237 Commits

Author SHA1 Message Date
Phil Barber
1c722f80d9 Add and wire new Revenant portrait, update changelogs, portrait credits. 2009-08-13 18:21:33 +00:00
Phil Barber
9a8344be61 [[Wire in and describe new Deathblade portrait]] 2009-08-11 15:07:14 +00:00
Richard Kettering
dff7a06299 Added zombie drake death anim. 2009-08-04 09:21:05 +00:00
Richard Kettering
54c3015d40 Added a death animation to the mounted walking corpse. 2009-07-23 12:08:19 +00:00
Richard Kettering
c15161e8a9 Fixed some slightly overdone find-and-replace done in the previous commit. 2009-07-23 09:31:40 +00:00
Richard Kettering
11fb3a5dbf Added frames for a bat variant of the soulless. 2009-07-23 09:26:00 +00:00
Phil Barber
323b02e51c Add and wire Valkier's Skeleton portrait,
...update changelogs, portrait credits.  Add Valkier to about.cfg.
2009-07-19 10:05:28 +00:00
Phil Barber
282504943e Add and wire Kitty's Ghost portrait, update changelogs, portrait credits. 2009-06-03 10:48:26 +00:00
Lari Nieminen
bd1f391c41 Applied patch #1157 with little modifications...
...(made the units lacking the variation-specific frames use the
variation-independent part of the animation).
2009-04-12 16:18:42 +00:00
Guillaume Melquiond
cdddfb5635 Removed female descriptions from units without specific gender,
...as these descriptions are seldom displayed. (patch from stikonas)
2009-04-03 20:35:20 +00:00
Jérémy Rosen
3e29e36ab3 use the dark sorceror attack anim as a recruiting anim.
I'm not completely convinced, a real artist might want to test
2009-03-29 10:43:44 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Ali El Gariani
d930c3b7fc Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Lari Nieminen
936e0029de Added in_hex=yes to standing anims which remain in the hex. 2009-03-20 19:49:36 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Ignacio R. Morelle
bcedfdc72a Revert "Fixed broken portrait image path."
This reverts commit 32859.
2009-02-17 00:10:37 +00:00
Lari Nieminen
a9200a5f84 Fixed broken portrait image path. 2009-02-16 18:46:49 +00:00
Eric S. Raymond
67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78 thespaceinvader's big portrait rationalization. 2009-01-31 00:15:02 +00:00
Phil Barber
e7d9513b04 Add and wire Death Knight portrait by me and Girgistan, update changelog 2009-01-15 17:06:47 +00:00
Mark de Wever
eda2623fb1 Added the transparent version of Kitty's portraits. 2008-12-24 22:43:01 +00:00
Mark de Wever
207624c412 Remove Kitty's large transparent portraits.
Kitty send the final version of all current portraits which will be added in
the next commit.
2008-12-22 19:01:41 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Lari Nieminen
bc2d577dad Use kitty's lich portrait for the ancient lich also. 2008-11-26 21:49:58 +00:00
Richard Kettering
daaf4f628a New animations for the revenant. 2008-11-26 08:20:28 +00:00
Eric S. Raymond
7571ffb728 Tighten up the implementation of spell-checking a bit,
...and fix some edge cases it catches.  Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Eric S. Raymond
a055f9fbe2 Spell checking for WML text strings.
This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Richard Kettering
9571b3921e Added idle animation to deathblade. 2008-10-31 04:22:01 +00:00
Gunter Labes
005e731885 typo fix 2008-09-26 15:10:20 +00:00
Richard Kettering
b6d00b6849 New melee animation for skeleton. 2008-09-17 17:52:25 +00:00
Ignacio R. Morelle
1c3dbe363e Add Necromancer (male) portrait from...
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=21336&st=0&sk=t&sd=a&start=225
2008-09-12 23:55:09 +00:00
Gunter Labes
677723663a [[Balancing changes]]
* Added the marksman special to the ranged attack of the Orcish Assassin line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
2008-09-09 21:08:24 +00:00
Richard Kettering
f44f51d82a Added death/recruit anim to revenant. 2008-09-06 09:48:17 +00:00
Richard Kettering
1936c28f33 New frames for the wraith, added TC macro to the Spectre and Nightgaunt. 2008-09-05 06:42:42 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Eric S. Raymond
318486ce4b Reindent most of the data tree in preparation for making wmlindent smarter. 2008-08-28 17:57:00 +00:00
Mark de Wever
e7581167b5 Add the mirror key to the portraits...
...and add the right side version of the portraits.
2008-07-12 18:15:04 +00:00
Mark de Wever
32da8d62a5 Add some new transparent test images of Kitty.
These are used to test the new dialogs. They are writed in the unit
types with an undocumented API. This API will be documented once the
API is stable and also allow WML to modify the unit portraits, which
is not possible with the current API.

Note this doesn't interfere with the current profile key.
Code support will be added later.
2008-07-12 09:48:29 +00:00
Ignacio R. Morelle
a4f5ca7f0b Make the L2 Dark Sorcerer use the same portraits as L3 Necromancer
(currently only female portrait is available)
2008-07-06 19:14:35 +00:00
Ignacio R. Morelle
ba0a29c5b2 Add Kitty's Necromancer (female) portrait 2008-07-04 00:52:03 +00:00
Ignacio R. Morelle
f8fb428cee Add Girgistran (right name?) + Kitty Lich portrait
Add Kitty's Silver Mage (female) portrait
2008-06-24 20:30:46 +00:00
Richard Kettering
7935e52261 New melee animation for the death knight. 2008-06-17 07:01:39 +00:00
Ignacio R. Morelle
e49e5c6090 Reflect 2008-05-28T21:24:38Z!shadowm@wesnoth.org on trunk (fix animation code, blah blah) 2008-05-28 21:25:58 +00:00
Ignacio R. Morelle
57d60b00fa Add kitty's female dark adept portrait from forum thread
http://www.wesnoth.org/forum/viewtopic.php?p=300792#p300792
2008-05-26 00:57:02 +00:00
Ignacio R. Morelle
4dff058572 Add Kitty's human dark adept (male) portrait 2008-05-18 16:25:44 +00:00
Richard Kettering
84b01a61b6 New and improved melee animations for the banebow. 2008-04-27 21:41:00 +00:00
Ignacio R. Morelle
05b954b6a9 Fix referencees to inexistent new images (tsk, tsk) 2008-04-21 14:53:19 +00:00
Richard Kettering
94cfd76019 New melee frames for the bone shooter. 2008-04-15 18:00:53 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00