven Panek
d2f744a97d
{VARIABLE_OP ... value ...} -> {VARIABLE ... ...} in SoF.
2012-11-05 03:38:54 +00:00
Simon Forsyth
8a8c7a9cf3
Apply latest bridge update by lurker
2012-11-04 21:40:37 +00:00
Steven Panek
4d8a9973b7
{VARIABLE_OP ... value ...} -> {VARIABLE ... ...} in HttT.
2012-11-04 18:37:07 +00:00
Nils Kneuper
919a6f6233
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 280 KiB on 18 files
Optimized size: 273 KiB
Total saving: 7 KiB = 2% decrease
2012-11-04 12:48:22 +00:00
Elias Pschernig
728f4b41cd
[units.wesnoth.org] Use full locale names in language selection.
2012-11-03 20:53:06 +00:00
Fabian Müller
f5feb5cb2f
Removed duplicate entry for the "editor-update-transitions" hotkey.
2012-10-27 17:21:27 +00:00
Steven Panek
fc4549013e
Added the Scottish Gaelic overlay for the main map file.
2012-10-26 23:27:48 +00:00
J. Tyne
39d55e2ef5
Updating Kaleh's abilities / weapon specials for proper display.
2012-10-26 17:47:57 +00:00
J. Tyne
675dfa86e6
Updating the campaign ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-26 17:25:09 +00:00
Fabian Müller
35b82080c4
Merged the editor hotkeys.cfg with the default one.
...
Having different config files for each scope is no longer supported
with the newly modified hotkeys system.
2012-10-26 12:40:17 +00:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Alexander van Gessel
6737ee64cc
Add an advanced option to save using bzip2 instead of gzip
2012-10-24 02:14:54 +01:00
Ignacio R. Morelle
f3bd8cc3cd
Add minimap 72x72 tile icons for the diagonal Plank Bridge terrains
...
Fixes a bunch of warnings during editor usage, such as:
Detected an image with bad dimensions: terrain/bridge/planks-sw-ne.png: 90x108
It will not be masked, please use: 72x72
2012-10-21 21:16:20 +00:00
Simon Forsyth
1636e2cbad
Replace hard-coded side with {SIDE}, based on forum comment
2012-10-20 15:44:39 +00:00
Alexander van Gessel
5523fa577b
Add OAuth2 support to wescamp.py
2012-10-15 16:19:22 +01:00
Simon Forsyth
7193a6fd46
Replace jungle trees with desert trees on Howling Ghost Badlands
2012-10-13 19:33:41 +00:00
Steven Panek
89cd3e114c
Updated the Spanish translation's credits.
2012-10-09 21:45:36 +00:00
Simon Forsyth
0a806f8ac0
Update bridges from lurker
2012-10-08 17:05:23 +00:00
Fabian Müller
9526f9e3bf
Made the editor gui work better on low resolutions.
...
No more empty space at 800x480.
Switched the order of row 3 and 4 of the tool buttons.
2012-10-08 11:51:02 +00:00
Nils Kneuper
3eabc6df85
applied utils/wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 4442 KiB on 35 files
Optimized size: 4211 KiB
Total saving: 230 KiB = 5% decrease
2012-10-07 09:38:45 +00:00
Fabian Müller
e954c25637
LoW::1: Removed the signpost which is no longer part of the scenarios objectives.
...
Gold adjustments.
Minor changes to the dialogues.
2012-10-07 05:12:31 +00:00
Richard Kettering
bd6ec9eb94
Updated the konrad and lisar portraits in the tutorial...
...
...to be the same as the new base portraits in HttT.
2012-10-07 02:20:31 +00:00
Richard Kettering
e5da0cf3c9
Replaced the old perrin and masked dwarf portraits with DUHH's current work.
2012-10-07 02:14:06 +00:00
Richard Kettering
4159dea592
Updated portraits for the generic ogre, wose, and sea serpent.
2012-10-07 01:37:43 +00:00
Fabian Müller
ac337530dc
LoW::2: Same balancing adjustments.
2012-10-05 16:21:49 +00:00
Fabian Müller
a298e70a40
Cleaned non working elements from editor gui.
2012-10-05 15:55:45 +00:00