725 Commits

Author SHA1 Message Date
Bär Halberkamp
ffe7d349ab Updated the example with a start_time 2013-09-11 18:27:49 +02:00
Bär Halberkamp
5652d86026 Updated the dragonguard halos to the new syntax 2013-09-11 17:39:14 +02:00
Bär Halberkamp
8f3f728222 made the example in sound-utils.cfg use the new syntax 2013-09-11 17:32:57 +02:00
Bär Halberkamp
6d39f8a221 Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee Added sleepwalker's animations for the dwarven thunderer line. 2013-09-03 23:17:29 -05:00
mattsc
cc6831f9e6 New Simple Attack Micro AI and test scenario 2013-09-01 07:34:30 -07:00
Bär Halberkamp
13f167c22b Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-08-24 20:50:57 +02:00
Ignacio R. Morelle
5b72fe99a5 Ensure complete darkness after FADE_TO_BLACK and FADE_TO_BLACK_HOLD
Add -256 and -512 color shifts to the FADE_TO_BLACK and
FADE_TO_BLACK_HOLD macros in order to account for ToD color shifts
greater than -31.
2013-08-20 18:07:48 -04:00
Bär Halberkamp
6668406dbc Made feeding use unplagueable instead of not_living 2013-08-15 15:43:12 +02:00
Bär Halberkamp
ce4105cca9 Made SOUND:POISON not work on unpoisonable units 2013-08-15 11:40:33 +02:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0cae8c8a35 Reindent animation-utils.cfg 2013-08-03 00:51:04 +02:00
Alexander van Gessel
1129ca1c53 Reindent teleport-utils.cfg 2013-08-03 00:51:04 +02:00
mattsc
7e0a05ed6e Experimental AI: consistently use underscores in AI ids and file names
This is the last step of making everything use consistent syntax.
2013-07-10 20:37:30 -07:00
mattsc
bce61017f1 New Hang Out Micro AI and test scenario 2013-07-03 17:10:49 -07:00
mattsc
adb90c9113 Micro AI macros: fix a mistake in comments 2013-06-30 17:01:39 -07:00
mattsc
d11edb6ec7 Make Experimental AI available in MP and SP
This is done through a new macro EXPERIMENTAL_AI.  Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
flix
aafe86364b Convert a (unused) macro to use [goal] 2013-06-12 02:41:38 +03:00
Alexander van Gessel
6bc3de7663 Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
spixi
9625d6df6e fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation 2013-06-07 21:01:28 +03:00
fendrin
d7f3b5426e Correct indentation. 2013-06-04 22:42:41 +02:00
fendrin
50682aa251 Adds the indoors schedule. 2013-05-28 22:18:46 +02:00
fendrin
c345286087 Added more ToD schedules. 2013-05-28 21:41:01 +02:00
Boldizsár Lipka
efd2abdc08 Macro documentation for FULL_MUSIC_PLAYLIST. 2013-05-26 15:14:50 +02:00
Boldizsár Lipka
e72dd524c9 New playlist FULL_MUSIC_PLAYLIST, containing all tracks. 2013-05-26 14:52:05 +02:00
Espreon
3f20785d02 Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect. 2013-05-22 22:19:43 -04:00
mattsc
a7ccb1c877 Add Goto Micro AI functionality 2013-05-02 20:16:33 -07:00
Eric S. Raymond
8c044a01db Mainline campaigns are wmllint/wmlscope clean again.
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3 Optimize defense animation WML macros and animation-utils.cfg some more 2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c fixed macros/sound-utils.cfg sound start times...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Matthias Schoeck
42b54cc9a9 Mark description= key in Micro AI macros as translatable
The description is displayed in the AI selection dialog if the AI
is used as an MP AI.  It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f apply patch 3678 by Coffee, more syntax simplification 2013-02-10 18:59:33 +00:00
J. Tyne
e2d39ece5b Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485. 2013-02-08 16:40:58 +00:00
Jérémy Rosen
0562337892 syntax simplification for sounds in animations 2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Matthias Schoeck
ce6ee7e586 Rename passive_leader_shares_keep candidate action to leader_shares_keep.
This CA is on by default, dealing with a passive leader is only a
special case.  The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b Convert some WML macros and lua functions to use...
...unpoisonable/undrainable instead of not_living.

One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Alexander van Gessel
d82762b87d Split the 'not_living' unit status into...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
b138e47184 Introduce 18 different Micro AIs.
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios.  Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Alexander van Gessel
f4ab3722dc Apply patch #3570 by mattsc 2012-11-26 23:50:17 +01:00
J. Tyne
20470f4a7b Updating the standard ability / weapon special descriptions...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3 Make the standard [hides] abilities switch between "active" and "inactive".
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
1636e2cbad Replace hard-coded side with {SIDE}, based on forum comment 2012-10-20 15:44:39 +00:00