22525 Commits

Author SHA1 Message Date
Eric S. Raymond
875f023721 Detect badly placed #textdomain strings (partial implementation of FR #10951).
Correct two mainline glitches detected by this code.
2008-02-05 19:22:06 +00:00
Mark de Wever
a5a8f77b06 Fixed a small glitch with fog and shroud in the corners (bug #10831) 2008-02-05 18:41:03 +00:00
David Philippi
e17e94be94 spanish translation update 2008-02-05 18:27:10 +00:00
Eric S. Raymond
4f0c7c0c41 Don't just warn about wrong translation marks, actually fix them. 2008-02-05 18:20:15 +00:00
Eric S. Raymond
f01e16f033 Cosmetic fix. 2008-02-05 18:01:13 +00:00
Eric S. Raymond
8d25b00659 Avoid confusing wmllint. 2008-02-05 18:00:26 +00:00
Elias Pschernig
1e227a3d61 Applied patch #967 by Tommy <mesilliac>
which adds a function raise_user_interact to the Python AI, which can
fix Python AIs with a very long thinking period getting unresponsive,
and a function test_move, which adds the possibility to 'test' the
move of a unit without actually performing it.
2008-02-05 17:08:06 +00:00
Lari Nieminen
bdd6ab733a Fix the hitpoints of units going off in the human-undead transformations. 2008-02-05 16:31:32 +00:00
Pauli Nieminen
90e7897691 Optimized MP chat log building (helps bug #10430) 2008-02-05 14:34:38 +00:00
Nils Kneuper
abcd882956 added/updated Filipino translators 2008-02-05 08:42:13 +00:00
Pauli Nieminen
b7ed2ded4d Fixed hotkeys saving after modfying them 2008-02-05 08:36:31 +00:00
uso
e247fb8dcd add ctrl-x (resp. cmd-x for the Mac) as default hotkey for 'clear messages' 2008-02-05 03:29:47 +00:00
Pauli Nieminen
5ebdb36e6b Fixed network game creation...
... to return back to create dialog after failed savegame loading

Fixed AI handling of unit without attacking weapons (bug #10886)
2008-02-04 22:17:58 +00:00
Jérémy Rosen
22e57cfd6a fix FR 10982: add acceleration speed of 0.75 and 1.5 2008-02-04 20:13:17 +00:00
Jérémy Rosen
c18ce95c95 fix bug 10986: crash when charging animation of some units with death sounds 2008-02-04 19:58:20 +00:00
Mark de Wever
4af9f37759 Partial fix for bug #10831,
works properly if the code is clearing the shroud, still fails if a
unit moves near the border.
2008-02-04 19:16:17 +00:00
Pauli Nieminen
e224a594b4 Removed broken "Host network game" option from multiplayer menu (bug #10800) 2008-02-04 19:03:00 +00:00
Jordà Polo
9a4b99eca7 Updated Catalan translation (thanks to Jose Gordillo). 2008-02-04 19:02:41 +00:00
Nils Kneuper
82493c1d9e updated Filipino translation 2008-02-04 12:20:52 +00:00
Pauli Nieminen
9827482f20 Fixed a typo 2008-02-04 12:01:33 +00:00
Pauli Nieminen
01c14f221a partialy fix bug #10967
* Fixed networking not to timeout with slow connections but timeout
  faster with lost connection

* Fixed client side ping timeout check if downloading or uploading
2008-02-04 11:38:48 +00:00
Piotr Cychowski
92e4a75253 Fix #10985: add missing iteration. 2008-02-04 07:36:22 +00:00
Nils Kneuper
31048920e8 updated German translation 2008-02-03 22:00:39 +00:00
Patrick Parker
9f72c5331a now allow configs to be streamed directly to an ostream
remove an iterator redefinition

remove a pointless debug calculation that was not being output anywhere
2008-02-03 21:36:06 +00:00
Pauli Nieminen
04f6d19d1e Minor tweak to network test 2008-02-03 21:14:25 +00:00
Pauli Nieminen
689e01b9b7 Fixed unti test toys to compile with boost 1.33.1 2008-02-03 20:23:12 +00:00
Mark de Wever
504f79fca3 When loading a savegame don't offer to take the non-player sides (bug #10746). 2008-02-03 19:23:47 +00:00
Jérémy Rosen
9be51abe0b fix various default anims that use highlight 2008-02-03 19:06:33 +00:00
Jérémy Rosen
f0cba25542 fix frames being skipped randomly on accelerated speed 2008-02-03 18:33:34 +00:00
Pauli Nieminen
b60c77c9e5 Remember cleared hotkeys
Added a bit of code to network unit tests

Added toys&whisles to unit tests
2008-02-03 18:30:00 +00:00
David Philippi
426eb69f48 hungarian translation update 2008-02-03 18:14:15 +00:00
Jérémy Rosen
b0c042277b fix recruit animations being too long for units with standing anims 2008-02-03 18:06:22 +00:00
Jérémy Rosen
e7ca8e2e08 fix bug #10965: animation jump for units with very long standing animations 2008-02-03 17:42:03 +00:00
Jérémy Rosen
813a1fae49 fix disabling of standing anims and default attack anims 2008-02-03 17:26:40 +00:00
Gunter Labes
045f081a07 typo fix 2008-02-03 17:10:27 +00:00
Nils Kneuper
00d9a8d132 final pot-update (directly corrected fonts entry for chinese and japanese)
the hard freeze does start now
2008-02-03 16:42:42 +00:00
uso
18988bd907 sort advanced options a bit more logically 2008-02-03 16:18:07 +00:00
uso
ce59cdf29a show unit standing animations and idle animations are now separate options 2008-02-03 16:16:46 +00:00
Nils Kneuper
39eb82cea8 fixed bug #10753 2008-02-03 16:01:18 +00:00
uso
a98982a3a8 show the name of the save file when asking for permission to overwrite it 2008-02-03 15:58:20 +00:00
Lari Nieminen
f7181f84d9 A few last-minute fixes to the race descriptions. 2008-02-03 15:48:15 +00:00
Lari Nieminen
fc43c1e723 Fixed bug #10981 by making the elf leader passive. 2008-02-03 15:28:39 +00:00
Nils Kneuper
91a0fce871 typo fix 2008-02-03 15:28:18 +00:00
Lari Nieminen
c4dbb6331a Fixes bug #10974.
I didn't remove the few now redundant strings however, just in case
we'd want to use them after all for something.
2008-02-03 15:20:22 +00:00
Nils Kneuper
1cb5a7750e obviously src/gamestatus_editor.cpp belongs in the textdomain wesnoth-editor... 2008-02-03 15:15:09 +00:00
Nils Kneuper
d4d9bb1097 add missing files to POTFILES,
probably no changes to translateable strings due to this but better to
do it before the hard freeze...
2008-02-03 14:49:44 +00:00
uso
57933f31a0 display "Reloaded game" for a reloaded game in the game list 2008-02-03 14:46:36 +00:00
Gunter Labes
8447805f28 typo fixes 2008-02-03 14:21:51 +00:00
Lari Nieminen
d219ff9f3c Someone had broken Malin's sword animations. 2008-02-03 13:57:10 +00:00
Lari Nieminen
fc2706ef79 Tune the lich transformation sequence a bit. 2008-02-03 13:53:58 +00:00