Mark de Wever
faef92f397
Moved the single terrain update which in only used in the editor...
...
...to editor_display so it can't be used in the main game by accident.
2007-08-30 21:15:56 +00:00
Mark de Wever
159e687d79
Removed an terain update which is not required since all
...
terrains are updated outside the loop.
2007-08-30 20:40:43 +00:00
Ali El Gariani
01c18cd726
In help, for each ability topic, display a list (+hyperlinks)...
...
...of encountered units having this ability (the code already scanned
these units for searching those). I will probably improve a little the
page's look later (currently: one unit by line, sorted
alphabeticaly). This implement the FR of bug #9567 .
2007-08-30 19:46:03 +00:00
Eric S. Raymond
ef2d7bdeb4
Fix bug #9817 . Change due to Mordante.
...
This could use some cleanup, the "screen->rebuild_terrain(*loc);" may
be inappropriate now and whatever that "rebuild_screen_ = true;" was
trying to trigger may also be dispensable.
2007-08-30 19:13:25 +00:00
uso
1879a537e0
align the 'Video Mode' and 'Theme' buttons to the bottom of the window
...
to be consistent with other buttons
2007-08-30 19:05:13 +00:00
Nils Kneuper
e64b32d0e1
updated changelog
2007-08-30 15:24:55 +00:00
Nils Kneuper
963db220be
updated German translation
2007-08-30 15:23:03 +00:00
Eric S. Raymond
fe0b7b97f4
Tweak the campaign ranks.
...
UtBS needed to be moved to the top of the Expert tier. Novice
campaigns now have ranks 0-99, Intermediate 100-199, expert 200-299.
2007-08-30 15:14:11 +00:00
David Philippi
40e68fa9b2
swedish translation update
2007-08-30 13:10:09 +00:00
Nils Kneuper
b30c40ea7e
pot-update
2007-08-30 11:04:00 +00:00
Lari Nieminen
92cd2b84a3
Added a missing period to one dialogue line.
2007-08-30 09:53:01 +00:00
Gunter Labes
4b2fd7f419
tiny typo fix
2007-08-30 04:20:50 +00:00
Dimitar Ilccov
f9775e8d9b
Added ranks to Liberty, SotBE and NR
2007-08-30 04:19:32 +00:00
Eric S. Raymond
c378d3b03b
Arrange for quit in linger mode to go back to main screen,
2007-08-30 04:01:16 +00:00
uso
deea537c77
keep the selected game visible if it's visible before the game list update
2007-08-30 00:09:54 +00:00
Eric S. Raymond
dd82945eb9
English-usage tweak for Soliton's fix.
2007-08-29 23:38:08 +00:00
Gunter Labes
c9297cdbb1
describe the scenario starting gold logic more accurately
2007-08-29 23:25:07 +00:00
uso
ec83df7ed6
try to preserve the game selection when the game list is updated,
...
if the last item in the list is selected keep the last selected
2007-08-29 22:39:43 +00:00
Ali El Gariani
aebd17302f
Continue to clean the stderr :
...
- only show the time needed to start after the initial start (and not
each time that we enter the titlescreen)
- remove "showing title screen..." and "started music" both are
useless (we see and hear) or incorrect (if no titlescreen or no music)
also remove "title screen returned result"
2007-08-29 20:53:41 +00:00
Ali El Gariani
0a19c36e63
For these strange numbers on the stderr when starting:
...
- Use only one (instead of 2 almost identical)
- now display "time elapsed : 3546 ms"
- fix incorrect values (several days) at least on my linux box
2007-08-29 20:37:20 +00:00
Ali El Gariani
447d53217d
Remove a useless error output "showing topic blaba" spotted by zookeeper
...
This was used for the main "Overview" topic when opening the help
and when clicking on the "profile" button
2007-08-29 20:03:11 +00:00
Ali El Gariani
90427ca536
Fix a glitch with encountered units in help when using the ":debug" command
...
(The unit list wasn't updated when changing the debug state)
Now the previous behavior works fine: with "--debug" or ":debug",
you see all units; and whitout, you see only encountered units.
2007-08-29 19:54:04 +00:00
Mark de Wever
56e9c54908
C-style cast cleanup.
2007-08-29 19:28:51 +00:00
Mark de Wever
cb2deff408
C-style cast cleanup.
2007-08-29 19:16:24 +00:00
Mark de Wever
31c9735058
C-style cast cleanup, leave some tricky ones for a later point in time.
2007-08-29 18:58:51 +00:00
Mark de Wever
ec07f3db14
C-style cast cleanup.
2007-08-29 18:26:31 +00:00
Mark de Wever
ed21921769
C-style cast cleanup.
2007-08-29 17:58:16 +00:00
Mark de Wever
8e1abfd720
Also updated the editor.dev with the version Zebulon uses.
2007-08-29 17:19:01 +00:00
Mark de Wever
a16051aead
C-style cast cleanup.
2007-08-29 17:03:38 +00:00
Mark de Wever
766eb54297
Updated wesnoth.dev with the version Zebulon uses.
2007-08-29 16:54:43 +00:00
Nils Kneuper
9829a95dbe
added Latin variation of Serbian
2007-08-29 15:50:13 +00:00
Eric S. Raymond
d7d0392fbb
Address bug #6093 .
2007-08-29 15:41:57 +00:00
David Philippi
2b8d965930
swedish translation update
2007-08-29 11:17:47 +00:00
Eric S. Raymond
d8e717dd0d
Address bug #4105 .
2007-08-29 09:30:32 +00:00
Nils Kneuper
683a5007f8
updated Bulgarian translation
2007-08-29 08:47:04 +00:00
Eric S. Raymond
a8cd9db084
Have mercy on Emacs's syntax-coloring code.
2007-08-29 03:05:44 +00:00
Eric S. Raymond
d78a199925
Another string token fix.
2007-08-29 02:43:19 +00:00
Patrick Parker
de5ef41d6f
oops, forgot to remove my debugs
2007-08-29 02:26:20 +00:00
Patrick Parker
24b912f7b7
fix bug #9881 Descent Into Darkness - new crash
2007-08-29 02:21:20 +00:00
Eric S. Raymond
2c03a7f63f
Stringify another name with embedded '
...
so Emacs syntax coloring doesn't get confused.
2007-08-29 01:27:50 +00:00
Eric S. Raymond
fe3712eca7
Stringify a name with embedded ' so Emacs syntax coloring doesn't get confused.
2007-08-29 01:26:49 +00:00
Eric S. Raymond
a6f284bea1
Fix a Pythonism.
2007-08-29 00:34:30 +00:00
Eric S. Raymond
38cd4b2792
Fix a bug that made linger mode too persistent.
2007-08-28 21:13:44 +00:00
Eric S. Raymond
17024a7e27
Enable quit from within linger mode.
2007-08-28 18:38:00 +00:00
Gunter Labes
be9d68109c
typo fix
2007-08-28 18:16:45 +00:00
Eric S. Raymond
4db4bd519d
A better way to put savefiles back in linger mode.
2007-08-28 18:14:30 +00:00
uso
8a3dd8ae20
changelog entry for 2007-08-28T16:18:19Z!uso:
...
let the wesnoth server send the game id and not only the game name
if a player joins a game to avoid ambiguity
2007-08-28 18:09:45 +00:00
Eric S. Raymond
11cd97942a
Fix an incomplete copy constructor...
...
...that may be at the root of some linger bugs.
2007-08-28 18:05:10 +00:00
Eric S. Raymond
81a8462a2f
Fix a mistaken test that would mess up savegame processing.
2007-08-28 17:22:21 +00:00
Eric S. Raymond
4e01e775f0
Address bug #9874 .
...
This puts the game back in linger mode when a file saved in linger
mode is loaded.
2007-08-28 16:41:51 +00:00