Commit Graph

15347 Commits

Author SHA1 Message Date
Mark de Wever
f8b0d3f7ca if a unit gains enough XP to gain 2 levels this will be done directly
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Nils Kneuper
87b756c1d7 pot-update 2007-02-23 19:25:17 +00:00
Gunter Labes
9deb824819 corrected and expanded the fog update part and removed the double spaces 2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4 attempting to explain 'delay shroud updates' in the help. 2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24 moved farm terrain to proper subfolder,
corrected the name of several castle icons, and added new terrains
variants to the help.  Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d Mark the "Mounted Dwarf" translatable 2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df 2 newish terrains:
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6 removed the fire and halo from the altar since they make it look too bright,
the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
Mark de Wever
a563e523b3 changelog for commit #16014 2007-02-22 20:33:34 +00:00
Mark de Wever
19be24b40d avoid halos on items being shown when the shroud is active.
Note the fix is a bit of a kludge so if somebody has a cleaner
solution, please make it so.  Changelog entry will follow, this fixes
bug #8523
2007-02-22 20:31:06 +00:00
J.W. Bjerk
27a8b48159 added illuminated cave hills terrain,
and partially added illuminated mushrooms (commented out because i
couldn't get the terrain-graphics part to work).  Also added swamp
village to the 'village' group.
2007-02-22 18:13:31 +00:00
Mark de Wever
39abbdbb85 removed the keep as starting position 2007-02-22 17:00:54 +00:00
J.W. Bjerk
70a2115a65 changed mountains to use normal hill transitions.
might needs some WML tweaking, but i don't see any glitches.
2007-02-22 16:54:32 +00:00
Nils Kneuper
1b7da9c34c updated map to make movng for loyal units not too painfull 2007-02-22 15:51:01 +00:00
J.W. Bjerk
b45031ad72 Modified cave floor terrain to look a bit rougher
(though less rough than the cave hills) so it actually looks like a
possible impediment to movement.  Further modification will probably
follow.
2007-02-22 15:34:15 +00:00
Nils Kneuper
def61b5826 some more updates to the maps of two brothers
mordante, mog: please have a look at the transition of my cavefloor
terrain, it has "road" in it where i don't want road

other problem: halos are drawn above shroud, should be below...
2007-02-22 13:53:52 +00:00
Nils Kneuper
2bda68162c updated Czech translation 2007-02-22 13:42:27 +00:00
Nils Kneuper
52ded717c9 removed unneded free line 2007-02-22 12:11:38 +00:00
Lari Nieminen
92e46524d1 Minor clean-up. 2007-02-22 11:58:45 +00:00
Benoît Timbert
85f6f249bb Updated french translation 2007-02-22 09:36:15 +00:00
Patrick Parker
4c266e573d updated Wesbowl to use autostored $unit variable
work around strange error that is renaming unnamed unstored units
(it is adding a number to the end of their type string)
2007-02-22 04:28:38 +00:00
Nils Kneuper
5462e14358 pot-update 2007-02-22 02:29:52 +00:00
Nils Kneuper
dd222e6bcd fixed the problems with the gates...
...with a damn dirty trick of inserting an image since the rest did
not want to work.
2007-02-22 01:57:04 +00:00
J.W. Bjerk
15ed3fa610 fixed a stupid mistake with the cave floor. 2007-02-22 01:28:33 +00:00
Nils Kneuper
e4289787f3 updated the map replacing the gates
mog, elezar: please have a look at the {TERRAIN_BASE Xzg1 flat/road}
part since it does not seem to work
2007-02-22 00:53:19 +00:00
J.W. Bjerk
60628b05ff new 'all' button for editor. 2007-02-21 23:24:00 +00:00
J.W. Bjerk
2de907c226 modified tSG maps to use new terrain variants. 2007-02-21 23:06:57 +00:00
J.W. Bjerk
d80b7b1069 additional HttT maps modified to use new terrain variants. 2007-02-21 22:45:53 +00:00
Benoît Timbert
7f10340aa3 Use the faerie fire macro for the HttT aerie fire attacks.
This should also fix the bogus High Lord faerie fire attack.
2007-02-21 21:57:01 +00:00
J.W. Bjerk
74843878f5 rusty iron gate images. 2007-02-21 21:46:21 +00:00
Moritz Göbelbecker
046ff7dd31 Fix sunken ruin/castle transition 2007-02-21 21:43:17 +00:00
Mark de Wever
aaff8bfdd4 Wesbowl: the respawned units are fully healed again (bug #7776) 2007-02-21 21:02:59 +00:00
Mark de Wever
50c3115464 fixed some compiler warnings, thanks to vonHalenbach-de for pointing them out 2007-02-21 20:17:57 +00:00
Mark de Wever
051b6958fa made some tooltips visible again (bug #6702 and bug #8380) 2007-02-21 19:27:24 +00:00
Mark de Wever
15f44c537c small code cleanup 2007-02-21 18:24:54 +00:00
Nils Kneuper
ef24deb48b pot-update 2007-02-21 16:34:19 +00:00
Nils Kneuper
633a9f89bf removed the gp2x.cpp file since it is not existing anymore 2007-02-21 16:30:46 +00:00
David Philippi
f5d9bf7675 danish translation update 2007-02-21 14:50:18 +00:00
Nils Kneuper
a2b7c19984 updated Portuguese (Brazil) translation 2007-02-21 14:05:26 +00:00
Karol Nowak
31a81e8741 Added consts, removed one unused parameter from read_game_cfg 2007-02-21 03:44:29 +00:00
J.W. Bjerk
0f2779c91b modified crumbled edge cave floor trans.
still needs some work, but looks better in many situations.
2007-02-21 02:15:56 +00:00
J.W. Bjerk
617d38e7c1 modified adobe village to fit in tight spaces better. 2007-02-21 02:13:38 +00:00
J.W. Bjerk
a62aff6548 reordered terrains so that ice transitions over the swampwater,
...and the reeds poke through at the edges.  Also removed some of the
hard hex-edges from the reeds, that became visible when placed over
ice.
2007-02-21 01:29:23 +00:00
J.W. Bjerk
ed080fccc1 blended the cobbled road a little into the background,
...and softened and receded the edges of the swamp.
2007-02-21 00:00:27 +00:00
Martin Renold
4464dbb41b call invalidate_all() on side change during replay 2007-02-20 23:11:08 +00:00
J.W. Bjerk
8e19fe9bb7 Tweaked the color of dirt, ocean, and normal hills...
...to blend more harmoniosly with other terrains.
2007-02-20 22:39:39 +00:00
Martin Renold
8567480a7b invalidate_all at tod change, plus add some INFO logging 2007-02-20 22:11:34 +00:00
Nils Kneuper
a6f9bf6a99 some more updates for Two Brothers 2007-02-20 20:56:02 +00:00
Karol Nowak
cfaf73bf6a Bring back the "beg button" in the tiny gui mode 2007-02-20 20:12:47 +00:00
Nils Kneuper
491f9bd942 many updates to Two Brothers 2007-02-20 19:51:44 +00:00