Phil Barber
1c722f80d9
Add and wire new Revenant portrait, update changelogs, portrait credits.
2009-08-13 18:21:33 +00:00
Phil Barber
9a8344be61
[[Wire in and describe new Deathblade portrait]]
2009-08-11 15:07:14 +00:00
Richard Kettering
dff7a06299
Added zombie drake death anim.
2009-08-04 09:21:05 +00:00
Richard Kettering
54c3015d40
Added a death animation to the mounted walking corpse.
2009-07-23 12:08:19 +00:00
Richard Kettering
c15161e8a9
Fixed some slightly overdone find-and-replace done in the previous commit.
2009-07-23 09:31:40 +00:00
Richard Kettering
11fb3a5dbf
Added frames for a bat variant of the soulless.
2009-07-23 09:26:00 +00:00
Phil Barber
323b02e51c
Add and wire Valkier's Skeleton portrait,
...
...update changelogs, portrait credits. Add Valkier to about.cfg.
2009-07-19 10:05:28 +00:00
Phil Barber
282504943e
Add and wire Kitty's Ghost portrait, update changelogs, portrait credits.
2009-06-03 10:48:26 +00:00
Lari Nieminen
bd1f391c41
Applied patch #1157 with little modifications...
...
...(made the units lacking the variation-specific frames use the
variation-independent part of the animation).
2009-04-12 16:18:42 +00:00
Guillaume Melquiond
cdddfb5635
Removed female descriptions from units without specific gender,
...
...as these descriptions are seldom displayed. (patch from stikonas)
2009-04-03 20:35:20 +00:00
Jérémy Rosen
3e29e36ab3
use the dark sorceror attack anim as a recruiting anim.
...
I'm not completely convinced, a real artist might want to test
2009-03-29 10:43:44 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Ali El Gariani
d930c3b7fc
Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Lari Nieminen
936e0029de
Added in_hex=yes to standing anims which remain in the hex.
2009-03-20 19:49:36 +00:00
Eric S. Raymond
51c13fb819
Pre-1.6 reindent and whitespace cleanup.
2009-03-01 12:56:14 +00:00
Ignacio R. Morelle
bcedfdc72a
Revert "Fixed broken portrait image path."
...
This reverts commit 32859.
2009-02-17 00:10:37 +00:00
Lari Nieminen
a9200a5f84
Fixed broken portrait image path.
2009-02-16 18:46:49 +00:00
Eric S. Raymond
67fee66ac3
Second part of portrait directory renaming.
...
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78
thespaceinvader's big portrait rationalization.
2009-01-31 00:15:02 +00:00
Phil Barber
e7d9513b04
Add and wire Death Knight portrait by me and Girgistan, update changelog
2009-01-15 17:06:47 +00:00
Mark de Wever
eda2623fb1
Added the transparent version of Kitty's portraits.
2008-12-24 22:43:01 +00:00
Mark de Wever
207624c412
Remove Kitty's large transparent portraits.
...
Kitty send the final version of all current portraits which will be added in
the next commit.
2008-12-22 19:01:41 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Lari Nieminen
bc2d577dad
Use kitty's lich portrait for the ancient lich also.
2008-11-26 21:49:58 +00:00
Richard Kettering
daaf4f628a
New animations for the revenant.
2008-11-26 08:20:28 +00:00
Eric S. Raymond
7571ffb728
Tighten up the implementation of spell-checking a bit,
...
...and fix some edge cases it catches. Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Eric S. Raymond
a055f9fbe2
Spell checking for WML text strings.
...
This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Richard Kettering
9571b3921e
Added idle animation to deathblade.
2008-10-31 04:22:01 +00:00
Gunter Labes
005e731885
typo fix
2008-09-26 15:10:20 +00:00
Richard Kettering
b6d00b6849
New melee animation for skeleton.
2008-09-17 17:52:25 +00:00
Ignacio R. Morelle
1c3dbe363e
Add Necromancer (male) portrait from...
...
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=21336&st=0&sk=t&sd=a&start=225
2008-09-12 23:55:09 +00:00
Gunter Labes
677723663a
[[Balancing changes]]
...
* Added the marksman special to the ranged attack of the Orcish Assassin line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
2008-09-09 21:08:24 +00:00
Richard Kettering
f44f51d82a
Added death/recruit anim to revenant.
2008-09-06 09:48:17 +00:00
Richard Kettering
1936c28f33
New frames for the wraith, added TC macro to the Spectre and Nightgaunt.
2008-09-05 06:42:42 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Mark de Wever
e7581167b5
Add the mirror key to the portraits...
...
...and add the right side version of the portraits.
2008-07-12 18:15:04 +00:00
Mark de Wever
32da8d62a5
Add some new transparent test images of Kitty.
...
These are used to test the new dialogs. They are writed in the unit
types with an undocumented API. This API will be documented once the
API is stable and also allow WML to modify the unit portraits, which
is not possible with the current API.
Note this doesn't interfere with the current profile key.
Code support will be added later.
2008-07-12 09:48:29 +00:00
Ignacio R. Morelle
a4f5ca7f0b
Make the L2 Dark Sorcerer use the same portraits as L3 Necromancer
...
(currently only female portrait is available)
2008-07-06 19:14:35 +00:00
Ignacio R. Morelle
ba0a29c5b2
Add Kitty's Necromancer (female) portrait
2008-07-04 00:52:03 +00:00
Ignacio R. Morelle
f8fb428cee
Add Girgistran (right name?) + Kitty Lich portrait
...
Add Kitty's Silver Mage (female) portrait
2008-06-24 20:30:46 +00:00
Richard Kettering
7935e52261
New melee animation for the death knight.
2008-06-17 07:01:39 +00:00
Ignacio R. Morelle
e49e5c6090
Reflect 2008-05-28T21:24:38Z!shadowm@wesnoth.org on trunk (fix animation code, blah blah)
2008-05-28 21:25:58 +00:00
Ignacio R. Morelle
57d60b00fa
Add kitty's female dark adept portrait from forum thread
...
http://www.wesnoth.org/forum/viewtopic.php?p=300792#p300792
2008-05-26 00:57:02 +00:00
Ignacio R. Morelle
4dff058572
Add Kitty's human dark adept (male) portrait
2008-05-18 16:25:44 +00:00
Richard Kettering
84b01a61b6
New and improved melee animations for the banebow.
2008-04-27 21:41:00 +00:00
Ignacio R. Morelle
05b954b6a9
Fix referencees to inexistent new images (tsk, tsk)
2008-04-21 14:53:19 +00:00
Richard Kettering
94cfd76019
New melee frames for the bone shooter.
2008-04-15 18:00:53 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00