Ignacio R. Morelle
973eefcae9
Set some unit facings so the dwarvish guardians aren't...
...
...looking at the wall during a cutscene.
2009-10-25 17:35:11 +00:00
Ignacio R. Morelle
7ad48bcd64
Deliberately leave the --new-storyscreens (currently useless)...
...
...switch undocumented; the code can be removed later.
2009-10-25 17:33:00 +00:00
Ignacio R. Morelle
efa361a032
Fix an image path and change another...
...
...to point to attacks/sword-flaming.png for the Flaming Sword object
description.
2009-10-25 17:26:53 +00:00
Ignacio R. Morelle
f9753aafa2
More forced redrawing of the game map in middle of events,
...
...before dialogue.
2009-10-25 17:22:29 +00:00
Ignacio R. Morelle
c646e863bd
Force a redraw before some dialogue after changing the terrain,
...
...so the game map reflects the changes before the end of the event.
2009-10-25 17:12:52 +00:00
Ignacio R. Morelle
fb5577e7c3
2009-10-25T16:27:14Z!shadowm@wesnoth.org should use wmlindent-standard units instead of tabstops.
2009-10-25 16:34:52 +00:00
Ignacio R. Morelle
23577efd83
Fix a SUF which tries to match a translatable unit attribute (name=)...
...
...against a non-translatable string. It was supposed to match id=
against the string instead. This should fix some dialogue not
triggering for languages which translate or rewrite proper names.
2009-10-25 16:33:03 +00:00
Ignacio R. Morelle
9687d18447
Remove an unused macro.
2009-10-25 16:32:41 +00:00
Ignacio R. Morelle
21a6a737c2
Replace some instances of the awkward {INCOME 0 0 0}...
...
...(which doesn't work as intended) and {INCOME -2 -2 -2} (which works
but looks awful) syntax by using the NO_INCOME macro instead.
2009-10-25 16:31:12 +00:00
Jérémy Rosen
49db3512ee
improve healing order, patch by BBT
2009-10-25 16:27:33 +00:00
Ignacio R. Morelle
2f75a1794f
Introduce the NO_INCOME macro to mainline.
2009-10-25 16:27:29 +00:00
Fabian Müller
1f9524ddec
LoW::9+10: Made some leaderless critter sides hidden.
2009-10-25 16:27:21 +00:00
Ignacio R. Morelle
8914bc26a7
Attempt to fix broken code placement in 2009-01-17T21:28:50Z!fabianmueller5@gmx.de by fendrin,
...
...based on the commit message.
2009-10-25 16:27:14 +00:00
Ignacio R. Morelle
9849ab9861
Cleaning up a SUF...
...
...removing some unit types that do not exist since long ago.
2009-10-25 16:27:00 +00:00
Ignacio R. Morelle
11ff4d3896
Force a display update mid-event after the trolls blow up the lava bridge...
...
...so the tiles are updated before the following dialogue.
2009-10-25 16:26:41 +00:00
Ignacio R. Morelle
11559b3135
Fix broken syntax which made a unit message never appear.
2009-10-25 16:26:21 +00:00
Mark de Wever
fb77be8d5f
Reduce the debug level (again).
...
The sitution can occur during normal usage as well (which requires
scrollbars to fix). So now reduce the level for the final time.
2009-10-25 15:26:38 +00:00
Mark de Wever
3f90f93792
Improve logging format.
2009-10-25 15:26:35 +00:00
Mark de Wever
458427ec70
Improve logging format.
2009-10-25 15:26:32 +00:00
Mark de Wever
713975ae69
Improve logging format.
2009-10-25 15:26:28 +00:00
Mark de Wever
5ff55a463b
Improve logging format.
2009-10-25 15:26:25 +00:00
Mark de Wever
b44d95c34f
Improve logging format.
2009-10-25 15:26:22 +00:00
Mark de Wever
4f5f52d067
Improve logging format.
2009-10-25 15:26:16 +00:00
Gunter Labes
e7ddf51bb7
added the links section here, too
2009-10-25 15:16:56 +00:00
Fabian Müller
3364fe6d98
LoW::5: Removed the overlay image that marked the former treasure guardians.
2009-10-25 12:34:20 +00:00
Jörg Hinrichs
6dde7cb986
Fixes bug #14058 ("The file you tried to load is corrupt"),
...
...bug #13764 ("The file you have tried to load is corrupt" dialog
that's impossible to close) and bug #14438 (can not cancel loading of
older version savegame).
2009-10-24 23:35:17 +00:00
Fabian Müller
968dd53224
LoW::7: Disable the ai controller after 7 again.
2009-10-24 21:39:47 +00:00
Fabian Müller
7d7879e0e7
LoW::9: Added a filter rule for not storing Kalenz to the Kalian guard.
2009-10-24 21:18:55 +00:00
Fabian Müller
b9cc1d6650
LoW::9: Redone a filter for storing the Kalian guard.
2009-10-24 19:24:29 +00:00
Fabian Müller
e50e73c9a8
LoW::23: Removed a kill event nested in a last breath event...
...
...for the same unit. That should be very obsolete.
2009-10-24 19:23:37 +00:00
Alexander van Gessel
7750983984
Remove useless [unit] [status] hidden=yes
2009-10-24 18:27:13 +01:00
Gunter Labes
a10f58a55f
don't generate names for wolves
2009-10-24 16:57:04 +00:00
Nils Kneuper
fdc7686420
updated Finnish translation
2009-10-24 16:31:47 +00:00
Gunter Labes
1534058519
default to true for generate_name
...
made it so we don't generate names if there already is one
put the name generation logic inside generate_name() so it's used
uniformly everywhere
2009-10-24 16:09:16 +00:00
Gunter Labes
056b6606b2
properly generate traits the first time so we don't have to do it twice
2009-10-24 16:08:56 +00:00
Alexander van Gessel
2fe92ec281
Revert "remove now useless hidden=yes from [side]",
...
...hidden=yes is quite useful.
This reverts 2009-10-06T17:00:22Z!alinkmaze@gmail.com.
2009-10-24 16:42:34 +01:00
Fabian Müller
52330452b0
Revert part of 2009-09-11T18:12:53Z!fabianmueller5@gmx.de.
...
Defining a new team color for loyal units will make problems with UMC
that don't use the normal red team coloration for side one.
This fixes bug #14591 .
2009-10-24 15:35:40 +00:00
Fabian Müller
6ef63ea3be
UtbS 09: Nested the event that drive Kromph mad after Eloh's death...
...
...in the event where he switches sides.
It's still unclear if a surviving Kromph doesn't break the campaign's
later scenarios. This is an untested fix for bug #14425 .
2009-10-24 15:07:17 +00:00
Fabian Müller
66df5194a7
UtbS 6a: Simplified the coding of a healing fountain.
2009-10-24 15:01:07 +00:00
Lari Nieminen
aab9e1e235
Fixed a bug making it impossible to pick up the book again...
...
...if dropped by a player unit.
2009-10-24 07:19:10 +00:00
Gunter Labes
a6f23059db
fixed bug #14587 : text overflow in Preferences:Advanced
2009-10-23 18:55:01 +00:00
Mark de Wever
70bf39cabf
Fix a tiny gui compiler error.
2009-10-23 18:34:43 +00:00
Gunter Labes
a7989e3ab8
made tip buttons work right with the keyboard
2009-10-23 02:10:06 +00:00
Ignacio R. Morelle
2ea3cab7a2
Add a missing newline below the 1.7.6 block.
2009-10-23 01:25:54 +00:00
Ignacio R. Morelle
ed324a6252
May as well update the changelogs for 2009-10-23T01:20:54Z!shadowm@wesnoth.org.
2009-10-23 01:24:54 +00:00
Ignacio R. Morelle
4633706562
Use some impassable terrain overlays so the player units cannot get past
...
the Dwarf Ghost in UtBS scenario 6a. Fixes bug #14379 .
2009-10-23 01:20:54 +00:00
Ignacio R. Morelle
dbf1b33d69
Fix storyscreen buttons occasionally...
...
...disappearing by setting them to be drawn in "volatile" mode.
2009-10-23 00:38:15 +00:00
Nils Kneuper
5b1b86db59
updated Hungarian translation
2009-10-22 23:34:59 +00:00
Gunter Labes
f6586edb03
use the proper define for tiny gui
2009-10-22 21:39:56 +00:00
Mark de Wever
e683bf0fb9
Fix truncating the campaign description.
...
A better fix than the previous version, it makes sure that other items
aren't rendered too wide. Still feels like a bug in pango, but need to
ask upstream about that.
2009-10-22 20:14:27 +00:00