Nils Kneuper
fb7137aaec
updated Polish announcement translation
2012-01-20 19:02:33 +00:00
Nils Kneuper
22e624cff2
updated Hungarian translation
2012-01-20 18:26:46 +00:00
Nils Kneuper
3308b22744
updated Lithuanian and Italian translation
2012-01-20 17:43:32 +00:00
Nils Kneuper
3e3087b632
updated Lithuanian announcement translation
2012-01-20 17:40:25 +00:00
Elias Pschernig
2a472f1182
Translated some missing strings in po/wesnoth/de.po.
2012-01-20 17:38:15 +00:00
Steven Panek
05ba70062d
Fixed a couple of spelling errors; set svn:eol-style.
2012-01-20 15:14:25 +00:00
Anonymissimus
8888752389
disable the size check I added (workaround for regression found by Ivanovic)
2012-01-20 14:02:12 +00:00
Nils Kneuper
86ec752156
updated German translation
2012-01-20 12:36:22 +00:00
Nils Kneuper
8a3f502fcc
upon Rhonda's request add a howto for capturing the manual screenshots
2012-01-20 10:41:04 +00:00
Elvish_Hunter
6b2e1bab56
TRoW::13: fixed a bug found by myself in the Sea Serpent event.
2012-01-20 10:14:39 +00:00
Steven Panek
919208c61e
Updated the Spanish release announcement; other things... apparently...
2012-01-20 01:29:20 +00:00
Steven Panek
4bd89e6865
Updated the Spanish translation.
2012-01-20 01:24:41 +00:00
Steven Panek
2ae9316f32
Updated the Spanish translation.
2012-01-20 00:54:54 +00:00
Nils Kneuper
64939e8fc3
updated German translation
2012-01-19 22:42:20 +00:00
Steven Panek
9ceeee591a
Updated the Old English translation.
2012-01-19 22:24:55 +00:00
Iurii Chernyi
cc9c7fc484
Fixed bug #19303 : UtBS: one of the dwarves was spawning in a wall.
2012-01-19 22:08:24 +00:00
Steven Panek
8d9526175a
Updated the Latin translation.
2012-01-19 21:27:17 +00:00
Steven Panek
7fbeb1f8eb
Updated the Latin translation.
2012-01-19 21:05:47 +00:00
Steven Panek
45de682d53
Updated the Old English translation.
2012-01-19 20:59:49 +00:00
Nils Kneuper
5bab810340
updated German translation
2012-01-19 19:40:04 +00:00
Nils Kneuper
90243fc814
updated Czech and Italian translation
2012-01-19 18:42:29 +00:00
Anonymissimus
7d9b1cd7ef
changelog update
2012-01-19 17:59:02 +00:00
Anonymissimus
5d1c3d227b
Make wmllint ignore embedded lua. There's no bug report for this.
...
Apparently it didn't already, it just didn't break so far, but the lua
I added in Hornshark let it choke.
wmllint ignores lines with << until a line with >> now (start and
end lines included).
esr: have a look pls
2012-01-19 17:58:30 +00:00
Fabian Müller
2b4dade6c5
Added a testcase for multiple leaders per side,
...
...showing that the ai is not recruiting, even with a global recruit
list.
2012-01-19 15:52:07 +00:00
Nils Kneuper
e96dd88aa4
updated Chinese (Simplified) and Hungarian translation
2012-01-19 13:45:05 +00:00
Gabriel Morin
3933415c62
Fix logic in mouse_handler::current_unit_attacks_from method,
...
...and heavily comment it.
Fixes bug #19142 .
2012-01-19 00:40:23 +00:00
Gabriel Morin
6591839be2
Comment a function
2012-01-19 00:40:18 +00:00
Gabriel Morin
2f21c470d9
Changelog entry
2012-01-19 00:40:12 +00:00
Nils Kneuper
d8f4656265
updated Slovak translation
2012-01-18 19:42:40 +00:00
Nils Kneuper
094e7fec5d
updated Chinese (Traditional) and German translation
2012-01-18 18:03:21 +00:00
Alexander van Gessel
ff04a07127
Fix wescamp updater
2012-01-18 17:43:25 +01:00
Anonymissimus
6444beea9e
fix a gcc compiler warning following Crab's suggestion
2012-01-18 15:48:17 +00:00
Alexander van Gessel
cee13dc329
Initialize the right variable
2012-01-18 13:56:37 +01:00
Nils Kneuper
2a489117fb
updated Italian translation
2012-01-18 10:30:52 +00:00
Anonymissimus
16aa1603a6
changelog update
2012-01-18 00:43:33 +00:00
Anonymissimus
4e61a65e2c
disable WML menu items when in linger mode without debug mode (bug #16262 )
...
Being able to use menu items in linger mode can be very useful for
linger mode debugging so I don't want to disable them completely.
2012-01-18 00:43:13 +00:00
Iurii Chernyi
56bd720272
Fixed bug #19083 : it was fixed by 2012-01-18T00:18:09Z!terraninfo@terraninfo.net,
...
but wrong bug number was referenced there. So, fixed the changelogs
2012-01-18 00:27:50 +00:00
Iurii Chernyi
0fc0986ce2
Fixed bug #19066 : allow attack (and post-attack advancement selection)...
...
...to happen normally without causing OOS if turn time runs out in
attack selection dialog.
2012-01-18 00:18:09 +00:00
Anonymissimus
242605e006
replace translatable blargh error message with untranslatable blargh one
2012-01-17 22:59:47 +00:00
Anonymissimus
f1a3c460f8
changelog update
2012-01-17 22:29:02 +00:00
Anonymissimus
6d66073f81
improve an error message (bug #19018 )
2012-01-17 22:28:37 +00:00
Anonymissimus
7c2f93d060
Require loaded maps to have at least 1 (non-border) hex (bug #19018 )
...
(This new translatable string is only visible/useful for wml authors,
and we have lots on untranslated wml error messages anyway; also
they really don't need to be translatable)
2012-01-17 22:28:08 +00:00
Anonymissimus
06238ae4fd
Set total_width, *height to 0 in case of an empty map.
...
Seems like an oversight from the times when there was no border.
2012-01-17 22:27:38 +00:00
Anonymissimus
d75e320e5a
Introduce parameter allow_invalid in gamemap::read (fix for bug #19018 )
2012-01-17 22:26:33 +00:00
Iurii Chernyi
e7122044e2
Change the initial value of fake_id to 2^32-1.
...
As the values of fake_id go down, all of them now survive
serialization to config and static_cast<int> without chopping off the
first bits. This fixes 2nd item of Gabba's email to wesnoth-dev ML,
avoiding unit map errors when a unit was inserted with original value
but removed with a truncated value
2012-01-17 22:24:32 +00:00
Steven Panek
5b0a93a78c
Updated the Finnish translation.
2012-01-17 21:09:09 +00:00
Anonymissimus
7de2d31298
changelog update
2012-01-17 14:57:40 +00:00
Anonymissimus
4e6fd8a467
deprecate useless confusing wesnoth.highlight_hex
...
Its functionality is basically covered by select_hex.
2012-01-17 14:57:24 +00:00
Anonymissimus
0f6190a936
Propagate wesnoth.select_hex changes to [select_unit] (fix for bug #19224 , bug #16819 )
2012-01-17 14:57:09 +00:00
Anonymissimus
bbc71fbf2d
Rework wesnoth.select_hex implementation (bug #19224 , bug #16819 ).
...
Bind it to mouse_handler::select_hex rather than game_display and
display functions. Matches more the original intention (work like
a user click).
2012-01-17 14:56:50 +00:00