73815 Commits

Author SHA1 Message Date
sigurdfdragon
fdd812cf47 SotA S21: Add some missing items
Add flag for the dwarves.
Add income for Magi to match handling of Dwarves & Elves.
2019-01-14 20:05:17 -05:00
sigurdfdragon
aa7f1cfb34 SotA S05: Add dialog for Ardonna attempting to silence the captain 2019-01-14 20:05:17 -05:00
sigurdfdragon
cd2ea2ceb4 SotA S21: Have elf from S12 lead the elven forces 2019-01-14 20:05:17 -05:00
beetlenaut
2962c1290e SotA S10: Improve and simplify animation for finding bird bones 2019-01-14 20:05:17 -05:00
beetlenaut
f83ab8d594 SotA: Give newly made liches the additional move point when appropriate 2019-01-14 20:05:17 -05:00
beetlenaut
8103fd14ae SotA: Move skeleton sacrifice animation to undead directory 2019-01-14 20:05:17 -05:00
beetlenaut
676044470c SotA S11: Dialog adjustments 2019-01-14 20:05:17 -05:00
beetlenaut
3851ceff38 SotA S01: Dialog and display adjustments 2019-01-14 20:05:17 -05:00
beetlenaut
30d906ef18 SotA S01: Make one wolf a Great Wolf on hard difficulty 2019-01-14 20:05:17 -05:00
beetlenaut
02d7ef3a49 SotA S01: Better implementation of fences blocking the wild animals 2019-01-14 20:05:17 -05:00
beetlenaut
abdf5302a4 SotA S11: Move ghost recruitment from start to victory event 2019-01-14 20:05:17 -05:00
beetlenaut
e16746018e SotA S19: Add lava near start to improve look 2019-01-14 20:05:17 -05:00
gfgtdf
7ea1377945
fix modify_unit optimisation for recall units. 2019-01-13 20:00:25 +01:00
josteph
8cbc3a4477 Fix markup in README.
Fixes #3864
2019-01-12 16:21:58 +00:00
josteph
e0fe47a6e2 GUI2 Canvas: Don't try to destroy a null renderer
The move constructor just above sets renderer_ to null, and SDL_DestroyRenderer() may not be called on a nullptr.

Fixes an assertion failure under xmonad: https://github.com/wesnoth/wesnoth/issues/3716#issuecomment-452291506
2019-01-09 20:02:14 +00:00
josteph
d6d0fcf570 Game Stats: Hide leader in status table if it's unfogged but invisible. (fixes #3854) 2019-01-07 23:06:34 +00:00
jostephd
40fbb6dc43
Merge pull request #3731 from jostephd/sidebar-changes
Several sidebar changes
2019-01-07 21:05:39 +00:00
josteph
520b2c9d59 fixup! Fix textdomain id computation when there are >=128 textdomains and char is signed (as on windows). 2019-01-07 18:16:45 +00:00
josteph
a1bbe66acb Fix textdomain id computation when there are >=128 textdomains and char is signed (as on windows). 2019-01-07 17:35:51 +00:00
josteph
49a5acee50 Liberty S6: Give the cave underground time of day. 2019-01-06 23:22:15 +01:00
Steve Cotton
d0178fa341 AoI S1: Hint about recruiting a healer, if the player doesn't have any
This is just a hint on the general principle that it's good to have a healer.

When playing on easy, there's not much experience available in this first
scenario. Any hints about leveling units probably belong in S2 or later,
which also has the advantage of being able to talk about the enemies in S2.
2019-01-06 23:10:41 +01:00
Severin Glöckner
f6156305e0 EI S2: map change for the added door event
[ci skip]
2019-01-06 22:43:05 +01:00
Severin Glöckner
137d8d66b8 EI: make the way out obvious
… also adds a door to the chamber fixes the validation
2019-01-06 22:30:25 +01:00
josteph
7017fd44e3 Center the "Planning mode activated" announcement when there's a left sidebar. 2019-01-06 20:51:32 +00:00
josteph
c157fc8a99 Remove changelog line of #3759 as it has been added on 1.14. 2019-01-06 18:16:06 +00:00
Reuben Rakete
05db975788 Change hotkey filter to use multi word search 2019-01-06 18:04:08 +00:00
Reuben Rakete
af4701c3e4 Update hotkey filter to work with multi menu toggles 2019-01-06 18:04:08 +00:00
Reuben Rakete
18cc72e167 Add filter box to hotkey preferences 2019-01-06 18:04:08 +00:00
Steve Cotton
309b6e9eae Tutorial S2: Hint that it's better to keep units about-to-level (#3683)
This backports 'Tutorial S2: "choose who gets the 16xp" is a topic for
the rookie campaigns' from 1.14.
2019-01-06 17:00:17 +00:00
nemaara
9cbd4a71f3 EI S2: minor shroud and dialogue changes 2019-01-06 16:57:14 +01:00
nemaara
824e6bf7a3 EI S2: modified player fog and shroud settings 2019-01-06 16:57:14 +01:00
nemaara
e3e83ba7f5 SoF S5: made objective clearer 2019-01-06 16:46:57 +01:00
Severin Glöckner
eab13f3fb1 DW 12: remove bat event after the necklace has been picked up
and switch to boolean variable
2019-01-06 16:42:06 +01:00
Severin Glöckner
452f5fc694 DW 12: refactor event code
The replay safety isse already exists before
2019-01-06 16:42:06 +01:00
Severin Glöckner
174c6ac020 DW S12: fix SUF
regression from yesterday
2019-01-06 16:42:06 +01:00
loonycyborg
0e06f70dda Made regex for matching network addresses stricter 2019-01-06 12:49:50 +03:00
Severin Glöckner
93b4c60ca9 DW S2: undefine scenariospecific macro 2019-01-05 23:57:17 +01:00
DisherProject
ab16924ca9 DiD S7: Replace deprecated tag 2019-01-05 23:57:17 +01:00
DisherProject
036bded5a8 DiD: implement filtering by type_adv_tree 2019-01-05 23:57:17 +01:00
DisherProject
d62d8c0677 DiD S3: Redraw fog and shroud after retrieving your units 2019-01-05 23:57:17 +01:00
DisherProject
daff656719 DW S12: Fix event filter 2019-01-05 23:57:17 +01:00
DisherProject
8d8ab8aad5 DW: Use show_if in the objectives tag 2019-01-05 23:57:17 +01:00
Jyrki Vesterinen
4147df7efc Explicitly link to GObject (should fix #3840) 2019-01-05 17:31:00 +02:00
Martin Hrubý (hrubymar10)
b6b7bd6cfb
Fix Xcode project 2019-01-05 08:46:26 +01:00
pentarctagon
48e22e8210 Fix typo found by schema 2019-01-05 01:26:21 -06:00
Severin Glöckner
e8cc7f22bf commandline: remove --path option 2019-01-05 06:53:32 +01:00
Severin Glöckner
e9b65753aa SoF S7: remove accidentally commited line
[ci skip]
2019-01-05 06:37:40 +01:00
nemaara
a1f855a0a8 SoF S2: increased enemy income and modified ai 2019-01-05 06:18:30 +01:00
nemaara
c0ff76ccd2 SoF S1: increased enemy gold 2019-01-05 06:18:30 +01:00
nemaara
563d4d64d2 SoF S6: added elven guards 2019-01-05 06:18:30 +01:00