15348 Commits

Author SHA1 Message Date
Steven Panek
f9abf083b1 Fixed broken dialogue. 2010-11-01 22:55:53 +00:00
Steven Panek
4c61699cce Ran wmlindent. 2010-11-01 22:46:54 +00:00
Steven Panek
39b82a031d Converted more events to custom events. 2010-11-01 22:46:23 +00:00
Steven Panek
1f24f04773 Split another 'Death of <heroes>' objective. 2010-11-01 22:34:31 +00:00
Steven Panek
aec91ba1b6 Ported more AI configurations... 2010-11-01 22:30:39 +00:00
Anonymissimus
d1c87949ed Improved error handling in [sound] a bit. 2010-11-01 22:29:06 +00:00
Steven Panek
e695df9901 Begin making use of ON_DIFFICULTY for recruit= keys. 2010-11-01 21:30:41 +00:00
Guillaume Melquiond
99a01b3c0d Exercised public functions for overlays...
...by making the display of attack ranges instant.
2010-11-01 18:32:53 +00:00
Guillaume Melquiond
33db0a937e Added a public interface for functions handling WML tile overlays. 2010-11-01 18:32:50 +00:00
Nils Kneuper
6608ee3a96 updated Lithuanian and Vietnamese translation 2010-11-01 13:10:36 +00:00
Guillaume Melquiond
b29ff6725e Fixed saurian throw animations, since Jetryl has ceased to care about them. 2010-11-01 10:52:19 +00:00
Richard Kettering
31703010e0 Added missing death animation frames for the saurians. 2010-11-01 07:22:22 +00:00
Richard Kettering
0f89862e73 Added in a few missing saurian frames. 2010-11-01 07:09:57 +00:00
Steven Panek
ea3c006195 'hilight' -> 'highlight' in [select_unit]-related code. 2010-11-01 03:36:10 +00:00
Ignacio R. Morelle
39cf17a47e Remove redundant textdomain binding 2010-11-01 02:53:33 +00:00
Richard Kettering
18084451b6 New base frame for the dragon, removed the bad animations...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
Fabian Müller
225ea0ae82 LoW: Multiplayer setup changes. 2010-10-31 22:44:18 +00:00
Anonymissimus
7dff506177 inserted start_time for melee attack animation (bug #16990) 2010-10-31 18:02:10 +00:00
Guillaume Melquiond
5d39d878a3 Avoided usage of [find_in]. 2010-10-31 17:24:41 +00:00
Guillaume Melquiond
2992b40fca Added helper for iterating over adjacent tiles. 2010-10-31 17:24:38 +00:00
Guillaume Melquiond
768a514bc7 Avoided usage of [find_in]. 2010-10-31 17:24:36 +00:00
Guillaume Melquiond
7e43fc0e3f Added a location_set:filter method. 2010-10-31 17:24:33 +00:00
Guillaume Melquiond
5c52cf4bf9 Simplified code structure. 2010-10-31 17:24:31 +00:00
Guillaume Melquiond
064f268456 Fixed attribute values. 2010-10-31 17:24:27 +00:00
J.W. Bjerk
c8c882fddc added ruined variant of human city village by Doofus. 2010-10-31 16:28:18 +00:00
Fabian Müller
f1ab054bf3 LoW: Difficult levels coding part3. 2010-10-31 10:32:47 +00:00
Lari Nieminen
1e4eab72fc Changed aliasing of villages from Vi,_bas to _bas,Vi
...which seems to fix an issue with villages on snow and sand hills
using worst instead of best movement.
2010-10-31 08:26:28 +00:00
Lari Nieminen
17910a70f1 Fixed Warven's mountain movement cost not changing back to normal...
...when he turns into a normal Sergeant, and removed an unused variable.
2010-10-31 08:03:19 +00:00
Ignacio R. Morelle
3c9cadb364 HttT::20b: reduce the chance of initial recalls being spawned on cave wall 2010-10-31 04:30:13 +00:00
Fabian Müller
244531aded LoW: Difficult levels part 2. 2010-10-31 02:14:03 +00:00
Fabian Müller
5ef8440512 LoW: Differentiated the difficult levels in more scenarios.
Minor bug fixes.
2010-10-31 02:03:09 +00:00
Lari Nieminen
2c7bd6c6c1 Fixed something Espreon broke, not tested though. 2010-10-30 23:52:43 +00:00
Lari Nieminen
0c90cf50d0 Partially rewrote Clash of Armies:
...objectives are now to have control of all Prestim's villages at end
of turns, there are mermen arriving from the east as well and Lanbec'h
has 4 Transport Galleons which carry units to the north side of the
river throughout the scenario. Needs further balance testing and prose
checking.
2010-10-30 19:07:21 +00:00
Guillaume Melquiond
ee4c3ee0ef Fixed transparent portraits not supporting image modifications. 2010-10-30 09:54:14 +00:00
Lari Nieminen
9a2158cd64 Should fix the possibility of victory being declared...
...even if some of the heroes are left on the north side of the river.
2010-10-29 23:00:19 +00:00
J.W. Bjerk
d972ec2432 make cursed isle match isle of the damned. 2010-10-29 20:07:40 +00:00
J.W. Bjerk
9f96c0d691 updating terrain on Isle of the Damned 2010-10-29 17:50:36 +00:00
Ignacio R. Morelle
b63bdf39a9 Add support for an optional image to transient_message objects
(Part of a forthcoming fix for bug #16859.)
2010-10-27 20:02:25 +00:00
Mark de Wever
ff8a48951e Strip trailing whitespace. 2010-10-26 19:55:27 +00:00
Lari Nieminen
ba97ebb970 Fix drakes flying or not flying over all the correct terrains. 2010-10-26 19:20:23 +00:00
Lari Nieminen
41b77e617f Fixed broken scenario id references and changed the scenario id...
..."07a_Dealing with Dwarves" to "07a_Dealing_with_Dwarves".
2010-10-26 17:49:32 +00:00
J.W. Bjerk
48a75de2c9 improved reef rocks, again with variants. 2010-10-26 17:26:57 +00:00
Lari Nieminen
8454d10c37 A more efficient implementation of [store_reachable_locations].
Could probably still be made faster.
2010-10-26 14:43:47 +00:00
Lari Nieminen
3bd47bcb15 This seems to fix a bug occurring when using of_wml_var.
Should be proofread by someone who knows what they're doing.
2010-10-26 14:42:22 +00:00
Lari Nieminen
714f17411e Fixed botched portrait path. 2010-10-25 21:34:50 +00:00
J.W. Bjerk
00a1fad67e updated orcish keep with a narrower base by Doofus. 2010-10-25 18:25:44 +00:00
Lari Nieminen
e4f09427b8 Changed mentions of bow to crossbow in the Orcish Leader...
...and Orcish Ruler descriptions.
2010-10-25 11:37:12 +00:00
Steven Panek
a9b2dc343e Fixed broken next_scenario keys. 2010-10-25 08:20:18 +00:00
Steven Panek
d7ebd819a5 Standardized filenames, ids, and so forth in THoT. 2010-10-25 05:22:50 +00:00
Steven Panek
343eb58ff0 Standardized filenames, ids, and so forth in TSG. 2010-10-25 00:23:39 +00:00