Nils Kneuper
a3a793307c
reverting the addition of en_AU
2006-02-16 14:46:08 +00:00
Benoît Timbert
e124c12b38
Temporary fix : Disabled easter egg that no longer work
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(Princess unit is no longer available)
2006-02-16 14:45:33 +00:00
Nils Kneuper
663e25eb3b
removed "imidate=yes" since it should not be needed
2006-02-16 14:41:05 +00:00
Benoît Timbert
def20fd50e
Fixed TDH icon
2006-02-16 14:32:43 +00:00
Nils Kneuper
5dd5e050b1
fixing the things i forgot / broke in the last commit
2006-02-16 14:30:15 +00:00
Nils Kneuper
c0feb167d5
copying all the data over from about.cpp 2006-02-12T00:39:17Z!me@jwbjerk.com...
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...to make sure that the strings are in UTF-8 (before it looked like some
strings were in UTF-32) Please check for mistakes and missing entrys
2006-02-16 14:25:48 +00:00
David Philippi
79a4b8ff5e
added english (au)
2006-02-15 22:25:05 +00:00
Hogne Håskjold
f15a9ab3c2
Fixed a bunch of incorrect paths
2006-02-15 16:36:45 +00:00
Scott Klempner
0c03aee531
httt image housekeeping
2006-02-15 14:27:48 +00:00
Scott Klempner
2af91d12d7
httt image housekeeping
2006-02-15 14:20:40 +00:00
Hogne Håskjold
b9034f010f
Use special forest trans next to more buildings
2006-02-15 14:07:58 +00:00
Gunter Labes
10317b2757
reordered the trait help entries
2006-02-15 13:25:31 +00:00
Richard Kettering
4ca9820080
Added preliminary versions of Johann's images to the prologue.
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These are to be replaced later by higher-res versions.
2006-02-15 04:32:20 +00:00
Richard Kettering
aed41971b6
Removed many of the old story images in favor of new ones by Johann.
2006-02-15 04:29:31 +00:00
Hogne Håskjold
95ae4c0994
Use castle<->mountain also for ruin variants and keep
2006-02-14 15:45:29 +00:00
Hogne Håskjold
878d307408
mountain<->castle transitions
2006-02-14 15:39:25 +00:00
J.W. Bjerk
3aa5de666c
added 5 more attack icons:
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animal claws, baneblade, fist-troll, fist-skeletal, lightning. also wired CFGs.
2006-02-14 13:57:00 +00:00
J.W. Bjerk
35dafaeb2c
fixed a couple more image link breaks
2006-02-14 12:42:51 +00:00
Hogne Håskjold
4a4fe44fc0
Changed mountain multihex wml to macros...
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...so snow mountains can use them also. Moved the macro's into a
seperate file. Fixed some minor bugs
2006-02-14 11:41:34 +00:00
Gunter Labes
1135930f10
add the entangle.wav sound
2006-02-14 09:04:41 +00:00
Benoît Timbert
5233cfad9e
Fixed leading image path for Death Knight
2006-02-14 06:27:35 +00:00
Benoît Timbert
7016b14ffd
Fixed image paths for Cavalier & Master at Arms
2006-02-14 06:23:27 +00:00
J.W. Bjerk
4d1a332cbf
cleanup of still incorrect image paths
2006-02-14 03:44:27 +00:00
Hogne Håskjold
49f3cb1cfe
Moved macros out of terrain-graphics.cfg and into seperate cfgs
2006-02-14 00:11:11 +00:00
Hogne Håskjold
021fc86cd4
Changed mountains to overlay again...
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...in preparation of making a castle<->mountain special
transition. Changes villages to use 'village' flag so they can be
placed on top of 'overlay' as well as 'base'. Removed a no longer
needed special case.
2006-02-13 23:54:02 +00:00
Benoît Timbert
5955ba5f99
Well since snow forest is now handled a a forest by abilities filter,
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...we no longer need to add the snow forest to the "ambush" ability filter.
2006-02-13 22:45:49 +00:00
Nils Kneuper
9ed19f7a84
place a [filter] around storing gruu to fix bug #5156
2006-02-13 15:39:30 +00:00
Nils Kneuper
3a41fa7cc2
Make sure to include utils/ before including scenarios/.
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This eventually fixes parts of bug #5156 .
2006-02-13 15:28:06 +00:00
Scott Klempner
b9a421f6f2
gameplay tweaks for httt
2006-02-13 15:13:45 +00:00
Joseph Simmons
04d7e75a3d
Fix so that the movement animation doesn't show when going n, ne, or nw.
2006-02-13 13:32:21 +00:00
Nils Kneuper
dfdbf00984
also copying the needed images
2006-02-13 10:47:30 +00:00
Nils Kneuper
4b2197acda
the unit "Lord" is used in EI, copying from httt.
2006-02-13 10:44:01 +00:00
J.W. Bjerk
a592898d77
fixed unit image path for difficulty selection of campaigns.
2006-02-13 04:16:10 +00:00
Benoît Timbert
f81b9c9a51
Fixed Image paths for Death Knight
2006-02-13 01:20:17 +00:00
Benoît Timbert
f2ded1764a
Removed neutral- from Peasant images and rewired the CFG
2006-02-13 01:11:48 +00:00
Benoît Timbert
07f7c6fb87
Fixed image paths for Iron Maulers
2006-02-13 01:06:12 +00:00
Benoît Timbert
8575f35d9f
Fixed images paths for the necromancers
2006-02-13 00:51:53 +00:00
Benoît Timbert
6e3e248c98
Fixed images paths for Skeletal units
2006-02-13 00:47:01 +00:00
Benoît Timbert
dff095bbdb
Fix the image paths for Walking Corpse & Soulless
2006-02-13 00:40:43 +00:00
John W. C. McNabb
ca26e6f625
about
2006-02-12 22:33:10 +00:00
J.W. Bjerk
ad087a1e28
changed the name of all mainline unit images...
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...to _not_ use a racial prefix. (except for wose and ogre who's
racial and unit names are sometimes identical) also altered CFGs to
look in the right place for the images.
2006-02-12 20:49:35 +00:00
J.W. Bjerk
944f8f3f05
fixed multiplayer faction definitions to use the renamed images.
2006-02-12 18:33:56 +00:00
David Philippi
ddc998c042
corrected description for slow effect
2006-02-12 14:48:51 +00:00
David Philippi
64e092cdd9
added vietnamese
2006-02-12 10:27:29 +00:00
Gunter Labes
292281c3a8
description consistency fix
2006-02-12 09:12:41 +00:00
J.W. Bjerk
718f9b8f66
removed 'merm*-' from merfolk names...
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...and rewired CFGs and deleted unused merman images.
2006-02-12 03:13:03 +00:00
J.W. Bjerk
6893dc142e
removed 'human-' from loyalist names and rewired CFGs.
2006-02-12 01:46:29 +00:00
J.W. Bjerk
74ed040451
removed 'saurian-' from saurian names and rewired CFGs.
2006-02-12 00:39:17 +00:00
J.W. Bjerk
cddabec48e
removed 'elvish-' from the rest of elvish names and rewired CFGs.
2006-02-12 00:25:13 +00:00
J.W. Bjerk
314afad494
removed 'elvish-' from most elvish names and rewired CFGs.
2006-02-11 20:35:26 +00:00