/* $Id$ */ /* Copyright (C) 2003 - 2007 by David White Part of the Battle for Wesnoth Project http://www.wesnoth.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 or at your option any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. See the COPYING file for more details. */ //! @file network.hpp //! #ifndef NETWORK_HPP_INCLUDED #define NETWORK_HPP_INCLUDED class config; #include "SDL_net.h" #include namespace threading { class waiter; } // This module wraps the network interface. namespace network { // A network manager must be created before networking can be used. // It must be destroyed only after all networking activity stops. // min_threads is the maximum number we allow to wait, // if more threads attempt to wait, they will die. // If min_threads == 0 no thread will ever be destroyed, // and we will stay at the max number of threads ever needed. // max_threads is the overall max number of helper threads. // If we have that many threads already running, we will never create more. // If max_threads == 0 we will always create a thread if we need it. struct manager { explicit manager(size_t min_threads = 1,size_t max_threads = 0); ~manager(); private: bool free_; manager(const manager&); void operator=(const manager&); }; //! A server manager causes listening on a given port //! to occur for the duration of its lifetime. struct server_manager { //! Parameter to pass to the constructor. enum CREATE_SERVER { MUST_CREATE_SERVER, //!< Will throw exception on failure TRY_CREATE_SERVER, //!< Will swallow failure NO_SERVER }; //!< Won't try to create a server at all // Throws error. server_manager(int port, CREATE_SERVER create_server=MUST_CREATE_SERVER); ~server_manager(); bool is_running() const; private: bool free_; }; typedef int connection; connection const null_connection = 0; //! The number of peers we are connected to. size_t nconnections(); //! If we are currently accepting connections. bool is_server(); //! Function to attempt to connect to a remote host. //! Returns the new connection on success, or 0 on failure. //! Throws error. connection connect(const std::string& host, int port=15000); connection connect(const std::string& host, int port, threading::waiter& waiter); //! Function to accept a connection from a remote host. //! If no host is attempting to connect, it will return 0 immediately. //! Otherwise returns the new connection. //! Throws error. connection accept_connection(); //! Function to disconnect from a certain host, //! or close all connections if connection_num is 0. //! Returns true if the connection was disconnected. //! Returns false on failure to disconnect, since the socket is //! in the middle of sending/receiving data. //! The socket will be closed when it has finished its send/receive. bool disconnect(connection connection_num=0); //! Function to queue a disconnection. //! Next time receive_data is called, it will generate an error //! on the given connection (and presumably then the handling of the error //! will include closing the connection). void queue_disconnect(connection connection_num); //! Function to receive data from either a certain connection, //! or all connections if connection_num is 0. //! Will store the data received in cfg. //! Times out after timeout milliseconds. //! Returns the connection that data was received from, //! or 0 if timeout occurred. //! Throws error if an error occurred. connection receive_data(config& cfg, connection connection_num=0); connection receive_data(config& cfg, connection connection_num, int timeout); //! Function to send data down a given connection, //! or broadcast to all peers if connection_num is 0. //! Throws error. void send_data(const config& cfg, connection connection_num=0); //! Function to send any data that is in a connection's send_queue, //! up to a maximum of 'max_size' bytes -- //! or the entire send queue if 'max_size' bytes is 0. void process_send_queue(connection connection_num=0, size_t max_size=0); //! Function to send data to all peers except 'connection_num'. void send_data_all_except(const config& cfg, connection connection_num); //! Function to get the remote ip address of a socket. std::string ip_address(connection connection_num); //! Function to know the total number of threads and the number of idle threads. std::pair get_thread_state(); struct connection_stats { connection_stats(int sent, int received, int connected_at); int bytes_sent, bytes_received; int time_connected; }; connection_stats get_connection_stats(connection connection_num); struct error { error(const std::string& msg="", connection sock=0); std::string message; connection socket; void disconnect(); }; struct statistics { statistics() : total(0), current(0), current_max(0) {} void fresh_current(size_t len) { current = 0; current_max = len; } void transfer(size_t size) { total += size; current += size; } bool operator==(const statistics& stats) const { return total == stats.total && current == stats.current && current_max == stats.current_max; } bool operator!=(const statistics& stats) const { return !operator==(stats); } size_t total; size_t current; size_t current_max; }; //! Function to see the number of bytes being processed on the current socket. statistics get_send_stats(connection handle); statistics get_receive_stats(connection handle); } #endif