Alexander van Gessel
18f765246e
Add an --error-log option to wescamp.py,
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...which writes warnings and errors to a specified file
2013-02-12 01:15:48 +01:00
Alexander van Gessel
0f9b110d02
Check for the configuration we need and only the configuration we actually need
2013-02-12 01:15:45 +01:00
Alexander van Gessel
bf29dac1f3
Use --branch to determine addon server port if not specified
2013-02-12 01:15:43 +01:00
Alexander van Gessel
fed0af289c
Add --branch option to wescamp...
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...so we don't have to infer this from the wescamp checkout path
2013-02-12 01:15:40 +01:00
Alexander van Gessel
1b4c6d678a
Remove old --git option from wescamp.py
2013-02-12 01:15:37 +01:00
Alexander van Gessel
370cd7ee08
Use authentication info for all github API requests if it's available
2013-02-11 02:20:35 +01:00
Jérémy Rosen
3d8f57d30f
apply patch 3678 by Coffee, more syntax simplification
2013-02-10 18:59:33 +00:00
Steven Panek
591a6e78db
Ran wesnoth-optipng on the new Dutch images:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 65 KiB on 1 files
Optimized size: 63 KiB
Total saving: 2 KiB = 4% decrease
2013-02-09 16:08:55 +00:00
Alexander van Gessel
ae10f01500
Dutch l10n for main logo. In both locations.
2013-02-08 22:34:52 +01:00
Alexander van Gessel
927a835a32
Add dutch l10n of trow logo
2013-02-08 22:34:47 +01:00
J. Tyne
e2d39ece5b
Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485 .
2013-02-08 16:40:58 +00:00
Charles Dang
43018403fe
Synced palettes between various Red Mage frames
2013-02-08 15:32:24 +00:00
Charles Dang
261573099e
Synced palette between male and female variation of...
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...Silver Mage sprite and animation frames
2013-02-08 11:55:28 +00:00
Alexander van Gessel
c57b546b41
Use the elvish flag in various scenarios. Patch by bumbadadabum
2013-02-07 19:26:40 +01:00
Ignacio R. Morelle
ba68f1dd5c
gui2/taddon_connect: Add a Help button to this dialog,
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...shows the same page as the Add-ons Manager's own Help button
Thanks to lipkab for help with the buttons layout trick.
The rest is kind of a hack because:
1) GUI2 doesn't use display objects, so I needed to acquire one from
the constructor (optionally, to avoid problems with the test suite)
2) If the button id is "help", it is handled by a hardcoded hack that
handles the titlescreen dialog in gui2::twindow::get_retval_by_id()
and closes the dialog prematurely right after our local callback is
executed; so the id is "show_help" instead
Notice that there is precedent for (1) in gui2::teditor_settings.
2013-02-06 03:44:28 +00:00
Jérémy Rosen
857e53f001
apply patch #3656 by coffee to simplify terrain WML
2013-02-02 13:02:37 +00:00
J. Tyne
1edf9b8a97
Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net.
2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34
Make sure the scenario-ending events actually fire;
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there was a chance of them not firing ever since WML division was
changed to floating point.
Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c
Define the victory-defining event within the event that makes victory possible.
2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81
Reduce calculations by subtracting 1...
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...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872
Simplify the setting of the final turn limit.
2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad
Simplify the event extending the turn limit and firing final spawns...
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...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff
Remove an unused variable.
2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c
Simplify the victory check by nesting events and using [filter_condition]...
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...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b
Also decrement the manually-tracked length when clearing a spawn group.
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(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00
J. Tyne
80caf8623e
Use the simpler CLEAR_SPAWN_GROUP instead of the long REMOVE_SPAWN_GROUP.
2013-02-01 05:17:13 +00:00
J. Tyne
a4ced0614e
Convert some {VARIABLE_OP X value Y}'s to {VARIABLE X Y}.
2013-02-01 05:06:29 +00:00
J. Tyne
370e7b5fbf
Remove some stray dollar signs.
2013-02-01 04:58:07 +00:00
J. Tyne
0982804dc7
Consistency: spawn in the top two rows instead of the top three.
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(The other spawn locations cover 2 rows or columns.)
2013-02-01 04:54:50 +00:00
J. Tyne
3a65fbd2c8
Only choose spawn locations that are on-board (not border) locations.
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Otherwise the spawning will fail.
2013-02-01 04:48:38 +00:00
J. Tyne
82b26cf7fe
Merge an [if] into a [while] conditional...
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...so we don't loop more often than is useful.
2013-01-31 23:37:06 +00:00
J. Tyne
4adfa2a576
Solve the "invalid WML array index" messages emitted...
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...upon starting turn 2 of Dark Forecast.
2013-01-31 23:04:57 +00:00
J. Tyne
efb6189879
Initialize a variable outside the loop where it is incremented.
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This should allow the intended limitation of at most two spawns after
$final_turns.
2013-01-31 06:30:13 +00:00
J. Tyne
80638bdd0e
Remove an unsed variable.
2013-01-31 06:22:54 +00:00
J. Tyne
b4a9505e0b
Simplify the new_turn event that spawns the waves of creatures.
2013-01-31 06:22:27 +00:00
J. Tyne
7a6c382851
Don't waste time adding and subtracting zero.
2013-01-31 06:04:05 +00:00
J. Tyne
c9627819b2
Move a conditional earlier.
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The logic is exactly the same, but this might read a bit better (and
is marginally more efficient).
2013-01-31 06:01:11 +00:00
J. Tyne
b98fcd866e
Sides with no_leader=yes have no use for keys from SingleUnitWML.
2013-01-31 05:38:28 +00:00
J. Tyne
067b7bf620
Less round-about way to update the weather.
2013-01-31 05:26:41 +00:00
J. Tyne
72af74ca4d
Simplify RANDOMIZE_INDEX, eliminating two temporary variables.
2013-01-31 03:50:25 +00:00
J. Tyne
8dc87d7d82
Simplify how some variables receive their values,
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and remove some unused and redundant variables.
2013-01-31 02:15:51 +00:00
J. Tyne
c88846eefb
Don't suggest the player can pay fractional gold.
2013-01-30 23:53:20 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48
Apply patch #3622 : remove old 'empty' leading animation...
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...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Nils Kneuper
f429b01c6e
updated Italian translation
2013-01-28 07:00:07 +00:00
Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
J. Tyne
70351c6209
Improve the implementation of parenthetical_split()...
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...and make it local to wml_actions.remove_unit_overlay().
2013-01-25 22:10:57 +00:00
Simon Forsyth
f5a4a83def
New experimental CAs to improve village capturing and retreat when injured
2013-01-21 19:54:58 +00:00