17946 Commits

Author SHA1 Message Date
Lari Nieminen
a0a686db59 Decreased the delay of the journey dots on the new maps. 2013-03-15 21:59:38 +00:00
Ignacio R. Morelle
93496b40ff Fix broken image path
Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".

This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:

> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
Steven Panek
1f43a9d075 Added the Portuguese logos and help images. 2013-03-13 23:29:12 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
Ignacio R. Morelle
3bb3f844be gui2/ttitle_screen: Place the version/revision number label...
...on the bottom left corner of the screen

Finally achieved this in a resolution-safe manner (unlike 2010-10-22T22:22:50Z!shadowm@wesnoth.org)
by moving the label to a separate layer of the parent stacked widget that
goes beneath the main button-littered layer (to avoid stealing events).
2013-03-12 10:59:40 +00:00
David Mikos
3c0e56f2c3 Optimize defense animation WML macros and animation-utils.cfg some more 2013-03-12 07:14:52 +00:00
Alexander van Gessel
8caa433854 Don't create El'isomithir twice in MP. Found by bumbadadabum 2013-03-11 19:09:21 +01:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c fixed macros/sound-utils.cfg sound start times...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Alexander van Gessel
2a5c3f5a11 Add missing nightblade animations to UtBS Dark Assassin. Patch by bumbadadabum 2013-03-09 22:30:37 +01:00
Ignacio R. Morelle
f880557b5d ui: Scale down unit frames larger than 72x72 in the Recruit and Recall dialogs
This is necessary to prevent all list items from being enlarged to fit
the larger units. It is a very common occurrence in campaigns featuring
the Ghost line nowadays thanks to the oversized Spectre baseframe.

This needs to be backported to 1.10.
2013-03-05 09:53:38 +00:00
Ignacio R. Morelle
0d0b347340 addon/mg: Use a multiset instead of a set to sort add-ons by title
This allows add-ons with identical titles to appear as many times as
necessary in the add-ons list instead of the first one clobbering the
rest.

Patch #3769 by thunderstruck. Fixes bug #20518.
2013-03-05 09:21:51 +00:00
Lari Nieminen
3d67c4cd7e Fixed a typo (lighting->lightning). 2013-03-05 06:27:51 +00:00
Matthias Schoeck
7b7f3222ef The Elves Besieged Micro AI scenario: use 'yes' for boolean WML variable 2013-03-04 21:53:42 +00:00
Matthias Schoeck
184a53d706 Priority Target Micro AI: convert a variable to boolean
target_in_reach is only used to determine whether any target is
in reach, the count of targets is meaningless.  Thanks shadowm.
2013-03-04 21:27:15 +00:00
Matthias Schoeck
d8a24db330 Swarm Micro AI scenario: removed unneeded text from message 2013-03-04 21:19:34 +00:00
Matthias Schoeck
665fe20f79 AI Arena test scenario: minor changes to two messages
In order to make wmllint happy: add wesnoth-icon.png as image
to two messages and change the way one message is wrapped.
2013-03-04 21:11:29 +00:00
Matthias Schoeck
8f366482a5 Development AIs: Add missing translation marks
As found by wmllint
2013-03-04 20:54:45 +00:00
Matthias Schoeck
1c5a1aeba4 AI test scenarios: Add missing translation marks
As found by wmllint
2013-03-04 20:48:27 +00:00
Matthias Schoeck
4410fd190f AI test scenario files: remove trailing whitespaces 2013-03-04 20:40:01 +00:00
Matthias Schoeck
a7b2eabe0b healer_support Micro AI: Add a 'wmllint: ignore' comment
wmllint expects the aggression= key to be used inside [ai] tags only.
2013-03-04 19:55:16 +00:00
Matthias Schoeck
092840c07e Micro AI scenario files: remove some double spaces after sentence ends.
wmllint was complaining about those.
2013-03-04 19:45:17 +00:00
Matthias Schoeck
7ed5309547 Micro AI scenario files: add wmllint unbalanced-on/off comments
These are needed because wmllint gets confused by tags inside message
texts as well as by code that looks like tags, such as the path= keys
in [modify_ai] tags.
2013-03-04 19:36:50 +00:00
Boldizsár Lipka
1e7d3319cf New title screen!
The title screen background is now composed
of two images. game_title_background is
scaled to fill the screen, while game_title
is scaled to fit in the screen while preserving
aspect ratio and aligned into the middle.
2013-03-04 12:25:56 +00:00
Boldizsár Lipka
d5b1e386e3 Wire in maps/titlescreen.png as game_title.
The old image (maps/wesnoth.png) is still there
but is no longer used for the title screen.
2013-03-04 12:08:10 +00:00
Lari Nieminen
da6d957ad4 Added a new title screen map to core; just a copy of the HttT map for now. 2013-03-04 11:32:57 +00:00
Boldizsár Lipka
9575893446 Wire in the new wooden background as game_title_background. 2013-03-03 20:54:22 +00:00
Matthias Schoeck
42b54cc9a9 Mark description= key in Micro AI macros as translatable
The description is displayed in the AI selection dialog if the AI
is used as an MP AI.  It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Lari Nieminen
5a5597ca60 Fixed a [message] not working. 2013-03-01 07:03:11 +00:00
Lari Nieminen
d0fcf11fe5 Fixed an unsuitable choice of portrait expression variant. 2013-02-27 16:36:34 +00:00
Lari Nieminen
eeb87e1120 Removed a remnant of the old journey paths. 2013-02-26 18:33:45 +00:00
Lari Nieminen
aa2dd8f708 Removed the now unused journey.cfg from SoF. 2013-02-26 18:31:19 +00:00
Lari Nieminen
566beb76dc New SoF bigmap and journey paths. 2013-02-26 15:25:41 +00:00
Eric S. Raymond
58ed47797e Revert [SVN:46435].
The 'correction' garbled the sense of the original.  I have added a
note for translators explaining the nuance of English usage involved.
2013-02-25 03:37:13 +00:00
Steven Panek
b5d7c53d1b Ran umcpropfix. 2013-02-24 20:31:56 +00:00
Lari Nieminen
79c6129cc4 New TSG bigmap and journey paths. 2013-02-24 20:11:18 +00:00
Lari Nieminen
9ce44eeed7 Really fixed the background reference. 2013-02-24 19:56:16 +00:00
Lari Nieminen
ac24be8d98 Fixed the background reference. 2013-02-24 19:53:07 +00:00
Lari Nieminen
d9358cfc2f Added the background for the new bigmaps. 2013-02-24 19:51:51 +00:00
Lari Nieminen
10602ac6d5 New HttT bigmap and journey paths. 2013-02-24 13:55:35 +00:00
Lari Nieminen
54810c95a7 Fixed temp-Li'sar missing portrait. 2013-02-24 13:06:59 +00:00
Lari Nieminen
2e4790f86b Fixed two typos in EI. 2013-02-23 17:56:02 +00:00
Simon Forsyth
a165426765 Ensure the Dust Devil does nto speak 2013-02-23 15:54:25 +00:00
Simon Forsyth
82e26d5fd4 Prevent some cases where the trapped merman could attack the player 2013-02-23 15:47:39 +00:00
Elvish_Hunter
8200214e9b wmllint, wmlscope and wmlindent: fixed bug caused by Windows' command prompt appending double quotes to arguments 2013-02-23 13:04:12 +00:00
Elias Pschernig
0b5c23db51 [wmlunits] Fork the process before parsing each addon...
...to allow recovery from out-of-mem.
2013-02-21 14:53:13 +00:00
Ignacio R. Morelle
a3694f9b84 Revert "wmllint: ids in [time_area] are not associated to units...
...most of the time"

Done already in 2012-08-19T22:42:19Z!anonymissimus@arcor.de by anonymissimus.

This reverts commit 2013-02-19T06:44:24Z!shadowm@wesnoth.org.
2013-02-19 06:51:28 +00:00
Ignacio R. Morelle
05b12ecb69 wmllint: ids in [time_area] are not associated to units most of the time
The exception is when the [time_area] action is part of an event and
it contains an id-based SUF inside an SLF, but that should be rare
enough.
2013-02-19 06:44:24 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00