# For some animations some units use a list of sounds, from which one is # randomly picked every time, instead of a single sound. Here the most commonly # used lists are wrapped inside macros. # # These are used in unit .cfg's for example like this: # # [animation] # hits=no # # [frame] # begin=-200 # end=0 # sound={SOUND_LIST:MISS} # image="units/dwarves/warrior-attack.png" # [/frame] #define SOUND_LIST:HOLY magic-holy-1.ogg,magic-holy-2.ogg,magic-holy-3.ogg,magic-holy-4.ogg #enddef #define SOUND_LIST:HOLY_MISS magic-holy-miss-1.ogg,magic-holy-miss-2.ogg,magic-holy-miss-3.ogg,magic-holy-miss-4.ogg #enddef #define SOUND_LIST:MISS miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef #define SOUND_LIST:SWORD_SWISH sword-1.ogg #enddef #define SOUND_LIST:DRAKE_HIT drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef #define SOUND_LIST:DWARF_HIT dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef #define SOUND_LIST:DWARF_DIE dwarf-die-1.ogg,dwarf-die-2.ogg #enddef #define SOUND_LIST:ELF_HIT elf-hit-1.ogg,elf-hit-2.ogg,elf-hit-3.ogg,elf-hit-4.ogg #enddef #define SOUND_LIST:ELF_FEMALE_HIT elf-female-hit-1.ogg,elf-female-hit-2.ogg,elf-female-hit-3.ogg,elf-female-hit-4.ogg,elf-female-hit-5.ogg #enddef #define SOUND_LIST:GOBLIN_HIT goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg #enddef #define SOUND_LIST:GOBLIN_DIE goblin-die-1.ogg,goblin-die-2.ogg #enddef #define SOUND_LIST:GRYPHON_HIT gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg #enddef #define SOUND_LIST:GRYPHON_DIE gryphon-die-1.ogg,gryphon-die-2.ogg #enddef #define SOUND_LIST:HORSE_HIT horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg #enddef #define SOUND_LIST:HUMAN_HIT human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg #enddef #define SOUND_LIST:HUMAN_FEMALE_HIT human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef #define SOUND_LIST:HUMAN_OLD_HIT human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg #enddef #define SOUND_LIST:HUMAN_OLD_DIE human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg #enddef #define SOUND_LIST:HUMAN_DIE human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef #define SOUND_LIST:HUMAN_FEMALE_DIE human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg #enddef #define SOUND_LIST:LICH_HIT lich-hit-1.ogg,lich-hit-2.ogg #enddef #define SOUND_LIST:NAGA_HIT naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef #define SOUND_LIST:ORC_HIT orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg #enddef #define SOUND_LIST:ORC_DIE orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg #enddef #define SOUND_LIST:ORC_SMALL_HIT orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg #enddef #define SOUND_LIST:ORC_SMALL_DIE orc-small-die-1.ogg,orc-small-die-2.ogg #enddef #define SOUND_LIST:ZOMBIE_WEAK_HIT zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef #define SOUND_LIST:ZOMBIE_HIT zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef #define SOUND_LIST:ZOMBIE_STRONG_HIT zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef