65438 Commits

Author SHA1 Message Date
Charles Dang
ff06bf8eb7 MP Create: few small fixes to mid-res layout 2016-08-23 13:40:23 +11:00
Celtic Minstrel
617a12f3e6 MP Create: Low-res fixup 2016-08-22 22:00:24 -04:00
Celtic Minstrel
f396249800 MP Create: New layout for lower resolutions 2016-08-22 21:55:28 -04:00
Celtic Minstrel
2c04ee6da6 MP Create: Another batch of WML shifting to ease implementation of low-res layout 2016-08-22 21:38:02 -04:00
Celtic Minstrel
23017d2f72 MP Create: More WML shifting to ease impementation of low-res layout 2016-08-22 21:12:52 -04:00
Celtic Minstrel
d604246a1a MP Create: Add spacer line above tabbed section 2016-08-22 20:19:53 -04:00
Celtic Minstrel
b79a237f35 MP Create: Move WML around for easier definition of low-res versions 2016-08-22 20:15:54 -04:00
Charles Dang
14752e1bdb Updated CB projectfile 2016-08-23 10:52:17 +11:00
Celtic Minstrel
396f5dfc4c Rename combobox -> menu_button 2016-08-22 19:37:14 -04:00
Charles Dang
db167c0cb4 MP Create: small cleanup 2016-08-23 10:14:43 +11:00
Celtic Minstrel
59e83355a7 MP Create: Remember level, era, & mod selections 2016-08-22 19:03:09 -04:00
Celtic Minstrel
af80ddbb2c MP Create: Fix incorrectly selecting menu option current value 2016-08-22 16:27:49 -04:00
Celtic Minstrel
3c84f98808 MP Create: Show custom option descriptions as tooltips 2016-08-22 15:37:30 -04:00
Jyrki Vesterinen
f79b707dc4 Merge pull request #751 from jyrkive/wesnothd-msvc
Make wesnothd build with Visual Studio
2016-08-22 21:57:36 +03:00
Charles Dang
223f742a50 Increase size of storyscreen text, as requested by feedback
This now matches the 'normal' GUI2 font size
2016-08-23 03:02:26 +11:00
Charles Dang
ab61fb8952 MP Create: fixed unlimited turns not being properly set 2016-08-23 02:01:15 +11:00
Charles Dang
9ee24aeab1 Merge pull request #756 from GregoryLundberg/GL_wml_logger
Remove dead code
2016-08-23 01:25:58 +11:00
Gregory A Lundberg
e1c39430de Remove dead code
Tested with just cfg.message and it comes out as info/wml which seems just fine.
2016-08-22 09:24:09 -05:00
Charles Dang
0a94e68484 Used minimum_value_label for player number filter slider 2016-08-23 01:08:07 +11:00
Charles Dang
af340e6ae3 MP Create: preserve options value when selecting new game/era/mods 2016-08-22 22:10:45 +11:00
Charles Dang
0a0caf9104 Fix crash when starting editor introduced in 8816dc9cd9e8 2016-08-22 14:58:24 +11:00
Jyrki Vesterinen
8816dc9cd9 Fix icons of buttons under the minimap disappearing on closing a menu 2016-08-21 21:30:48 +03:00
Wedge009
d6e4c5dc0a Don't try to show modifications if there are not any installed. 2016-08-21 20:57:44 +10:00
Charles Dang
941f76b607 Exclude border hexes from minimap drawing
This makes the minimap edges smooth. Admittedly, this is perhaps not the best solution. If we decide
we want border hexes drawn, a better fix will have to be devised.
2016-08-21 21:19:58 +11:00
Charles Dang
cd4c87ed6b MP Create: few more tweaks 2016-08-21 14:57:32 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581 New book icon by myself 2016-08-21 13:12:42 +11:00
Charles Dang
bf4db39338 Merge pull request #754 from doofus-01/new_wood_transitions
New wood transitions
2016-08-21 13:00:59 +11:00
Celtic Minstrel
274dfca770 Reimplement password box widget to avoid laying out text that will never be rendered 2016-08-20 20:31:12 -04:00
Wedge009
149b477935 Make string member a copy rather than a reference. (Bug #25000) 2016-08-21 09:24:21 +10:00
doofus-01
6a27d1ca30 update changelog 2016-08-20 16:15:08 -07:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
Celtic Minstrel
d1107908af Give more information in tree view node bad id assert 2016-08-20 18:39:32 -04:00
Celtic Minstrel
ccbbb81cdd Gamestate inspector: Omit AI parameters from side overview 2016-08-20 18:38:42 -04:00
Charles Dang
41c3e028f1 Increase minimap detail
This triples the initial scale factor of hexes, greatly increasing the detail of smaller-sized maps' minimaps.
2016-08-21 05:18:46 +11:00
Charles Dang
75c5bea581 MP Create: indicate if no description is available 2016-08-21 03:44:26 +11:00
Charles Dang
e2631f5322 MP Create: bunch of bug fixes and QoL improvements 2016-08-21 02:23:52 +11:00
Jyrki Vesterinen
173618b7ec Attempted fix for unit tests failing to compile 2016-08-20 17:02:05 +03:00
Charles Dang
71d15850f4 Fixup compilation 2016-08-20 23:02:49 +11:00
Charles Dang
df5d33fa37 MP Create: fix difficulty dialog not showing when loading appropriate game 2016-08-20 22:34:08 +11:00
Charles Dang
ae7ed76b58 MP Create: implement savegame loading via Load Game button 2016-08-20 22:23:08 +11:00
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Charles Dang
b672c24ccb Gamestate Inspector: further design improvements 2016-08-20 21:56:22 +11:00
Wedge009
7cc7e70a83 Prevent MSVC complaint about type mismatch. 2016-08-20 19:39:43 +10:00
Jyrki Vesterinen
0dfb365287 Update Visual Studio project 2016-08-20 11:51:27 +03:00
Jyrki Vesterinen
61a22556ce Fix multiplayer tests getting stuck in Travis CI 2016-08-20 11:45:39 +03:00
Jyrki Vesterinen
8716d3f784 Make wesnothd build with Visual Studio 2016-08-20 10:48:48 +03:00
Celtic Minstrel
d5a78dfcd0 Redesign gamestate inspector window 2016-08-20 02:52:11 -04:00
Celtic Minstrel
cef1674ce4 Implment tree node walker 2016-08-20 02:52:11 -04:00
Celtic Minstrel
f5acf47a19 Rename indention -> indentation 2016-08-20 02:52:11 -04:00