3432 Commits

Author SHA1 Message Date
Dominic Bolin
fc947f56f9 Implemented weapon specials. 2006-03-23 22:15:49 +00:00
Dominic Bolin
b89bf84747 Implement leadership and steadfast abilities. 2006-03-23 01:12:49 +00:00
Dominic Bolin
382ebca475 Implemented some more abilities. 2006-03-22 01:54:38 +00:00
Dominic Bolin
1dc8184b61 Update [defense], [movement], and [resistance] 2006-03-21 02:43:53 +00:00
Dominic Bolin
ea8e1b4e3a update macro 2006-03-21 02:41:17 +00:00
Dominic Bolin
6431c3dafe Updated abilities.cfg and units.cfg 2006-03-20 22:50:14 +00:00
Dominic Bolin
00a7b4f91f Updated unit cfgs for rewrite. 2006-03-20 22:41:01 +00:00
Benoît Timbert
68ccb84684 Skeleton Death Animation, part II: the wiring 2006-03-13 19:36:26 +00:00
Nils Kneuper
43ba4e4ace fixed problem with wrong char at line beginning 2006-03-13 17:07:31 +00:00
Nils Kneuper
22e7d08575 fixed image appear in the string where it is not needed 2006-03-13 15:28:55 +00:00
Nils Kneuper
cb7717a0b1 removed sentance that was doubled 2006-03-13 15:03:41 +00:00
Nils Kneuper
588ab402a5 fixed music on random maps 2006-03-13 12:50:50 +00:00
Rusty Russell
7c14a35a8d Fix typos in unit image paths. 2006-03-13 08:47:51 +00:00
J.W. Bjerk
1b3d01be85 added frames and animated the dummy in the tutorial. 2006-03-13 03:49:09 +00:00
Rusty Russell
d8c15c9fb7 Fix bug #5483: add missing images for Level 1 Lisar (from Heiress To The Thone) 2006-03-12 23:20:43 +00:00
Joseph Simmons
683792ff0a use {DEFAULT_MP_MUSIC_PLAYLIST} for all scenarios.
I may want to use custom playlists later, but for now, this is good.
2006-03-12 20:33:28 +00:00
Nils Kneuper
d528e1f3b9 new macro {DEFAULT_MP_MUSIC_PLAYLIST}
it contains all three gameplay musics plus the old menu music
2006-03-12 19:01:06 +00:00
Hogne Håskjold
c9153297a9 Changed ruins to disable trans...
...because we now use a cliff trans to water & swamp
2006-03-12 18:33:49 +00:00
Nils Kneuper
213a04f1d5 fixed swordsman icon in the difficulty selection 2006-03-12 14:12:09 +00:00
Nils Kneuper
e2c232eab6 forgot to change this map to the new music system 2006-03-12 12:48:31 +00:00
Nils Kneuper
a8e1c1b467 removed faction specific music.
It should not be needed/working anymore.  From now on please specify a
map specific playlist of the music.
2006-03-12 12:42:40 +00:00
Nils Kneuper
4fd119961d switched to the new music system for the mp-maps 2006-03-12 12:39:04 +00:00
Nils Kneuper
a9df4a6d10 changes to music for Two Brothers 2006-03-12 12:15:07 +00:00
András Salamon
0a38531363 fix typo 2006-03-12 07:04:52 +00:00
J.W. Bjerk
e11f22d558 made custome SG flag work on case sensitive systems 2006-03-11 23:31:57 +00:00
J.W. Bjerk
e7782f4ccc 12 new (temporary) human hit & die sounds. Wired into all human units. 2006-03-11 16:43:41 +00:00
Hogne Håskjold
933c22b45e Castle<->water transition by zookeeper, minor edits by me 2006-03-11 15:21:10 +00:00
Rusty Russell
ea1d34f52b New tutorial, designed to be simpler and more fun.
(There will be a second level soon).
2006-03-11 04:21:42 +00:00
J.W. Bjerk
39f3d7832d removed depreciated music from TSG, and wired in new gameplay tracks. 2006-03-11 00:06:03 +00:00
Joseph Simmons
d4616c576b Made objectives more clear 2006-03-10 23:40:51 +00:00
Benoît Timbert
ce057d6fb5 Use {IS_HERO} 2006-03-10 22:57:12 +00:00
Nils Kneuper
ed4cc7b479 seitch to using the {IS_HERO} macro in Two Brothers 2006-03-10 22:44:06 +00:00
Benoît Timbert
2bea99c257 Added a IS_HERO macro to add hero-ness icon to units 2006-03-10 22:38:54 +00:00
Nils Kneuper
d1a88b6ef4 new music by timothyp, added him to about 2006-03-10 22:23:08 +00:00
Benoît Timbert
ea1fb98605 Moved the hero icon from EI & TSG into the main directories 2006-03-10 22:17:19 +00:00
Richard Kettering
082d483f33 Added in portrait for Giant Scorpion. 2006-03-10 04:45:17 +00:00
Richard Kettering
6294ddf4d7 New Delfador portrait. 2006-03-09 14:08:31 +00:00
J.W. Bjerk
3095ed56c6 3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
2006-03-09 03:34:51 +00:00
Scott Klempner
29d6657c1c tutorial - fixed a typo 2006-03-09 00:04:37 +00:00
Scott Klempner
aa4915f708 httt bigmap dots update - transitional 2006-03-08 20:31:30 +00:00
J.W. Bjerk
1b3bdc24e1 sound enhancements to various units,
...especially elves and horsemen, includeing campaign specific units.
2006-03-08 14:24:05 +00:00
Hogne Håskjold
5ccc354999 Newline at end of file 2006-03-08 13:16:17 +00:00
Hogne Håskjold
35d15ef905 Fixed sunken castle trans prob 2006-03-08 12:03:03 +00:00
J.W. Bjerk
0765084c40 sound enhancements to various units, includeing campaign specific units. 2006-03-08 07:55:24 +00:00
J.W. Bjerk
64d44ad9b4 updated sound and animation of custom SG units. 2006-03-08 06:23:35 +00:00
J.W. Bjerk
73f121fd0a 6 new magic sounds from zookeeper, wired sounds into necromancer line. 2006-03-08 03:21:39 +00:00
Gunter Labes
e8af8a8c5c map update: Clash and Hexcake 2006-03-07 23:55:33 +00:00
Gunter Labes
c5c71e60b2 typo fix 2006-03-07 23:38:12 +00:00
Joseph Simmons
f50615a004 Changed to "bonus=yes" for captured. 2006-03-07 13:29:11 +00:00
Jérémy Rosen
96363b5cda small fix in sound WML 2006-03-07 08:57:02 +00:00