Nils Kneuper
3ea207abfc
yes, esr, spaces are illegal, but at least use the common anti spambot way...
...
...(though it does not really help too much...)
2009-10-30 10:00:27 +00:00
Eric S. Raymond
7af3a0c6d1
Spaces are illegal in mail addresses.
2009-10-30 09:54:13 +00:00
Ignacio R. Morelle
226fc937bd
Update changelog.
2009-10-30 02:59:46 +00:00
Lari Nieminen
b64deddedc
Made M'Brin receive extra gold every time one of his units is killed,
...
...not just the first time. Also lowered the amount from 50/75/125 to
50/65/80.
2009-10-29 18:41:28 +00:00
Fabian Müller
7fb123e16a
LoW::5: Gave the gold carrier a higher ai target priority.
2009-10-29 18:15:17 +00:00
Fabian Müller
833fafc9ce
LoW::2: Gave the trolls a path formed of hill terrain...
...
...to speed up their deployment.
2009-10-29 18:14:35 +00:00
Fabian Müller
ab4ddded07
LoW: Scroll back to a loyal dying unit.
2009-10-29 18:13:16 +00:00
Eric S. Raymond
5f8b611e4b
Remove some WML that is dead and commented out.
2009-10-29 16:04:53 +00:00
Mark de Wever
dfc61ff323
Fix a NULL pointer deferring in the hover code.
2009-10-28 20:45:56 +00:00
Mark de Wever
641e6670a6
Pass parameter by const ref instead of const value.
...
Issue found by cppcheck.
2009-10-28 19:56:44 +00:00
Mark de Wever
ef1766ea5c
Pass parameter by const ref instead of const value.
...
Issue found by cppcheck.
2009-10-28 19:56:41 +00:00
Mark de Wever
0d3ef85be0
Pass parameter by const ref instead of const value.
...
Issue found by cppcheck.
2009-10-28 19:56:38 +00:00
Mark de Wever
338a595192
Initialize all members.
2009-10-28 19:56:26 +00:00
Steven Panek
f943f9ec64
Added the Spanish map source file.
2009-10-27 22:25:49 +00:00
Steven Panek
df5cd01d73
Updated the changelog.
2009-10-27 22:22:27 +00:00
Steven Panek
9d493e2691
Added LOOKUP_INDEX and LOOKUP_VALUE to core.
2009-10-27 22:09:00 +00:00
Ignacio R. Morelle
c228abcffd
Remove one of those suspicious-looking impassable mountain hexes...
...
...in UtBS scenario 11's map to reduce the chances of the trapped
merman being spawned on it.
2009-10-27 20:06:46 +00:00
Ignacio R. Morelle
6c25606da7
Apply team-color on the trapped merman.
2009-10-27 20:06:31 +00:00
Ignacio R. Morelle
5151fa1152
Use the correct images (Galleon rather than Transport Galleon)...
...
...for the galleons in UtBS scenarios 10 and 11.
2009-10-27 20:06:02 +00:00
Eric S. Raymond
81999215fa
Address bug #14535 , minor glitches in Delfador's Memoirs...
...
...(Mage Magister & Garard), by powering up the Mage Magister's staff
attack - for storyline reasons it should be better than a Great
Mage's.
This isn't as unbalancing as it looks; Delf relies on his fireballs
rather than staff, and the way the campaign is designed he's
normally going to be pretty screwed if he goes into melee even
with this buff.
2009-10-27 16:55:15 +00:00
Eric S. Raymond
892e63b958
Chamged my mind about using the King of Wesnoth special unit...
...
...in "Save the King". Affects bug #14535 , issua (a).
Also, get rid of now unused Crown Prince unit.
2009-10-27 16:39:36 +00:00
Nils Kneuper
3fdd12d99c
updated Portuguese (Brazil) translation
2009-10-27 11:10:32 +00:00
Eric S. Raymond
83c5964abf
Fix bug #14537 : "Delfador's Memoirs - Delfador/Iliah-Malal Dialogue...
...
...in The Portal Of Doom" by resurrecting Iliah-Malal on his keep, if
need be, before final dialog.
2009-10-27 09:21:59 +00:00
Eric S. Raymond
7c5e810e59
wmllint cleanup
2009-10-27 08:41:31 +00:00
Eric S. Raymond
fed4041f91
Fix bug 14536: Delfador's Memoir:
...
objectives go wrong after killing Zorlan on Medium/Hard diff.
2009-10-27 01:12:03 +00:00
Mark de Wever
4c7c8d84de
Switch to the new MP lobby.
...
The lobby still needs more testing and polishing, enabled now to get
some feedback before the next release.
2009-10-26 21:22:35 +00:00
Mark de Wever
3a4f091758
Clear RELEASE_NOTES.
2009-10-26 21:22:27 +00:00
Mark de Wever
6015818a54
Add fallback scrollbars if a window doesn't fit.
...
This shows the scrollbars when a window doesn't fit, the code is only
lightly tested but initial tests seem to work. More testing is needed
especially on the MP lobby.
It still shows some scrollbars too often, which will be fixed later.
Fixes bug #13180 .
2009-10-26 21:22:24 +00:00
Mark de Wever
e663226f19
Fix the new-widgets addon list dialog.
...
This was probably broken by the commit that sets the id of the window
definition to the instance, didn't test it but quite sure.
2009-10-26 21:01:55 +00:00
Nils Kneuper
ec128d238e
updated Portuguese (Brazil) translation
2009-10-26 10:01:38 +00:00
Steven Panek
2d49e553da
Regenerated 'tooltip.png'.
2009-10-26 04:11:09 +00:00
Alexander van Gessel
735bca464b
Remove duplicate '[campaign] difficulties' attribute,
...
...caught by wmlvalidator (formerly known as wmltest)
2009-10-26 02:47:53 +01:00
Ignacio R. Morelle
0691e17146
Resize and center several images with wrong sizes (e.g. not 72x72)...
...
...that caused the following warning when used as items.
> Detected an image with bad dimensions :(width)x(height)
> It will not be masked, please use :72x72
2009-10-25 21:44:29 +00:00
Ignacio R. Morelle
686359b3d3
Remove useless [scenario] label= specifications.
2009-10-25 21:12:37 +00:00
Ignacio R. Morelle
42a8731c1b
Move a misplaced [message] to the end of THoT scenario 11's start event...
...
...so the text is actually ever displayed.
2009-10-25 21:07:10 +00:00
Eric S. Raymond
e8fb820e9a
Fix a WML glitch spotted by ShadowMaster.
2009-10-25 21:03:10 +00:00
Ignacio R. Morelle
fe0fd594e1
Move several code blocks from start events to prestart events in THoT...
...
...to avoid the effect of items and units popping up one by one when
the gamemap is already visible. Setting objectives is now done in
prestart events too. This commit may also remove some redundant code.
2009-10-25 20:53:05 +00:00
Ignacio R. Morelle
365e05c4d2
Switch Kaleh's facing to Melusand a few times in scenario 10.
2009-10-25 20:32:50 +00:00
Ignacio R. Morelle
ae27abacc6
Some code interaction between the changes...
...
...2009-10-24T15:07:17Z!fabianmueller5@gmx.de and 2009-09-02T22:53:38Z!esr@thyrsus.com made
Eloh's death event never trigger as she is killed in her last breath
event with fire_event=no . This commit moves the code from the death
event to the last breath one to fix the scenario becoming unwinnable
after killing Tanstafaal and Eloh.
2009-10-25 20:16:39 +00:00
Ignacio R. Morelle
ef3aa7456f
Remove bad code.
2009-10-25 19:14:19 +00:00
Ignacio R. Morelle
769184625b
Reduce the chances of We-jial being spawned in a cave wall hex.
2009-10-25 19:07:31 +00:00
Mark de Wever
6f5e1176c7
Strip trailing whitespace.
2009-10-25 18:35:32 +00:00
Mark de Wever
50aac34e8e
Improve logging.
2009-10-25 18:35:29 +00:00
Mark de Wever
0e8ac9bcbc
horizontal resizing also tries the child first.
...
This looks better if a window has a fallback scrollbar, it now tries
this scrollbar only if everything else fails.
2009-10-25 18:35:25 +00:00
Ignacio R. Morelle
ced67e086b
Set initial facing for the units in the Eloh cutscene.
2009-10-25 18:26:50 +00:00
Ignacio R. Morelle
3869efbb73
Fix an attack animation filter.
2009-10-25 18:14:27 +00:00
Ignacio R. Morelle
66db2c726c
Use a cliché evil altar in scenario 8...
...
...instead of the clean, white and shiny one.
2009-10-25 18:12:49 +00:00
Ignacio R. Morelle
38cbe06f33
Play the recruit animation of the Restless Dead...
...
...in the ruined barracks when spawning them.
2009-10-25 18:05:19 +00:00
Ignacio R. Morelle
d106c1acc4
Play cave-in.ogg at the start of scenario 8 before shaking the screen.
2009-10-25 17:50:07 +00:00
Ignacio R. Morelle
ad087120e7
Set some unit facings so the troll guardians aren't...
...
...looking at the wall during a cutscene.
2009-10-25 17:37:20 +00:00