7085 Commits

Author SHA1 Message Date
Jan Rietema
f7d7302c07 Deleting unused and outdated screenshot. 2007-10-23 09:10:13 +00:00
Jan Rietema
56b3b7cb57 Added story images to first scenario. 2007-10-23 09:09:04 +00:00
Lari Nieminen
94a3937044 Probably fix a bug involving Deoran in the bandit branch. 2007-10-23 09:08:46 +00:00
Jan Rietema
c6416c456e New title image for UtBS 2007-10-23 09:08:04 +00:00
Lari Nieminen
59b45a142c Made Khrakrahs and the elves and dwarves not be allied
(it made no sense and made the scenario overly difficult), fixed a few
typos and tweaked the AI parameters just a little bit.
2007-10-22 20:49:48 +00:00
Eric S. Raymond
cf0946d222 Correct a misleading comment. 2007-10-22 19:39:53 +00:00
Ignacio R. Morelle
09ac34624f Updated Shyde's shadows for base frame and defend frame. 2007-10-22 18:58:53 +00:00
Ignacio R. Morelle
3623ba4ced Partial undo of 2007-10-22T12:47:20Z!shadowm@wesnoth.org...
...as per discussion on IRC #wesnoth.dev.

i.e., removed female variation code for Lich and Ancient Lich.
2007-10-22 16:28:42 +00:00
Eric S. Raymond
776cafb353 Bug fixes at Mordante's request. 2007-10-22 15:46:10 +00:00
Eric S. Raymond
b3a790b97f Don't try to do map renames when getting diffs. 2007-10-22 15:37:34 +00:00
Eric S. Raymond
b5ee79023f Address bug #10176. 2007-10-22 15:33:25 +00:00
Ignacio R. Morelle
72dbf1a198 Added female gender possibility for Necromancer, Lich and Ancient Lich.
Although the Necromancer is supposed to have her own animation frames,
they are still not done. The required code will be added then. The
Lich and Ancient Lich female variations are on purpose different to
the males only by unit type "name" and "gender" keys.
2007-10-22 12:47:20 +00:00
Lari Nieminen
a9e5f3e421 Tweak the Towards the Caves intro cutscene a bit. 2007-10-21 20:13:43 +00:00
Lari Nieminen
bbbceafa5f Fix a scenario filename typo. 2007-10-21 14:17:29 +00:00
Lari Nieminen
9105013575 Up the minimum starting gold...
...of Hills of the Shorbear Clan and Towards the Caves to 200, and a
few minor AI and objectives tweaks.
2007-10-21 14:16:13 +00:00
Patrick Parker
28b0a92439 using commas in WML variable names won't work as expected 2007-10-21 04:25:29 +00:00
Lari Nieminen
53dc3f6dc2 Changes to Gathering Materials:
- miners now get icons on them when they carry gold or coal

- the load of a killed miner can be picked up again while each of the
  piles only gives one load

- the map gets nicer terrain instead of just cave floor and wall

- there's now an early finish bonus
2007-10-21 00:21:34 +00:00
Gunter Labes
5469ad7080 remove the default shortcut for mousescroll
correct the hotkey section in the manual
2007-10-20 03:28:35 +00:00
Dimitar Ilccov
c206797031 Update of TRoW's story intro to be consistent with the new Kestenvarn's bigmaps 2007-10-19 09:02:32 +00:00
Miguel Zapico
dc17306727 avoid processing units in the fake folder;
trim the advances before processing them, so the cfg files with two
advances are processed without problems
2007-10-19 02:47:49 +00:00
Lari Nieminen
52ef3a7b3a A few fixes to the speaking scenarios. 2007-10-18 21:36:41 +00:00
Gunter Labes
959cc08224 changed the mute hotkey from ctrl-m to ctrl-alt-m
update the hotkeys section in the manual
2007-10-18 05:40:58 +00:00
Jesse Holland
0d133538c8 Title removed from map, made into label. 2007-10-18 00:54:49 +00:00
Eric S. Raymond
55908f04b0 Bug fix for mask conversion logic. 2007-10-17 14:03:50 +00:00
Gunter Labes
d9fc83a92e prefix units/ to image paths 2007-10-17 02:42:06 +00:00
Gunter Labes
c35c56725b set some sensible defaults 2007-10-17 02:25:03 +00:00
Jesse Holland
cafd078baa Altered Southbay label, removed wooden borders from TRoW story images. 2007-10-16 22:24:02 +00:00
Dimitar Ilccov
7549ffa595 Some new macros in image-utils.cfg needed for the bigmaps 2007-10-16 18:21:05 +00:00
Mark de Wever
cea2e58ab4 All external mask files should use a '.mask' extension,
converted all mainline stuff.
2007-10-16 17:34:02 +00:00
Dimitar Ilccov
76c5342b54 Added white dot-white.png and cross-white.png to be used on campaign bigmaps 2007-10-16 17:02:12 +00:00
Nils Kneuper
ea369d9ba3 getting back the old image for the mainmenu and to use it in about.cfg, too
that image is originally trunk/data/core/images/maps/wesnoth.png 2007-09-11T18:47:43Z!david@torangan.de

ATM both wesnoth.png and wesnoth-httt.jpg do use exactly the same "map
area" (as in images are identical beside the file format). Is this
wanted? If not, please change it...
2007-10-16 15:26:06 +00:00
Ignacio R. Morelle
11e274f588 Moved ankh prop picture from Liberty image dir to core images dir
(at /data/core/images/items). Shadow updated by Shadow Master. Removed
from Liberty to avoid duplication.
2007-10-16 14:59:01 +00:00
Dimitar Ilccov
ffd6b6e7f9 A macro for adding the town name labels on the map of the green isle 2007-10-16 14:50:23 +00:00
Nils Kneuper
d54d10c0d1 should not be needed, but who knows how ill some systems might be...
...and C should be identical to en_US anyway.
2007-10-16 14:26:49 +00:00
Ignacio R. Morelle
592453911c Naga Guardian standing frame and defense animation sprites by Vendanna.
Updated unit WML code accordingly.
2007-10-16 14:14:06 +00:00
Ignacio R. Morelle
78fc59b247 Shadow updates by Shadow Master to Giant Ant sprites. (UtBS-specific unit.) 2007-10-16 11:56:03 +00:00
Lari Nieminen
5b753767bd Make the defenders of Halstead actually stay inside the fortress. 2007-10-16 08:25:28 +00:00
Lari Nieminen
b3a76e8116 Prevent other than side 1 units from triggering the message about the holy ankh. 2007-10-15 22:17:45 +00:00
Eric S. Raymond
0fb984b270 Make this scenario a little more challenging. 2007-10-15 22:06:30 +00:00
Eric S. Raymond
49d4e1ca51 Make sure Linaera's riders have visible descriptions. 2007-10-15 19:26:00 +00:00
David Philippi
01140666b5 valencian translation update 2007-10-15 19:12:59 +00:00
Eric S. Raymond
3001d58ca0 Balancing changes following a review by boucman. 2007-10-15 18:41:28 +00:00
Eric S. Raymond
01d0365e15 Storyline improvements for aOI. 2007-10-15 18:05:02 +00:00
Taurus
ee36c4368d Balancing Polishing and Bug Fixing 2007-10-15 17:37:02 +00:00
Eric S. Raymond
33758be626 With minimum save going to 1.3.8 this is no longer needed. 2007-10-15 17:24:09 +00:00
Eric S. Raymond
529f82e625 Handle mask files and gernerate a usage= tag into maps. 2007-10-15 17:22:58 +00:00
Gunter Labes
d751f29884 set svn:eol style native on all appropriate text files missing it...
...and correcting the line endings if necessary
2007-10-15 15:29:17 +00:00
Gunter Labes
20eb2533d8 revised maps: Silverhead Crossing, Weldyn Channel, Blue Water Province 2007-10-15 14:59:49 +00:00
Jesse Holland
1f7824365f Blank version of The Green Isle map, along with labels. 2007-10-15 10:20:19 +00:00
Lari Nieminen
e5a1c746fe Clean up and simplify STARTING_VILLAGES a bit. 2007-10-15 07:54:04 +00:00