Commit Graph

18439 Commits

Author SHA1 Message Date
Hans Joachim Gurt
ff85bbfcc2 Typo 2007-08-10 13:10:11 +00:00
Lari Nieminen
9edea9c795 Some Liberty tweaks to the last two scenarios. 2007-08-10 13:02:58 +00:00
Lari Nieminen
3316f43d01 Improved MOVE_UNIT to change the facing of the moved unit too,
and added a new LOYAL_UNIT macro (to obsolete UNIT, which is IMO
poorly named).
2007-08-10 12:55:30 +00:00
Lari Nieminen
d040e7b740 Oops, I broke Liberty in 2007-08-09T13:26:07Z!lari.nieminen@iki.fi; fixed. 2007-08-10 09:15:26 +00:00
Patrick Parker
d1ffc2cafb now the lava stuff should work as originally envisioned. 2007-08-10 04:48:32 +00:00
Patrick Parker
0d8b1daba8 new key store_location_as= to store generated chamber item locations 2007-08-10 02:45:35 +00:00
Patrick Parker
acb97a77a8 locations not on the map should instantly fail to location filter 2007-08-10 00:08:05 +00:00
Patrick Parker
2754934d56 fix a bad typo with the [and]-handling of the multi-location filter 2007-08-09 22:32:38 +00:00
Patrick Parker
85292bbe3e prevent destruction via base class for anonymous class xy_pred 2007-08-09 21:45:04 +00:00
Hans Joachim Gurt
b915739d37 Typo 2007-08-09 21:07:11 +00:00
Ali El Gariani
7b95e6af63 In tiny-gui, display the terrain defense and turn to reach
(previously only the later)

This fit into an hex and use fonts bigger than other parts of the UI.

I assume that you can read text bigger than some of your units :) This
also unify both UI about this (which is good for gameplay balance and
coding maintenance)
2007-08-09 19:45:43 +00:00
Ali El Gariani
e5631eb153 Stop using the predefined font (LARGE, SMALL, etc) for drawing text in a hex.
Really no point, they are already scaled differently by the zooming,
and changing these values will cause glitches outside of the hex (and
so block customization of the font size in the UI)

This is mainly to allow tiny-gui to simply divide by 2 font size used
in a hex (since hex are half-sized), and a finer tuning of the
movement hint
2007-08-09 19:26:25 +00:00
Dimitar Ilccov
edd0d5856b Fixing bug #9712
a missing full stop in a dialog line in HttT's 06_The_Siege_of_Elensefar.cfg
2007-08-09 17:20:22 +00:00
Dimitar Ilccov
bf6e1bdf77 Fixing bug #9711 - a typo in EI's 04b.The_Undead_Border_Patrol.cfg 2007-08-09 17:15:21 +00:00
Mark de Wever
4bac696917 rename map.x() to map.w() and map.y() to map.h().
remove the duplicates named map.xsize() and map.ysize().
2007-08-09 16:37:08 +00:00
Dimitar Ilccov
7f1ccd2fd6 Changing 'Home of the North Elves' scenario number from 20 to 20a 2007-08-09 16:03:32 +00:00
Dimitar Ilccov
490fe0030a Added the macros used from the two added scenarios...
...to the campaign's utils files
2007-08-09 15:59:37 +00:00
Dimitar Ilccov
b326b97341 Added the basis of new scenario into HttT
it is playable, but dull (the scenario events and story are to be
added later)
2007-08-09 15:56:28 +00:00
Dimitar Ilccov
5734ea9fa3 Completed HttT's 19c_Cliffs_of_Thoria scenario...
...and included it into campaign's storyline
2007-08-09 15:54:03 +00:00
Dimitar Ilccov
125f2f6026 Edited the unit file to use the portrait from 2007-08-09T15:40:51Z!mythological@mt.net.mk 2007-08-09 15:51:20 +00:00
Dimitar Ilccov
ce76ea40b3 Added a portrait for the Elvish Lady 2007-08-09 15:40:51 +00:00
Dimitar Ilccov
65fef79423 Added a dummy unit needed in HttT's 19c_Cliffs_of_Thoria scenario 2007-08-09 15:39:11 +00:00
Dimitar Ilccov
624130a34b Redistributed the village ownership...
...and rebalanced the enemy gold in some HttT scenarios
2007-08-09 15:36:57 +00:00
Taurus
d6d9583808 Fixed bug where no user_description is generated for Inarix 2007-08-09 15:10:26 +00:00
Nils Kneuper
0cc071da10 updated German translation 2007-08-09 14:57:23 +00:00
Ali El Gariani
833871b459 Fix old little bugs with show enemy moves:
- its numbers were mixed with those of the movement hint, now skip it
  when the later is there

- now show them on top of fog

- remove the little hack flushing the tile_stack before rendering text
Also group and reorganize the code placing these different numbers
info
2007-08-09 14:11:28 +00:00
Ali El Gariani
ae3e09708c Fix bug #9646: ToD changes not applied to mainmap in replay mode. 2007-08-09 13:59:34 +00:00
Nils Kneuper
105a60c4cd added Polish translation to the changelog 2007-08-09 13:58:18 +00:00
Lari Nieminen
39b713e78e A bunch of various little tweaks and fixes to Liberty.
Also moved bonestack.png and burial.png to core images.
2007-08-09 13:26:07 +00:00
David Philippi
36b16ecb4e lithuanian translation update 2007-08-09 12:33:39 +00:00
Nils Kneuper
86abf94cdf updated Polish translation 2007-08-09 11:40:47 +00:00
Nils Kneuper
86daba5710 some updates to my own about entrys, added a Polish translator 2007-08-09 11:07:21 +00:00
Patrick Parker
9b92d53839 lava expansion on cave should work now
note there's still an offset bug with terrain= filtering for random
generated maps
2007-08-09 04:26:42 +00:00
Taurus
affe776867 Updated Changelog 2007-08-09 00:27:37 +00:00
Taurus
b7ee1f4c09 Balancing and Text Changes 2007-08-09 00:25:35 +00:00
Nils Kneuper
faca322177 added Serbian translation of the man pages 2007-08-08 23:12:47 +00:00
Nils Kneuper
69abbbe021 updated Serbian translation 2007-08-08 23:09:54 +00:00
Patrick Parker
d575e30873 possible lava expansion fixes... more to come 2007-08-08 22:17:44 +00:00
Lari Nieminen
269cfa25dd Fixes bug #9703. 2007-08-08 19:27:15 +00:00
Taurus
0985a0a24a New portraits and a few bug fixes. 2007-08-08 18:05:46 +00:00
Ali El Gariani
e4a8008707 The name of image files and variables of the attack indicator were very bad.
(misleading use of attack from/to and inverse use of direction)

Now use a simpler source/destination + direction of the attack and
rename the image files

Also make some simplification and comments about it.
2007-08-08 17:57:55 +00:00
Jérémy Rosen
3076e23c9a potential fix for jetryl's general bug 2007-08-08 17:42:34 +00:00
David Philippi
00fd867a00 font update 2007-08-08 15:02:16 +00:00
Bruno Wolff III
689f63b383 Add my email address to about.cfg. 2007-08-08 10:46:55 +00:00
Lari Nieminen
99c0bfcf33 Fixed an invalid terrain bug. 2007-08-08 08:01:35 +00:00
Ali El Gariani
2f3b560f78 Remove the black stripes of the enemy that we want to attack:
- better show the underlying terrain and the ADI

- we already know that it's an unreachable zone

- the black stripes killed most of the highlighting, so the mouseover
  effect was a bit weak

(as reported by uso)
2007-08-08 02:49:18 +00:00
Ali El Gariani
c9efaa3349 Fix an old inconsistancy with the highlighting of fog/shroud transitions:
We highlighted them but not the full fog/shroud mask, only the
underlying terrain.

It was only really visible for fog transition compared to fully fogged hex.

So now only the terrain is highlighted in every cases.
2007-08-08 01:24:45 +00:00
Nils Kneuper
b321f01028 pot-update 2007-08-07 23:46:09 +00:00
Nils Kneuper
58132e2694 removed a courcefile from the list that was already removed some days ago 2007-08-07 23:40:30 +00:00
Nils Kneuper
f111e14b25 updated Finnish translation 2007-08-07 22:50:20 +00:00