Steven Panek
f9abf083b1
Fixed broken dialogue.
2010-11-01 22:55:53 +00:00
Steven Panek
4c61699cce
Ran wmlindent.
2010-11-01 22:46:54 +00:00
Steven Panek
39b82a031d
Converted more events to custom events.
2010-11-01 22:46:23 +00:00
Steven Panek
1f24f04773
Split another 'Death of <heroes>' objective.
2010-11-01 22:34:31 +00:00
Steven Panek
aec91ba1b6
Ported more AI configurations...
2010-11-01 22:30:39 +00:00
Anonymissimus
d1c87949ed
Improved error handling in [sound] a bit.
2010-11-01 22:29:06 +00:00
Steven Panek
e695df9901
Begin making use of ON_DIFFICULTY for recruit= keys.
2010-11-01 21:30:41 +00:00
Guillaume Melquiond
99a01b3c0d
Exercised public functions for overlays...
...
...by making the display of attack ranges instant.
2010-11-01 18:32:53 +00:00
Guillaume Melquiond
33db0a937e
Added a public interface for functions handling WML tile overlays.
2010-11-01 18:32:50 +00:00
Nils Kneuper
6608ee3a96
updated Lithuanian and Vietnamese translation
2010-11-01 13:10:36 +00:00
Guillaume Melquiond
b29ff6725e
Fixed saurian throw animations, since Jetryl has ceased to care about them.
2010-11-01 10:52:19 +00:00
Richard Kettering
31703010e0
Added missing death animation frames for the saurians.
2010-11-01 07:22:22 +00:00
Richard Kettering
0f89862e73
Added in a few missing saurian frames.
2010-11-01 07:09:57 +00:00
Steven Panek
ea3c006195
'hilight' -> 'highlight' in [select_unit]-related code.
2010-11-01 03:36:10 +00:00
Ignacio R. Morelle
39cf17a47e
Remove redundant textdomain binding
2010-11-01 02:53:33 +00:00
Richard Kettering
18084451b6
New base frame for the dragon, removed the bad animations...
...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
Fabian Müller
225ea0ae82
LoW: Multiplayer setup changes.
2010-10-31 22:44:18 +00:00
Anonymissimus
7dff506177
inserted start_time for melee attack animation (bug #16990 )
2010-10-31 18:02:10 +00:00
Guillaume Melquiond
5d39d878a3
Avoided usage of [find_in].
2010-10-31 17:24:41 +00:00
Guillaume Melquiond
2992b40fca
Added helper for iterating over adjacent tiles.
2010-10-31 17:24:38 +00:00
Guillaume Melquiond
768a514bc7
Avoided usage of [find_in].
2010-10-31 17:24:36 +00:00
Guillaume Melquiond
7e43fc0e3f
Added a location_set:filter method.
2010-10-31 17:24:33 +00:00
Guillaume Melquiond
5c52cf4bf9
Simplified code structure.
2010-10-31 17:24:31 +00:00
Guillaume Melquiond
064f268456
Fixed attribute values.
2010-10-31 17:24:27 +00:00
J.W. Bjerk
c8c882fddc
added ruined variant of human city village by Doofus.
2010-10-31 16:28:18 +00:00
Fabian Müller
f1ab054bf3
LoW: Difficult levels coding part3.
2010-10-31 10:32:47 +00:00
Lari Nieminen
1e4eab72fc
Changed aliasing of villages from Vi,_bas to _bas,Vi
...
...which seems to fix an issue with villages on snow and sand hills
using worst instead of best movement.
2010-10-31 08:26:28 +00:00
Lari Nieminen
17910a70f1
Fixed Warven's mountain movement cost not changing back to normal...
...
...when he turns into a normal Sergeant, and removed an unused variable.
2010-10-31 08:03:19 +00:00
Ignacio R. Morelle
3c9cadb364
HttT::20b: reduce the chance of initial recalls being spawned on cave wall
2010-10-31 04:30:13 +00:00
Fabian Müller
244531aded
LoW: Difficult levels part 2.
2010-10-31 02:14:03 +00:00
Fabian Müller
5ef8440512
LoW: Differentiated the difficult levels in more scenarios.
...
Minor bug fixes.
2010-10-31 02:03:09 +00:00
Lari Nieminen
2c7bd6c6c1
Fixed something Espreon broke, not tested though.
2010-10-30 23:52:43 +00:00
Lari Nieminen
0c90cf50d0
Partially rewrote Clash of Armies:
...
...objectives are now to have control of all Prestim's villages at end
of turns, there are mermen arriving from the east as well and Lanbec'h
has 4 Transport Galleons which carry units to the north side of the
river throughout the scenario. Needs further balance testing and prose
checking.
2010-10-30 19:07:21 +00:00
Guillaume Melquiond
ee4c3ee0ef
Fixed transparent portraits not supporting image modifications.
2010-10-30 09:54:14 +00:00
Lari Nieminen
9a2158cd64
Should fix the possibility of victory being declared...
...
...even if some of the heroes are left on the north side of the river.
2010-10-29 23:00:19 +00:00
J.W. Bjerk
d972ec2432
make cursed isle match isle of the damned.
2010-10-29 20:07:40 +00:00
J.W. Bjerk
9f96c0d691
updating terrain on Isle of the Damned
2010-10-29 17:50:36 +00:00
Ignacio R. Morelle
b63bdf39a9
Add support for an optional image to transient_message objects
...
(Part of a forthcoming fix for bug #16859.)
2010-10-27 20:02:25 +00:00
Mark de Wever
ff8a48951e
Strip trailing whitespace.
2010-10-26 19:55:27 +00:00
Lari Nieminen
ba97ebb970
Fix drakes flying or not flying over all the correct terrains.
2010-10-26 19:20:23 +00:00
Lari Nieminen
41b77e617f
Fixed broken scenario id references and changed the scenario id...
...
..."07a_Dealing with Dwarves" to "07a_Dealing_with_Dwarves".
2010-10-26 17:49:32 +00:00
J.W. Bjerk
48a75de2c9
improved reef rocks, again with variants.
2010-10-26 17:26:57 +00:00
Lari Nieminen
8454d10c37
A more efficient implementation of [store_reachable_locations].
...
Could probably still be made faster.
2010-10-26 14:43:47 +00:00
Lari Nieminen
3bd47bcb15
This seems to fix a bug occurring when using of_wml_var.
...
Should be proofread by someone who knows what they're doing.
2010-10-26 14:42:22 +00:00
Lari Nieminen
714f17411e
Fixed botched portrait path.
2010-10-25 21:34:50 +00:00
J.W. Bjerk
00a1fad67e
updated orcish keep with a narrower base by Doofus.
2010-10-25 18:25:44 +00:00
Lari Nieminen
e4f09427b8
Changed mentions of bow to crossbow in the Orcish Leader...
...
...and Orcish Ruler descriptions.
2010-10-25 11:37:12 +00:00
Steven Panek
a9b2dc343e
Fixed broken next_scenario keys.
2010-10-25 08:20:18 +00:00
Steven Panek
d7ebd819a5
Standardized filenames, ids, and so forth in THoT.
2010-10-25 05:22:50 +00:00
Steven Panek
343eb58ff0
Standardized filenames, ids, and so forth in TSG.
2010-10-25 00:23:39 +00:00