# Utility macros for images, overlays, and display effects. # These don't depend on any other macros. Please don't change this. # A macro to define a common set of magenta color values which different # units can be color shifted by using the team color system. #define MAGENTA_IS_THE_TEAM_COLOR flag_rgb=magenta #enddef #define COLOR_HEAL green=255 #enddef #define COLOR_HARM red=255 #enddef #define COLOR_WHITE red=255 green=255 blue=255 #enddef #define IS_HERO # Embed this into a unit declaration to add a hero icon to the unit overlays="misc/hero-icon.png" #enddef #define DOT X Y [image] x,y={X},{Y} file=misc/dot.png delay=500 [/image] #enddef #define CROSS X Y [image] x,y={X},{Y} file=misc/cross.png delay=500 [/image] #enddef #define PLACE_IMAGE IMAGE_FILE X Y [item] x={X} y={Y} image={IMAGE_FILE} [/item] #enddef