sigurdfdragon
fdd812cf47
SotA S21: Add some missing items
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Add flag for the dwarves.
Add income for Magi to match handling of Dwarves & Elves.
2019-01-14 20:05:17 -05:00
sigurdfdragon
aa7f1cfb34
SotA S05: Add dialog for Ardonna attempting to silence the captain
2019-01-14 20:05:17 -05:00
sigurdfdragon
cd2ea2ceb4
SotA S21: Have elf from S12 lead the elven forces
2019-01-14 20:05:17 -05:00
beetlenaut
2962c1290e
SotA S10: Improve and simplify animation for finding bird bones
2019-01-14 20:05:17 -05:00
beetlenaut
f83ab8d594
SotA: Give newly made liches the additional move point when appropriate
2019-01-14 20:05:17 -05:00
beetlenaut
8103fd14ae
SotA: Move skeleton sacrifice animation to undead directory
2019-01-14 20:05:17 -05:00
beetlenaut
676044470c
SotA S11: Dialog adjustments
2019-01-14 20:05:17 -05:00
beetlenaut
3851ceff38
SotA S01: Dialog and display adjustments
2019-01-14 20:05:17 -05:00
beetlenaut
30d906ef18
SotA S01: Make one wolf a Great Wolf on hard difficulty
2019-01-14 20:05:17 -05:00
beetlenaut
02d7ef3a49
SotA S01: Better implementation of fences blocking the wild animals
2019-01-14 20:05:17 -05:00
beetlenaut
abdf5302a4
SotA S11: Move ghost recruitment from start to victory event
2019-01-14 20:05:17 -05:00
beetlenaut
e16746018e
SotA S19: Add lava near start to improve look
2019-01-14 20:05:17 -05:00
gfgtdf
7ea1377945
fix modify_unit optimisation for recall units.
2019-01-13 20:00:25 +01:00
josteph
8cbc3a4477
Fix markup in README.
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Fixes #3864
2019-01-12 16:21:58 +00:00
josteph
e0fe47a6e2
GUI2 Canvas: Don't try to destroy a null renderer
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The move constructor just above sets renderer_ to null, and SDL_DestroyRenderer() may not be called on a nullptr.
Fixes an assertion failure under xmonad: https://github.com/wesnoth/wesnoth/issues/3716#issuecomment-452291506
2019-01-09 20:02:14 +00:00
josteph
d6d0fcf570
Game Stats: Hide leader in status table if it's unfogged but invisible. ( fixes #3854 )
2019-01-07 23:06:34 +00:00
jostephd
40fbb6dc43
Merge pull request #3731 from jostephd/sidebar-changes
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Several sidebar changes
2019-01-07 21:05:39 +00:00
josteph
520b2c9d59
fixup! Fix textdomain id computation when there are >=128 textdomains and char is signed (as on windows).
2019-01-07 18:16:45 +00:00
josteph
a1bbe66acb
Fix textdomain id computation when there are >=128 textdomains and char is signed (as on windows).
2019-01-07 17:35:51 +00:00
josteph
49a5acee50
Liberty S6: Give the cave underground time of day.
2019-01-06 23:22:15 +01:00
Steve Cotton
d0178fa341
AoI S1: Hint about recruiting a healer, if the player doesn't have any
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This is just a hint on the general principle that it's good to have a healer.
When playing on easy, there's not much experience available in this first
scenario. Any hints about leveling units probably belong in S2 or later,
which also has the advantage of being able to talk about the enemies in S2.
2019-01-06 23:10:41 +01:00
Severin Glöckner
f6156305e0
EI S2: map change for the added door event
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[ci skip]
2019-01-06 22:43:05 +01:00
Severin Glöckner
137d8d66b8
EI: make the way out obvious
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… also adds a door to the chamber fixes the validation
2019-01-06 22:30:25 +01:00
josteph
7017fd44e3
Center the "Planning mode activated" announcement when there's a left sidebar.
2019-01-06 20:51:32 +00:00
josteph
c157fc8a99
Remove changelog line of #3759 as it has been added on 1.14.
2019-01-06 18:16:06 +00:00
Reuben Rakete
05db975788
Change hotkey filter to use multi word search
2019-01-06 18:04:08 +00:00
Reuben Rakete
af4701c3e4
Update hotkey filter to work with multi menu toggles
2019-01-06 18:04:08 +00:00
Reuben Rakete
18cc72e167
Add filter box to hotkey preferences
2019-01-06 18:04:08 +00:00
Steve Cotton
309b6e9eae
Tutorial S2: Hint that it's better to keep units about-to-level ( #3683 )
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This backports 'Tutorial S2: "choose who gets the 16xp" is a topic for
the rookie campaigns' from 1.14.
2019-01-06 17:00:17 +00:00
nemaara
9cbd4a71f3
EI S2: minor shroud and dialogue changes
2019-01-06 16:57:14 +01:00
nemaara
824e6bf7a3
EI S2: modified player fog and shroud settings
2019-01-06 16:57:14 +01:00
nemaara
e3e83ba7f5
SoF S5: made objective clearer
2019-01-06 16:46:57 +01:00
Severin Glöckner
eab13f3fb1
DW 12: remove bat event after the necklace has been picked up
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and switch to boolean variable
2019-01-06 16:42:06 +01:00
Severin Glöckner
452f5fc694
DW 12: refactor event code
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The replay safety isse already exists before
2019-01-06 16:42:06 +01:00
Severin Glöckner
174c6ac020
DW S12: fix SUF
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regression from yesterday
2019-01-06 16:42:06 +01:00
loonycyborg
0e06f70dda
Made regex for matching network addresses stricter
2019-01-06 12:49:50 +03:00
Severin Glöckner
93b4c60ca9
DW S2: undefine scenariospecific macro
2019-01-05 23:57:17 +01:00
DisherProject
ab16924ca9
DiD S7: Replace deprecated tag
2019-01-05 23:57:17 +01:00
DisherProject
036bded5a8
DiD: implement filtering by type_adv_tree
2019-01-05 23:57:17 +01:00
DisherProject
d62d8c0677
DiD S3: Redraw fog and shroud after retrieving your units
2019-01-05 23:57:17 +01:00
DisherProject
daff656719
DW S12: Fix event filter
2019-01-05 23:57:17 +01:00
DisherProject
8d8ab8aad5
DW: Use show_if in the objectives tag
2019-01-05 23:57:17 +01:00
Jyrki Vesterinen
4147df7efc
Explicitly link to GObject (should fix #3840 )
2019-01-05 17:31:00 +02:00
Martin Hrubý (hrubymar10)
b6b7bd6cfb
Fix Xcode project
2019-01-05 08:46:26 +01:00
pentarctagon
48e22e8210
Fix typo found by schema
2019-01-05 01:26:21 -06:00
Severin Glöckner
e8cc7f22bf
commandline: remove --path option
2019-01-05 06:53:32 +01:00
Severin Glöckner
e9b65753aa
SoF S7: remove accidentally commited line
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[ci skip]
2019-01-05 06:37:40 +01:00
nemaara
a1f855a0a8
SoF S2: increased enemy income and modified ai
2019-01-05 06:18:30 +01:00
nemaara
c0ff76ccd2
SoF S1: increased enemy gold
2019-01-05 06:18:30 +01:00
nemaara
563d4d64d2
SoF S6: added elven guards
2019-01-05 06:18:30 +01:00