Eric S. Raymond
875f023721
Detect badly placed #textdomain strings (partial implementation of FR #10951 ).
...
Correct two mainline glitches detected by this code.
2008-02-05 19:22:06 +00:00
Mark de Wever
a5a8f77b06
Fixed a small glitch with fog and shroud in the corners (bug #10831 )
2008-02-05 18:41:03 +00:00
David Philippi
e17e94be94
spanish translation update
2008-02-05 18:27:10 +00:00
Eric S. Raymond
4f0c7c0c41
Don't just warn about wrong translation marks, actually fix them.
2008-02-05 18:20:15 +00:00
Eric S. Raymond
f01e16f033
Cosmetic fix.
2008-02-05 18:01:13 +00:00
Eric S. Raymond
8d25b00659
Avoid confusing wmllint.
2008-02-05 18:00:26 +00:00
Elias Pschernig
1e227a3d61
Applied patch #967 by Tommy <mesilliac>
...
which adds a function raise_user_interact to the Python AI, which can
fix Python AIs with a very long thinking period getting unresponsive,
and a function test_move, which adds the possibility to 'test' the
move of a unit without actually performing it.
2008-02-05 17:08:06 +00:00
Lari Nieminen
bdd6ab733a
Fix the hitpoints of units going off in the human-undead transformations.
2008-02-05 16:31:32 +00:00
Pauli Nieminen
90e7897691
Optimized MP chat log building (helps bug #10430 )
2008-02-05 14:34:38 +00:00
Nils Kneuper
abcd882956
added/updated Filipino translators
2008-02-05 08:42:13 +00:00
Pauli Nieminen
b7ed2ded4d
Fixed hotkeys saving after modfying them
2008-02-05 08:36:31 +00:00
uso
e247fb8dcd
add ctrl-x (resp. cmd-x for the Mac) as default hotkey for 'clear messages'
2008-02-05 03:29:47 +00:00
Pauli Nieminen
5ebdb36e6b
Fixed network game creation...
...
... to return back to create dialog after failed savegame loading
Fixed AI handling of unit without attacking weapons (bug #10886 )
2008-02-04 22:17:58 +00:00
Jérémy Rosen
22e57cfd6a
fix FR 10982: add acceleration speed of 0.75 and 1.5
2008-02-04 20:13:17 +00:00
Jérémy Rosen
c18ce95c95
fix bug 10986: crash when charging animation of some units with death sounds
2008-02-04 19:58:20 +00:00
Mark de Wever
4af9f37759
Partial fix for bug #10831 ,
...
works properly if the code is clearing the shroud, still fails if a
unit moves near the border.
2008-02-04 19:16:17 +00:00
Pauli Nieminen
e224a594b4
Removed broken "Host network game" option from multiplayer menu (bug #10800 )
2008-02-04 19:03:00 +00:00
Jordà Polo
9a4b99eca7
Updated Catalan translation (thanks to Jose Gordillo).
2008-02-04 19:02:41 +00:00
Nils Kneuper
82493c1d9e
updated Filipino translation
2008-02-04 12:20:52 +00:00
Pauli Nieminen
9827482f20
Fixed a typo
2008-02-04 12:01:33 +00:00
Pauli Nieminen
01c14f221a
partialy fix bug #10967
...
* Fixed networking not to timeout with slow connections but timeout
faster with lost connection
* Fixed client side ping timeout check if downloading or uploading
2008-02-04 11:38:48 +00:00
Piotr Cychowski
92e4a75253
Fix #10985 : add missing iteration.
2008-02-04 07:36:22 +00:00
Nils Kneuper
31048920e8
updated German translation
2008-02-03 22:00:39 +00:00
Patrick Parker
9f72c5331a
now allow configs to be streamed directly to an ostream
...
remove an iterator redefinition
remove a pointless debug calculation that was not being output anywhere
2008-02-03 21:36:06 +00:00
Pauli Nieminen
04f6d19d1e
Minor tweak to network test
2008-02-03 21:14:25 +00:00
Pauli Nieminen
689e01b9b7
Fixed unti test toys to compile with boost 1.33.1
2008-02-03 20:23:12 +00:00
Mark de Wever
504f79fca3
When loading a savegame don't offer to take the non-player sides (bug #10746 ).
2008-02-03 19:23:47 +00:00
Jérémy Rosen
9be51abe0b
fix various default anims that use highlight
2008-02-03 19:06:33 +00:00
Jérémy Rosen
f0cba25542
fix frames being skipped randomly on accelerated speed
2008-02-03 18:33:34 +00:00
Pauli Nieminen
b60c77c9e5
Remember cleared hotkeys
...
Added a bit of code to network unit tests
Added toys&whisles to unit tests
2008-02-03 18:30:00 +00:00
David Philippi
426eb69f48
hungarian translation update
2008-02-03 18:14:15 +00:00
Jérémy Rosen
b0c042277b
fix recruit animations being too long for units with standing anims
2008-02-03 18:06:22 +00:00
Jérémy Rosen
e7ca8e2e08
fix bug #10965 : animation jump for units with very long standing animations
2008-02-03 17:42:03 +00:00
Jérémy Rosen
813a1fae49
fix disabling of standing anims and default attack anims
2008-02-03 17:26:40 +00:00
Gunter Labes
045f081a07
typo fix
2008-02-03 17:10:27 +00:00
Nils Kneuper
00d9a8d132
final pot-update (directly corrected fonts entry for chinese and japanese)
...
the hard freeze does start now
2008-02-03 16:42:42 +00:00
uso
18988bd907
sort advanced options a bit more logically
2008-02-03 16:18:07 +00:00
uso
ce59cdf29a
show unit standing animations and idle animations are now separate options
2008-02-03 16:16:46 +00:00
Nils Kneuper
39eb82cea8
fixed bug #10753
2008-02-03 16:01:18 +00:00
uso
a98982a3a8
show the name of the save file when asking for permission to overwrite it
2008-02-03 15:58:20 +00:00
Lari Nieminen
f7181f84d9
A few last-minute fixes to the race descriptions.
2008-02-03 15:48:15 +00:00
Lari Nieminen
fc43c1e723
Fixed bug #10981 by making the elf leader passive.
2008-02-03 15:28:39 +00:00
Nils Kneuper
91a0fce871
typo fix
2008-02-03 15:28:18 +00:00
Lari Nieminen
c4dbb6331a
Fixes bug #10974 .
...
I didn't remove the few now redundant strings however, just in case
we'd want to use them after all for something.
2008-02-03 15:20:22 +00:00
Nils Kneuper
1cb5a7750e
obviously src/gamestatus_editor.cpp belongs in the textdomain wesnoth-editor...
2008-02-03 15:15:09 +00:00
Nils Kneuper
d4d9bb1097
add missing files to POTFILES,
...
probably no changes to translateable strings due to this but better to
do it before the hard freeze...
2008-02-03 14:49:44 +00:00
uso
57933f31a0
display "Reloaded game" for a reloaded game in the game list
2008-02-03 14:46:36 +00:00
Gunter Labes
8447805f28
typo fixes
2008-02-03 14:21:51 +00:00
Lari Nieminen
d219ff9f3c
Someone had broken Malin's sword animations.
2008-02-03 13:57:10 +00:00
Lari Nieminen
fc2706ef79
Tune the lich transformation sequence a bit.
2008-02-03 13:53:58 +00:00