Bär Halberkamp
ffe7d349ab
Updated the example with a start_time
2013-09-11 18:27:49 +02:00
Bär Halberkamp
5652d86026
Updated the dragonguard halos to the new syntax
2013-09-11 17:39:14 +02:00
Bär Halberkamp
8f3f728222
made the example in sound-utils.cfg use the new syntax
2013-09-11 17:32:57 +02:00
Bär Halberkamp
6d39f8a221
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee
Added sleepwalker's animations for the dwarven thunderer line.
2013-09-03 23:17:29 -05:00
mattsc
cc6831f9e6
New Simple Attack Micro AI and test scenario
2013-09-01 07:34:30 -07:00
Bär Halberkamp
13f167c22b
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-08-24 20:50:57 +02:00
Ignacio R. Morelle
5b72fe99a5
Ensure complete darkness after FADE_TO_BLACK and FADE_TO_BLACK_HOLD
...
Add -256 and -512 color shifts to the FADE_TO_BLACK and
FADE_TO_BLACK_HOLD macros in order to account for ToD color shifts
greater than -31.
2013-08-20 18:07:48 -04:00
Bär Halberkamp
6668406dbc
Made feeding use unplagueable instead of not_living
2013-08-15 15:43:12 +02:00
Bär Halberkamp
ce4105cca9
Made SOUND:POISON not work on unpoisonable units
2013-08-15 11:40:33 +02:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0cae8c8a35
Reindent animation-utils.cfg
2013-08-03 00:51:04 +02:00
Alexander van Gessel
1129ca1c53
Reindent teleport-utils.cfg
2013-08-03 00:51:04 +02:00
mattsc
7e0a05ed6e
Experimental AI: consistently use underscores in AI ids and file names
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This is the last step of making everything use consistent syntax.
2013-07-10 20:37:30 -07:00
mattsc
bce61017f1
New Hang Out Micro AI and test scenario
2013-07-03 17:10:49 -07:00
mattsc
adb90c9113
Micro AI macros: fix a mistake in comments
2013-06-30 17:01:39 -07:00
mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
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This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00
Alexander van Gessel
6bc3de7663
Use hero ellipse alongside hero crown
2013-06-11 16:50:13 +02:00
spixi
9625d6df6e
fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-07 21:01:28 +03:00
fendrin
d7f3b5426e
Correct indentation.
2013-06-04 22:42:41 +02:00
fendrin
50682aa251
Adds the indoors schedule.
2013-05-28 22:18:46 +02:00
fendrin
c345286087
Added more ToD schedules.
2013-05-28 21:41:01 +02:00
Boldizsár Lipka
efd2abdc08
Macro documentation for FULL_MUSIC_PLAYLIST.
2013-05-26 15:14:50 +02:00
Boldizsár Lipka
e72dd524c9
New playlist FULL_MUSIC_PLAYLIST, containing all tracks.
2013-05-26 14:52:05 +02:00
Espreon
3f20785d02
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
mattsc
a7ccb1c877
Add Goto Micro AI functionality
2013-05-02 20:16:33 -07:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
...
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3
Optimize defense animation WML macros and animation-utils.cfg some more
2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
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...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c
fixed macros/sound-utils.cfg sound start times...
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...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Matthias Schoeck
42b54cc9a9
Mark description= key in Micro AI macros as translatable
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The description is displayed in the AI selection dialog if the AI
is used as an MP AI. It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f
apply patch 3678 by Coffee, more syntax simplification
2013-02-10 18:59:33 +00:00
J. Tyne
e2d39ece5b
Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485 .
2013-02-08 16:40:58 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Matthias Schoeck
ce6ee7e586
Rename passive_leader_shares_keep candidate action to leader_shares_keep.
...
This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
...
...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
...
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
1636e2cbad
Replace hard-coded side with {SIDE}, based on forum comment
2012-10-20 15:44:39 +00:00