...the royal house's pocket cannon (the Sceptre of Fire) during the
siege situations in EI. Since the user already has some undetermined
number of has high-level mages (e.g. firecasters) at this point, this
addition shouldn't be unbalancing.
Interested people look at the full commit message in SVN instead of
CIA's crappy notifications.
* All nameless terrains were given generic-enough names.
* "Aquatic Village" became simply "Village"; "Sunken Castle/Keep" is
"Ruined Castle/Keep"
* "Encampment" and "Encampment Keep" are special cases, discuss.
* "Snow Hills" etcetera are just "Hills" now
Eleazar's "rationalization" of terrain names in 2010-10-22T20:51:37Z!me@jwbjerk.com,
2010-10-22T21:27:44Z!me@jwbjerk.com left quite a bunch of terrains with editor_name
attributes but no name attribute. While it may theoretically make
sense to inherit the name attribute from an aliased terrain, this
creates new problems of its own when a terrain is aliased to more than
one type (which one to choose for name inheritance?). In my opinion it
is best to solve this in WML and not add more layers (heh) of
convolutedness to the terrain engine.
...to wesnoth.get_dialog_value
added support for text_box, slider, and progress_bar widgets to
wesnoth.set_dialog_value
(bug #18271, patch #2755 by Exasperation)
Overall statistics (only for files with a smaller recompressed size):
Original size: 5632 KiB on 332 files
Optimized size: 4737 KiB
Total saving: 894 KiB = 15% decrease
The fix doesn't work in every imaginable situation though (the
exceptions should be very rare), so a proper engine-side fix is still
wanted eventually.
Basically, this is: "unit-type" -> "Unit Type"
The exception to this rule is "qatif-al-nar", which became "Qatif-al-nar"
according to the translatable unit type name.
Overall statistics (only for files with a smaller recompressed size):
Original size: 399 KiB on 28 files
Optimized size: 294 KiB
Total saving: 104 KiB = 26% decrease