...remove global assumptions about cure/heal amounts, too.
I also added an explicit number to how much terrain heals (it's still
assumed to cure).
I also separated "cures" and "heals" from the user's perspective,
which unfortunately means the description of "heals" does not include
the number of HP any more. It would be nice if the tooltip could use
variables...
* Made serialized data be saved as untranslated. To achieve this, added the
t_string class, which encapsulates a translatable string.
* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
architecture. The parser is now much more strict and validates a WML grammar.
- Change to the WML syntax: pluses are now ignored, spaces are now forbidden
in WML keys
* Rewrote the way the variables are interpolated. There is no more default
interpolation, however, the vconfig class was added, which provides a
variable-interpolating proxy to config objects.
* There is still an important known bug: this is impossible to load textmode
save games now, because the statistics module saves some WML with spaces in
keys, which the parser refuses. I am commiting anyway to respect the string
freeze; the fix for this bug will come tomorrow
Hoping I do not break everything...
Made forests and hills always overlay terrain on their northern (top)
side. [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element