Patrick Parker
f504a28ec9
now unit filter supports find_in= to search a stored variable of locations
2007-08-05 00:55:14 +00:00
Patrick Parker
fdb93ceb2b
coded the multi-location optimized version of find_in= for get_locations()
2007-08-04 23:42:31 +00:00
Patrick Parker
f0afaf3673
major code cleanup for WML variable retrieval, and a new feature
...
* fix a bug where containers could only be stored at the top-level
* fix a bug where both x and y had to be specified in location filters
* no longer needs to store __length reserved keyword inside array
variables
* better handling/reporting of invalid WML variable type usage
* new key find_in= to allow searching a variable of previously stored
locations when using the standard location filter
2007-08-04 22:42:42 +00:00
Taurus
9dfd94ff5a
Fixed a Misleeding Objective Bug
2007-08-04 21:38:55 +00:00
Taurus
de8588061a
Minor Text Changes
2007-08-04 20:47:59 +00:00
Patrick Parker
bde6f5d1db
delete an unused source file
2007-08-04 19:39:11 +00:00
Benoît Timbert
73948bebdb
Allow Wesnoth to compile on case-sensitive OSs
2007-08-04 18:37:07 +00:00
Patrick Parker
006bd50050
fix a limitation found in location::matches_range()
2007-08-04 14:52:45 +00:00
Patrick Parker
58a2587ac4
use a constructor for sha1_hash instead of calling void hash()
2007-08-04 13:57:04 +00:00
Patrick Parker
342d0f9e76
get rid of some unused code/variables
2007-08-04 13:51:21 +00:00
Patrick Parker
3e2b1b6fa8
fix a truncated value and a platform specific include
2007-08-04 13:40:45 +00:00
David Philippi
f3977a2ffa
swedish translation update fixing bug #9315
2007-08-04 13:18:04 +00:00
Patrick Parker
1db2e3bfcd
new tag [filter_radius]
...
to allow greater control over radius expansion when using the standard
location filter
2007-08-04 12:43:20 +00:00
Patrick Parker
c56d774bc7
prevent the radius location filter from running multiple times...
...
...on the same location
2007-08-04 11:12:16 +00:00
Patrick Parker
e810766bd1
some internal preparation for [radius_filter]
2007-08-04 10:53:44 +00:00
Benoît Timbert
425d8bf953
Add the Soul Shooter -> Banebow name change in the changelog
2007-08-04 09:49:16 +00:00
Benoît Timbert
d2ef8d7c95
Unit id change : Halbardier -> Halberdier
...
Also mentionned the Soul Shooter -> Banebow in the changelog
wmllint will need to be updated to include those 2 changes for 1.3.6 -> 1.3.7
2007-08-04 09:47:27 +00:00
Benoît Timbert
32251b76a6
Remove 6-define limit in the cache filename by storing part in a SHA-1 hash.
...
Note that i might have messed up somewhere my implementation of the
SHA-1 algorithm since it doesn't seem to produce exactly the same
result as sha1sum :/ ... but well it seems good enough for the task.
2007-08-03 23:20:16 +00:00
uso
4fbd88f19b
don't add the color tags to the user list, we never need them there
2007-08-03 21:51:40 +00:00
Gunter Labes
66c659294b
new map
2007-08-03 18:56:47 +00:00
David Philippi
ad9f21004b
swedish translation update
2007-08-03 17:01:02 +00:00
Ali El Gariani
adbcc54133
Bug #9610 :
...
attack/move cursors and attack direction indicator are not used when observing
2007-08-03 16:20:45 +00:00
Ali El Gariani
0138d3716e
better choice of attack direction on pack of units (bug #9649 )
2007-08-03 15:53:43 +00:00
Ali El Gariani
8fd7325c86
Improve rendering of "black stripes": don't hide footsteps and fog
...
Improve rendering of grid : draw under fog, shroud and "black stripes"
2007-08-03 15:52:10 +00:00
Nils Kneuper
48e01e0d1e
pot-update to get rid of two dummy attacks
2007-08-03 14:18:00 +00:00
Nils Kneuper
9549a8cc50
removed translation marker for dummy attacks, they are not needed...
2007-08-03 14:12:10 +00:00
Nils Kneuper
aa6bc2fb1a
pot-update
...
(removed some strings that *should* not be needed, if former tranlated
strings now appear as untranslated, please tell me)
2007-08-03 14:05:50 +00:00
Nils Kneuper
5493cd1539
removed a part that *should* not be needed anymore
...
if any new untranslated strings appear, please tell me
2007-08-03 14:03:21 +00:00
Nils Kneuper
ba88d9884d
updated German translation
2007-08-03 13:43:05 +00:00
Nils Kneuper
878577868e
pot-update
2007-08-03 13:41:23 +00:00
Nils Kneuper
3929e168af
really fixed the textdomain for liberty
2007-08-03 13:38:44 +00:00
Nils Kneuper
b49929972f
fixed some textdomains
...
ESR: next time when moving units to core, please change the textdomain
to wesnoth-units
2007-08-03 13:32:34 +00:00
Bartek Waresiak
760fd11012
Some terrain changes...
...
...to make sure that lonely grunt can't be ZoC'ed or attacked by 3 units at once
2007-08-03 12:04:58 +00:00
Nils Kneuper
a86ae50c3b
updated Finnish translation
2007-08-03 09:40:41 +00:00
Ali El Gariani
fa747b00a6
move a little "temporary hack" to a place where it will be very rarely used
2007-08-03 04:09:30 +00:00
Ali El Gariani
d78681df95
Draw the grid under the black stripes.
...
I think it make more sense. Before, when the grid was on top, it
broke the continuity of the stripes
2007-08-03 04:04:14 +00:00
Ali El Gariani
27f86d2e06
A terrain_type variable of the main function to draw a tile...
...
...was only used for checking village flag, so move it into the
get_flag function.
2007-08-03 03:46:04 +00:00
Ali El Gariani
f8dbd5d14c
don't even draw black stripes and "show enemy moves" numbers under shroud, since we can't see it
2007-08-03 03:27:06 +00:00
Ali El Gariani
d40f9b788f
Also move footsteps later in the rendering sequence of a tile
...
(after grid, overlays and black stripes)
The main good point is that we can now better see the footsteps path
on zone not reachable in one turn. (it was a bit hard before)
2007-08-03 03:14:40 +00:00
Ali El Gariani
02110aa6ad
Starting to move fog/shroud later in the rendering sequence of a tile.
...
The current change render it on top of grid and unreachable mask ("the
black stripes"). Two good points
- We can now see the fog limit even with the the black stripes (was hard before)
- no grid on the shroud (what's the point?) and it is less ugly when
there is fog. Previously the fog "blurred" terrains but not grid,
which was too much visible compared to unfogged tiles.
The final aim of this is to draw fog/shroud on top of units
2007-08-03 03:06:20 +00:00
Ali El Gariani
5fccb6b75e
simplify and comment a little the big mouse_motion function
2007-08-03 02:54:41 +00:00
Ali El Gariani
5781e6d0f4
Improve "the attack from the last highlighted hex" system:
...
It now proposes direction using first the last highlighted hex, then
the last highlighted empty hex. (previously was the last highlighted
empty hex, then the hex of the selected unit)
This make proposed directions more intuitive when hover groups of
units and it's a better fix for bug #9649 which was about annoying
long-term memory of bad last highlighted hex in this case
2007-08-03 02:38:24 +00:00
Nils Kneuper
6eeceb0261
got the check for OGG support in sdl-mixer back into configure
2007-08-02 11:15:51 +00:00
Lari Nieminen
958c522662
Removed the redundant player encampment and keep from Liberty::1.
2007-08-02 11:13:41 +00:00
uso
7ce4277fd3
put the definition of the max. length of a player name in one place
2007-08-02 03:55:38 +00:00
uso
be02fd2e18
limit the input size to the max lenght of the user name
...
(should be a global constant somewhere ...)
2007-08-02 03:19:41 +00:00
Patrick Parker
bcb81602c2
more precise handling for del_tags
2007-08-02 03:06:22 +00:00
Patrick Parker
15fb62ea94
use_ellipsis_
2007-08-02 02:44:49 +00:00
uso
74a1c8a822
multiplayer lobby:
...
fix the update of the player list if the selected game ends,
change the color for highlighting to be better visible and
remove bold as it causes graphical glitches, thanks Soliton
(there are still some graphical glitches, but that's probably
a problem of the menu widget code), mark bug #7471 as fixed
2007-08-02 01:47:50 +00:00
Ali El Gariani
96b6a721c2
For linger mode : end all units moves (with red orbs)
...
I just found a linger() in playsingle_controller.cpp, i suppose it also does MP?
2007-08-02 00:32:08 +00:00