75679 Commits

Author SHA1 Message Date
nemaara
f6288b1503 Dune Horse Archer/Windbolt: rename units from swift/windrider 2019-11-08 01:53:01 -05:00
nemaara
025c7ed691 Dune Wayfarer: rename from Ranger 2019-11-08 01:52:31 -05:00
nemaara
ab27656e16 Add Dunefolk rebalance to changelog 2019-11-08 01:44:52 -05:00
nemaara
836f0981d2
Merge pull request #4530 from Hejnewar/master
Dunefolk balance update.
2019-11-08 01:43:27 -05:00
nemaara
8f118a2a65 Add DiD update to changelog 2019-11-08 01:15:55 -05:00
nemaara
9752f7aa3e DiD: small tweaks 2019-11-08 01:14:37 -05:00
Hejnewar
1dc22f1386
Update Apothecary.cfg 2019-11-08 00:31:32 +01:00
Hejnewar
e3f577babd
Update Alchemist.cfg 2019-11-08 00:30:01 +01:00
Hejnewar
533c04ab3e
Update Raider.cfg 2019-11-08 00:28:43 +01:00
Hejnewar
60ef2b6561
Update Scorcher.cfg 2019-11-08 00:27:44 +01:00
Hejnewar
23e717a16a
Update Bladewhirler.cfg 2019-11-08 00:27:10 +01:00
Hejnewar
1b9f83a2c4
Update Ringcaster.cfg 2019-11-08 00:26:51 +01:00
loonycyborg
755c5057d8 Make docker builds copy wesnothd to output/ too 2019-11-07 20:55:42 +03:00
Steve Cotton
d67e08826d Add a log message if a campaign doesn't have a scenario matching first_scenario
Otherwise this situation gives the WML coder merely the message "Failed to load
the scenario", without any further hint about why. The tagname is printed in case
the scenario needs to be a [multiplayer] or a [test] instead of a [scenario].
2019-11-07 18:32:07 +01:00
nemaara
cc4759c36d DiD S12: use new mushrooms 2019-11-07 00:15:30 -05:00
nemaara
384257739e DiD S12: add third reflection pool 2019-11-07 00:12:14 -05:00
nemaara
f8462322a0 DiD S12: add easter eggs 2019-11-06 20:56:13 -05:00
Steve Cotton
f46baa95dc Fixup f0f7b7beb - po lines should go above the line the refer to
The two tips above this one both have po lines that apply to 'source'
rather than 'text', but this one needs to apply to 'text'.
2019-11-07 02:43:18 +01:00
Steve Cotton
362700e885 Make "Quit" the only mandatory widget on the title screen
Everything else is optional, so the UX can be changed simply by removing
buttons and the tips widget from the title_screen.cfg file.
2019-11-07 02:41:45 +01:00
loonycyborg
a7ba3a71cb Place dependencies for running steamrt build in correct subdir 2019-11-06 23:30:08 +03:00
Sergey Lavrenyuk
f0f7b7beb0 Added tip of the day regarding changing difficulty level in a mid-campaign 2019-11-07 07:04:36 +11:00
nemaara
f0a981c11d DiD S12: touch up dialogue 2019-11-06 14:34:12 -05:00
Iris Morelle
739e2608db gui2/campaign_selection: Make descriptions and abbreviations search terms
This should extend the dialog's usefulness in a way that is more or less
consistent with the Add-ons Manager's search function. Although one
issue is that abbreviations are often found floating around in their
English form ("HttT") instead of the various localized versions ("HaT").
2019-11-06 14:32:39 -03:00
loonycyborg
42293897e5 Add dockerfile for making mingw cross-compile builds 2019-11-06 19:39:38 +03:00
loonycyborg
4638a4b5b8 Improve start.sh scritp for steamos build 2019-11-06 15:07:14 +03:00
nemaara
5f48d16990 DiD S11: add reflection pool 2019-11-06 02:23:50 -05:00
nemaara
8e44b98c06 DiD S3: reflection pool, not reflecting pool 2019-11-06 00:18:51 -05:00
nemaara
01628aecfc DiD S11: add monolith and puzzle icons 2019-11-06 00:13:43 -05:00
nemaara
cd64048d02 DiD S11: remove explicit mention of runes 2019-11-05 20:56:04 -05:00
Wedge009
0bba03dd02 Leave help_impl.cpp in wesnoth text domain
[ci skip]
2019-11-06 10:35:27 +11:00
Wedge009
da609b933a Use fixed-width alignment for time-of-day icons 2019-11-06 10:35:27 +11:00
Wedge009
d232a8c7c2 Add note about time-of-day bonus text colouring 2019-11-06 10:35:27 +11:00
Wedge009
771b1720db Add time-of-day alignment icons to Help 2019-11-06 10:35:27 +11:00
Wedge009
f749608e79 Help Time of Day Bonuses: Add text-domain and colouring 2019-11-06 10:35:27 +11:00
Wedge009
ab40d88a05 Add Time of Day Bonuses to Help
Also mark 'Time of Day Schedule' and bonus strings for translation, to synchronise with what 1.14 branch has.

Resolves #3064
2019-11-06 10:35:27 +11:00
Charles Dang
b165925c55 Campaign Dialog: shifted Save Random Seed button (still needs to be removed)
[ci skip]
2019-11-06 08:00:19 +11:00
newfrenchy83
ee98253671 Update wesnoth.cbp 2019-11-06 07:49:33 +11:00
newfrenchy83
80cf902cec Update tests.cbp 2019-11-06 07:49:13 +11:00
newfrenchy83
976e4db819 Update wesnoth.cbp 2019-11-06 07:49:13 +11:00
Elvish_Hunter
8c6e637b9d Make wmllint ignore race= inside filters in [unit_type]
Fixes #4105
2019-11-05 20:00:05 +01:00
Charles Dang
fbc1126875 Game Load: really large button for you too
[ci skip]
2019-11-06 05:25:48 +11:00
Charles Dang
fe2d59dbbb Campaign Selection: all hail the Really Large Button
[ci skip]
2019-11-06 05:21:48 +11:00
Charles Dang
8cfc12bf99 Preferences: ignored -> blocked
[ci skip]
2019-11-06 05:15:15 +11:00
Charles Dang
287ec15c10 Updated credits
[ci skip]
2019-11-06 04:09:33 +11:00
nemaara
ed209a6f32 DiD S11: update map 2019-11-05 11:52:27 -05:00
Martin Hrubý (hrubymar10)
a453dc05be
Fix Xcode project 2019-11-05 17:22:37 +01:00
Iris Morelle
666c4d27ce gui2/game_load: Improve display of old versions selection
* Return paths from fs API in the native format, not the generic
   format. The generic format looks wholly out of place on Windows.

 * Move the versions selector to the row with the dialog caption and
   Search box as per d53ca602b8df5cc302cd1d5d502654823dc67415.

 * Relabel options to make the purpose of the combobox clearer even
   without the tooltip.

 * Fix markup not being taken into account for the combobox option
   labels, and protect against potential markup characters in paths
   (shouldn't happen on Windows but it can happen on POSIX platforms).
2019-11-05 12:34:52 -03:00
Iris Morelle
e15a611a9c fs: Consider platform differences when enumerating alternate save paths
The original code by octalot only works correctly on X11 when using the
recommended fdo layout. Windows and macOS need their own logic to build
candidate paths.

The code is still very optimistic about this whole thing -- see the
comment. Ideally we need to refactor the system to determine user data
path defaults so we can do it as many times as necessary even if we've
already determined our current user data path, but that seems like a lot
of work for a worst-case scenario that's not gonna crop up very often.

Also, I have no idea if the macOS alternative works, or what will happen
on iOS for that matter. It should at least compile.
2019-11-05 12:16:40 -03:00
Iris Morelle
b24f755c28 fs: Avoid an unused variable warning
This is very configuration-specific and only seems to happen on Windows
at the moment, which is kind of intentional from what when I discussed
the code with josteph.
2019-11-05 12:15:34 -03:00
Iris Morelle
cd407be639 gui2/game_load: Give the OK button a custom label
[ci skip]
2019-11-05 11:28:00 -03:00