gfgtdf
c769311395
fix lua terrainfilter bug
2018-12-05 03:36:30 +01:00
mattsc
25206b98bf
Merge pull request #3756 from mattsc/ai_validation
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AI schema validation additions. Addresses #3730
2018-12-04 06:29:25 -08:00
mattsc
cf3be040ca
Schema validation: add missing AI aspect
2018-12-03 18:19:44 -08:00
mattsc
f07897cba9
Schema validation: support Micro AI named location keys
2018-12-03 18:19:44 -08:00
mattsc
dca3fe71bb
Schema validation: add new AI keys
2018-12-03 18:19:37 -08:00
Jyrki Vesterinen
892ed1b555
Fix build with -Werror=unused-parameter
2018-12-03 20:40:03 +02:00
mattsc
31ae8fe46b
AI configuration: add mp_rank to non-aspect attributes list
2018-12-03 08:58:41 -08:00
mattsc
afb394c4b1
Merge pull request #3723 from mattsc/rca_ai_changes
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Default AI changes
2018-12-02 08:42:42 -08:00
gfgtdf
646e074e5d
add assert for [load_resource] bug.
2018-12-02 17:37:43 +01:00
Celtic Minstrel
16927f9508
add filter_attacker and filter_defender to abilities
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To complete the resemblance to the real weapon specials, I add these two tags
Closes #3743
2018-12-02 10:21:47 -05:00
pentarctagon
dbb222813c
Fix schema validation error.
2018-12-01 12:15:43 -06:00
josteph
c59da16118
Update changelog for #3643
2018-11-30 17:32:13 +00:00
josteph
5d175eb493
Healing: Display healing animation if the healer is visible but the patient is not (due to fog, shroud, nightstalk...)
2018-11-30 17:18:23 +00:00
josteph
56979f9153
Update changelog for DiD ( #3711 )
2018-11-30 16:47:39 +00:00
josteph
4f07276a88
Tips: Incorporate suggestion from #3683
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https://github.com/wesnoth/wesnoth/pull/3683#issuecomment-439703953
2018-11-30 16:42:06 +00:00
josteph
3c9f425a6c
Attack Enemy: Inactive weapon specials are now shown muted, rather than elided altogether.
2018-11-30 16:39:54 +00:00
josteph
e569d896d8
Refine unplagueable/unpoisonable checks as in battle_context_unit_stats.
2018-11-30 16:39:54 +00:00
josteph
526d22648e
Attack Enemy: Don't show "poison" in the attacks list if the enemy is unpoisonable.
2018-11-30 16:39:54 +00:00
josteph
5ab1bac38c
DiD S12: Typo
2018-11-30 16:33:11 +00:00
josteph
2552e3301a
DiD S9: Clarify objectives
2018-11-30 16:33:11 +00:00
josteph
7bb74ee1e3
DiD S8,S9: Carry over units created via plague
2018-11-30 16:33:11 +00:00
josteph
23cffd22d1
DiD S8: Clarify objectives
2018-11-30 16:33:11 +00:00
josteph
39f26950c3
DiD S1: Add a dialog hint about the loyals staying behind.
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The other dialog path needs no change.
2018-11-30 16:33:11 +00:00
josteph
a59095b822
DiD S1: Instead of killing the loyals, just assign them to the ally.
2018-11-30 16:33:10 +00:00
Jyrki Vesterinen
4e9b2555df
Hide battery charge indicator on small screens ( fixes #3714 )
2018-11-27 19:25:20 +02:00
gfgtdf
2dfe3f24b4
clientside fix for #3717 : oos for allies caused by planned recruits
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a servesided fix was already pushed, both fixes fix the issue independly: the issue will only appae when none of there fixes are present in the curent game.
The probem was that the wb network handler preiously might create units and the unit ctor would wrongly assumes it was in a synced context which messed up the unit id counter. I asume this happend because turn_info::process_network_data was called during the play_slice calls during an animation loop to process chat messages but actually received wb data.
2018-11-27 02:55:22 +01:00
Jyrki Vesterinen
2753b6617b
Fix issues with classic theme
2018-11-26 20:10:07 +02:00
Charles Dang
34bb081643
MP Staging/Join Game: disable Esc existing ( fixes #3601 )
2018-11-26 19:35:26 +11:00
Celtic Minstrel
64279eb4a3
Fix schema conditionals not working
2018-11-24 18:35:15 -05:00
Celtic Minstrel
ea9fddcd23
Support [disallow_end_turn]reason= and use it in the tutorial
2018-11-24 17:46:29 -05:00
pentarctagon
7034c8f97b
Run WML schema validation in travis. Fixes #3709
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This adds running the WML schema validation in travis. It also updates the schema itself and fixes a few WML errors so that core and all campaigns under all difficulties pass the schema validation.
2018-11-24 10:35:22 -06:00
gfgtdf
2d22e55132
fix #3736 leader names
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fixup e036cadf0bb861a7e609f59c483c07a3f8d16cd0
2018-11-23 20:45:00 +01:00
newfrenchy83
1bd7aa88f0
change "under" to "self"
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i changes that for apply_to identical to weapon specials
2018-11-23 14:11:36 -05:00
josteph
1059f238cd
THoT S5: Clarify objectives.
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Reported by LordWolfDan
2018-11-23 14:17:07 +00:00
Celtic Minstrel
0bf377ab9f
Lua API: Fix some deprecations of game-only functions
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Fixes #3737
2018-11-22 08:55:53 -05:00
Nils Kneuper
d7644f0c83
updated French translation
2018-11-21 23:28:30 +01:00
josteph
9c4a314512
fixup! Tips: Add two tips based on discussion on #3683
2018-11-21 15:20:54 +00:00
josteph
683ae71c48
Tips: Add two tips based on discussion on #3683
2018-11-21 03:29:34 +00:00
Celtic Minstrel
8d9d5b7b2d
Fix crash if a file tries to pass arguments to a macro defined via --preprocess-defines
2018-11-18 16:57:10 -05:00
Jyrki Vesterinen
e9a6b95fd8
Better implementation of placing the clock ( resolves #3582 )
2018-11-18 19:52:24 +02:00
josteph
c7e5ad3a8f
Sidebar: Reformat trait tooltip
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In the case of strong and resilient, the tooltip should now be easier
for players to understand.
Old:
"+4 HP and +1 HP per level"
New:
"+4 HP
+1 HP per level"
Old:
"battle axe and hammer: +1 damage and +1 HP"
New:
"battle axe and hammer: +1 damage
+1 HP"
2018-11-18 12:26:07 +00:00
josteph
4aebb78d74
ThemeWML: Update unit_defense and selected_unit_defense
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unit_defense now shows the terrain defense the unit would have at the
mouseover hex, not at its current location.
selected_unit_defense, while an attack indicator arrow is shown, shows
the projected state at the attack hex.
This is consistent with other reports such as unit_weapons and
tod_stats.
2018-11-18 12:26:07 +00:00
josteph
f4efc7ba3f
ThemeWML: Make highlighted_unit_weapons fall back to unit_weapons rather than to nothing.
2018-11-18 12:19:51 +00:00
josteph
c8162964c6
ThemeWML: Add selected_tod_stats and selected_time_of_day reports.
2018-11-18 12:19:50 +00:00
josteph
e9373c8a6d
ThemeWML: Implement tod_stats more similarly to other reports.
2018-11-18 12:19:50 +00:00
josteph
78523be7f7
Default theme: Make alignment and abilities wider.
2018-11-18 12:19:50 +00:00
josteph
42853719b4
Help: Delete superfluous linebreaks.
2018-11-18 11:25:25 +00:00
josteph
35828b1d32
Help: Document more cases lit terrains. Linkify oasis
2018-11-18 11:02:55 +00:00
josteph
205c7de082
AI Controller has been removed
2018-11-18 09:50:21 +00:00
Celtic Minstrel
e7903874ec
Add new schema keys for the game config
2018-11-18 00:45:44 -05:00