Dominic Bolin
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fc947f56f9
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Implemented weapon specials.
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2006-03-23 22:15:49 +00:00 |
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Dominic Bolin
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b89bf84747
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Implement leadership and steadfast abilities.
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2006-03-23 01:12:49 +00:00 |
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Dominic Bolin
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382ebca475
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Implemented some more abilities.
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2006-03-22 01:54:38 +00:00 |
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Dominic Bolin
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1dc8184b61
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Update [defense], [movement], and [resistance]
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2006-03-21 02:43:53 +00:00 |
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Dominic Bolin
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ea8e1b4e3a
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update macro
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2006-03-21 02:41:17 +00:00 |
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Dominic Bolin
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6431c3dafe
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Updated abilities.cfg and units.cfg
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2006-03-20 22:50:14 +00:00 |
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Dominic Bolin
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00a7b4f91f
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Updated unit cfgs for rewrite.
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2006-03-20 22:41:01 +00:00 |
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Benoît Timbert
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68ccb84684
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Skeleton Death Animation, part II: the wiring
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2006-03-13 19:36:26 +00:00 |
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Nils Kneuper
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43ba4e4ace
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fixed problem with wrong char at line beginning
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2006-03-13 17:07:31 +00:00 |
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Nils Kneuper
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22e7d08575
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fixed image appear in the string where it is not needed
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2006-03-13 15:28:55 +00:00 |
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Nils Kneuper
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cb7717a0b1
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removed sentance that was doubled
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2006-03-13 15:03:41 +00:00 |
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Nils Kneuper
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588ab402a5
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fixed music on random maps
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2006-03-13 12:50:50 +00:00 |
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Rusty Russell
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7c14a35a8d
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Fix typos in unit image paths.
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2006-03-13 08:47:51 +00:00 |
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J.W. Bjerk
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1b3d01be85
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added frames and animated the dummy in the tutorial.
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2006-03-13 03:49:09 +00:00 |
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Rusty Russell
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d8c15c9fb7
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Fix bug #5483: add missing images for Level 1 Lisar (from Heiress To The Thone)
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2006-03-12 23:20:43 +00:00 |
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Joseph Simmons
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683792ff0a
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use {DEFAULT_MP_MUSIC_PLAYLIST} for all scenarios.
I may want to use custom playlists later, but for now, this is good.
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2006-03-12 20:33:28 +00:00 |
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Nils Kneuper
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d528e1f3b9
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new macro {DEFAULT_MP_MUSIC_PLAYLIST}
it contains all three gameplay musics plus the old menu music
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2006-03-12 19:01:06 +00:00 |
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Hogne Håskjold
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c9153297a9
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Changed ruins to disable trans...
...because we now use a cliff trans to water & swamp
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2006-03-12 18:33:49 +00:00 |
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Nils Kneuper
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213a04f1d5
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fixed swordsman icon in the difficulty selection
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2006-03-12 14:12:09 +00:00 |
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Nils Kneuper
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e2c232eab6
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forgot to change this map to the new music system
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2006-03-12 12:48:31 +00:00 |
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Nils Kneuper
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a8e1c1b467
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removed faction specific music.
It should not be needed/working anymore. From now on please specify a
map specific playlist of the music.
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2006-03-12 12:42:40 +00:00 |
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Nils Kneuper
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4fd119961d
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switched to the new music system for the mp-maps
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2006-03-12 12:39:04 +00:00 |
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Nils Kneuper
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a9df4a6d10
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changes to music for Two Brothers
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2006-03-12 12:15:07 +00:00 |
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András Salamon
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0a38531363
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fix typo
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2006-03-12 07:04:52 +00:00 |
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J.W. Bjerk
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e11f22d558
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made custome SG flag work on case sensitive systems
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2006-03-11 23:31:57 +00:00 |
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J.W. Bjerk
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e7782f4ccc
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12 new (temporary) human hit & die sounds. Wired into all human units.
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2006-03-11 16:43:41 +00:00 |
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Hogne Håskjold
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933c22b45e
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Castle<->water transition by zookeeper, minor edits by me
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2006-03-11 15:21:10 +00:00 |
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Rusty Russell
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ea1d34f52b
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New tutorial, designed to be simpler and more fun.
(There will be a second level soon).
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2006-03-11 04:21:42 +00:00 |
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J.W. Bjerk
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39f3d7832d
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removed depreciated music from TSG, and wired in new gameplay tracks.
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2006-03-11 00:06:03 +00:00 |
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Joseph Simmons
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d4616c576b
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Made objectives more clear
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2006-03-10 23:40:51 +00:00 |
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Benoît Timbert
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ce057d6fb5
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Use {IS_HERO}
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2006-03-10 22:57:12 +00:00 |
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Nils Kneuper
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ed4cc7b479
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seitch to using the {IS_HERO} macro in Two Brothers
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2006-03-10 22:44:06 +00:00 |
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Benoît Timbert
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2bea99c257
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Added a IS_HERO macro to add hero-ness icon to units
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2006-03-10 22:38:54 +00:00 |
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Nils Kneuper
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d1a88b6ef4
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new music by timothyp, added him to about
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2006-03-10 22:23:08 +00:00 |
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Benoît Timbert
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ea1fb98605
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Moved the hero icon from EI & TSG into the main directories
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2006-03-10 22:17:19 +00:00 |
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Richard Kettering
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082d483f33
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Added in portrait for Giant Scorpion.
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2006-03-10 04:45:17 +00:00 |
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Richard Kettering
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6294ddf4d7
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New Delfador portrait.
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2006-03-09 14:08:31 +00:00 |
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J.W. Bjerk
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3095ed56c6
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3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
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2006-03-09 03:34:51 +00:00 |
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Scott Klempner
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29d6657c1c
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tutorial - fixed a typo
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2006-03-09 00:04:37 +00:00 |
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Scott Klempner
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aa4915f708
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httt bigmap dots update - transitional
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2006-03-08 20:31:30 +00:00 |
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J.W. Bjerk
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1b3bdc24e1
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sound enhancements to various units,
...especially elves and horsemen, includeing campaign specific units.
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2006-03-08 14:24:05 +00:00 |
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Hogne Håskjold
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5ccc354999
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Newline at end of file
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2006-03-08 13:16:17 +00:00 |
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Hogne Håskjold
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35d15ef905
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Fixed sunken castle trans prob
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2006-03-08 12:03:03 +00:00 |
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J.W. Bjerk
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0765084c40
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sound enhancements to various units, includeing campaign specific units.
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2006-03-08 07:55:24 +00:00 |
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J.W. Bjerk
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64d44ad9b4
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updated sound and animation of custom SG units.
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2006-03-08 06:23:35 +00:00 |
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J.W. Bjerk
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73f121fd0a
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6 new magic sounds from zookeeper, wired sounds into necromancer line.
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2006-03-08 03:21:39 +00:00 |
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Gunter Labes
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e8af8a8c5c
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map update: Clash and Hexcake
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2006-03-07 23:55:33 +00:00 |
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Gunter Labes
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c5c71e60b2
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typo fix
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2006-03-07 23:38:12 +00:00 |
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Joseph Simmons
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f50615a004
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Changed to "bonus=yes" for captured.
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2006-03-07 13:29:11 +00:00 |
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Jérémy Rosen
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96363b5cda
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small fix in sound WML
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2006-03-07 08:57:02 +00:00 |
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